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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Localize plot management dialog text
This commit is contained in:
@@ -641,4 +641,23 @@ class ZSC_RscToolbox {
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colorSelectedBg[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5};
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colorSelectedBg[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5};
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font = "Zeppelin32";
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font = "Zeppelin32";
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sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)";
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sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)";
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};
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class ZSC_RscTextT
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{
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access = 0;
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type = 0;
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idc = -1;
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colorBackground[] = {0,0,0,0};
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colorText[] = {0.8784,0.8471,0.651,1};
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text = "";
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fixedWidth = 0;
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x = 0;
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y = 0;
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h = 0.037;
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w = 0.3;
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style = 0;
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shadow = 2;
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font = "Zeppelin32";
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SizeEx = 0.03921;
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};
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};
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@@ -1,30 +1,9 @@
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class RscTextT
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{
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access = 0;
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type = 0;
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idc = -1;
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colorBackground[] = {0,0,0,0};
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colorText[] = {0.8784,0.8471,0.651,1};
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text = "";
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fixedWidth = 0;
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x = 0;
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y = 0;
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h = 0.037;
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w = 0.3;
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style = 0;
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shadow = 2;
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font = "Zeppelin32";
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SizeEx = 0.03921;
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};
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class PlotManagement
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class PlotManagement
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{
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{
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idd = 711194;
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idd = 711194;
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onLoad = "uiNamespace setVariable ['PlotManagement', _this select 0]";
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onLoad = "uiNamespace setVariable ['PlotManagement', _this select 0]";
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class Controls {
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class Controls {
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class RscText_7000: RscTextT
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class RscText_7000: ZSC_RscTextT
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{
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{
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idc = 7000;
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idc = 7000;
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x = 0.30 * safezoneW + safezoneX;
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x = 0.30 * safezoneW + safezoneX;
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@@ -34,10 +13,10 @@ class PlotManagement
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colorBackground[] = {0,0,0,0.8};
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colorBackground[] = {0,0,0,0.8};
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};
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};
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class RscText_7007: RscTextT
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class RscText_7007: ZSC_RscTextT
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{
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{
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idc = 7007;
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idc = 7007;
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text = "Plot Management";
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text = $STR_EPOCH_ACTIONS_MANAGEPLOT;
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x = 0.30 * safezoneW + safezoneX;
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x = 0.30 * safezoneW + safezoneX;
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y = 0.15 * safezoneH + safezoneY;
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y = 0.15 * safezoneH + safezoneY;
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w = 0.30 * safezoneW;
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w = 0.30 * safezoneW;
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@@ -49,7 +28,7 @@ class PlotManagement
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class RscShortcutButton_7009: ZSC_RscButtonMenu
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class RscShortcutButton_7009: ZSC_RscButtonMenu
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{
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{
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idc = -1;
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idc = -1;
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text = "Dome";
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text = $STR_EPOCH_DOME;
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x = 0.31 * safezoneW + safezoneX;
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x = 0.31 * safezoneW + safezoneX;
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y = 0.22 * safezoneH + safezoneY;
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y = 0.22 * safezoneH + safezoneY;
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w = 0.08 * safezoneW;
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w = 0.08 * safezoneW;
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@@ -59,7 +38,7 @@ class PlotManagement
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class RscShortcutButton_7010: ZSC_RscButtonMenu
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class RscShortcutButton_7010: ZSC_RscButtonMenu
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{
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{
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idc = -1;
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idc = -1;
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text = "Refresh";
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text = $STR_EPOCH_REFRESH;
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x = 0.41 * safezoneW + safezoneX;
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x = 0.41 * safezoneW + safezoneX;
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y = 0.22 * safezoneH + safezoneY;
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y = 0.22 * safezoneH + safezoneY;
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w = 0.08 * safezoneW;
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w = 0.08 * safezoneW;
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@@ -69,13 +48,13 @@ class PlotManagement
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class RscShortcutButton_7011: ZSC_RscButtonMenu
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class RscShortcutButton_7011: ZSC_RscButtonMenu
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{
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{
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idc = -1;
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idc = -1;
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text = "Maintain";
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text = $STR_EPOCH_ACTIONS_MAINTAIN;
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x = 0.51 * safezoneW + safezoneX;
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x = 0.51 * safezoneW + safezoneX;
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y = 0.22 * safezoneH + safezoneY;
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y = 0.22 * safezoneH + safezoneY;
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w = 0.08 * safezoneW;
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w = 0.08 * safezoneW;
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onButtonClick = "[""maintain""] call MaintainPlot;";
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onButtonClick = "[""maintain""] call MaintainPlot;";
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};
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};
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class RscText_7012: RscTextT
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class RscText_7012: ZSC_RscTextT
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{
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{
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idc = 7012;
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idc = 7012;
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text = "";
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text = "";
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@@ -100,7 +79,7 @@ class PlotManagement
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};
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};
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};
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};
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class RscText_7013: RscTextT
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class RscText_7013: ZSC_RscTextT
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{
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{
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idc = 7013;
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idc = 7013;
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text = "";
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text = "";
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@@ -112,20 +91,20 @@ class PlotManagement
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};
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};
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class RscText_7008: RscTextT
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class RscText_7008: ZSC_RscTextT
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{
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{
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idc = -1;
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idc = -1;
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text = "Humans Nearby";
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text = $STR_EPOCH_HUMANS_NEARBY;
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x = 0.31 * safezoneW + safezoneX;
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x = 0.31 * safezoneW + safezoneX;
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y = 0.38 * safezoneH + safezoneY;
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y = 0.38 * safezoneH + safezoneY;
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w = 0.13 * safezoneW;
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w = 0.13 * safezoneW;
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h = 0.03 * safezoneH;
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h = 0.03 * safezoneH;
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colorText[] = {1,1,1,1};
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colorText[] = {1,1,1,1};
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};
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};
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class RscText_7003: RscTextT
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class RscText_7003: ZSC_RscTextT
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{
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{
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idc = -1;
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idc = -1;
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text = "PlotFriends";
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text = $STR_EPOCH_PLOT_FRIENDS;
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x = 0.45 * safezoneW + safezoneX;
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x = 0.45 * safezoneW + safezoneX;
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y = 0.38 * safezoneH + safezoneY;
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y = 0.38 * safezoneH + safezoneY;
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w = 0.13 * safezoneW;
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w = 0.13 * safezoneW;
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@@ -157,7 +136,7 @@ class PlotManagement
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class RscShortcutButton_7004: ZSC_RscButtonMenu
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class RscShortcutButton_7004: ZSC_RscButtonMenu
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{
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{
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idc = -1;
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idc = -1;
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text = "Add";
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text = $STR_EPOCH_ADD;
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x = 0.33 * safezoneW + safezoneX;
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x = 0.33 * safezoneW + safezoneX;
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y = 0.70 * safezoneH + safezoneY;
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y = 0.70 * safezoneH + safezoneY;
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w = 0.08 * safezoneW;
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w = 0.08 * safezoneW;
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@@ -166,7 +145,7 @@ class PlotManagement
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class RscShortcutButton_7005: ZSC_RscButtonMenu
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class RscShortcutButton_7005: ZSC_RscButtonMenu
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{
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{
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idc = -1;
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idc = -1;
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text = "Delete";
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text = $STR_EPOCH_DELETE;
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x = 0.47 * safezoneW + safezoneX;
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x = 0.47 * safezoneW + safezoneX;
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y = 0.70 * safezoneH + safezoneY;
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y = 0.70 * safezoneH + safezoneY;
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w = 0.08 * safezoneW;
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w = 0.08 * safezoneW;
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@@ -175,7 +154,7 @@ class PlotManagement
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class RscShortcutButton_7006: ZSC_RscButtonMenu
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class RscShortcutButton_7006: ZSC_RscButtonMenu
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{
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{
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idc = -1;
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idc = -1;
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text = "Close";
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text = $STR_UI_CLOSE;
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x = 0.40 * safezoneW + safezoneX;
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x = 0.40 * safezoneW + safezoneX;
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y = 0.74 * safezoneH + safezoneY;
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y = 0.74 * safezoneH + safezoneY;
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w = 0.08 * safezoneW;
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w = 0.08 * safezoneW;
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@@ -912,7 +912,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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if (s_player_maint_build < 0) then {
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if (s_player_maint_build < 0) then {
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_text2 = _text + " (" + str(round ((damage _cursorTarget) * 100)) + "% damaged)";
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_text2 = _text + " (" + str(round ((damage _cursorTarget) * 100)) + "% damaged)";
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s_player_lastTarget set [2,_cursorTarget];
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s_player_lastTarget set [2,_cursorTarget];
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s_player_maint_build = player addAction [format[localize "STR_EPOCH_ACTIONS_MAINTAIN",_text2], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true];
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s_player_maint_build = player addAction [format["%1 %2",localize "STR_EPOCH_ACTIONS_MAINTAIN",_text2], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true];
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};
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};
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} else {
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} else {
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player removeAction s_player_maint_build;
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player removeAction s_player_maint_build;
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@@ -13536,13 +13536,13 @@
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<Czech>Odebrat Zámek z %1</Czech>
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<Czech>Odebrat Zámek z %1</Czech>
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</Key>
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</Key>
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<Key ID="STR_EPOCH_ACTIONS_MAINTAIN">
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<Key ID="STR_EPOCH_ACTIONS_MAINTAIN">
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<English>Maintain %1</English>
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<English>Maintain</English>
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<German>%1 instand halten</German>
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<German>Pflegen</German>
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<Russian>Занять %1</Russian>
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<Russian>Занять</Russian>
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<!-- <Spanish></Spanish> -->
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<Spanish>Mantener</Spanish>
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<Dutch>Onderhoud %1</Dutch>
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<Dutch>Onderhoud</Dutch>
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<French>Maintenir %1</French>
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<French>Maintenir</French>
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<Czech>Opravit %1</Czech>
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<Czech>Opravit</Czech>
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</Key>
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</Key>
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<Key ID="STR_EPOCH_ACTIONS_GENERATOR1">
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<Key ID="STR_EPOCH_ACTIONS_GENERATOR1">
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<English>Stop Generator</English>
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<English>Stop Generator</English>
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@@ -17371,5 +17371,53 @@
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<Czech>Zpět</Czech>
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<Czech>Zpět</Czech>
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<Japanese>戻る</Japanese>
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<Japanese>戻る</Japanese>
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</Key>
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</Key>
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<Key ID="STR_EPOCH_REFRESH">
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<English>Refresh</English>
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<French>Actualiser</French>
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<Spanish>Actualizar</Spanish>
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<Italian>Aggiorna</Italian>
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<Hungarian>Frissítés</Hungarian>
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<Polish>Odśwież</Polish>
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<Russian>Обновить</Russian>
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<German>Aktualis.</German>
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<Czech>Aktualizovat</Czech>
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</Key>
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<Key ID="STR_EPOCH_DELETE">
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<English>Delete</English>
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<French>Supprimer</French>
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<Spanish>Suprimir</Spanish>
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<Italian>Cancella</Italian>
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<Hungarian>Törlés</Hungarian>
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<Polish>Usuń</Polish>
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<Russian>Удалить</Russian>
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<German>Löschen</German>
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<Czech>Smazat</Czech>
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<Japanese>削除</Japanese>
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</Key>
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<Key ID="STR_EPOCH_ADD">
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<English>Add</English>
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<French>Ajouter</French>
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<Spanish>Añadir</Spanish>
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<Italian>Aggiungi</Italian>
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<Hungarian>Hozzáad</Hungarian>
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<Polish>Dodaj</Polish>
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<Russian>Добавить</Russian>
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<German>Hinzufügen</German>
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<Czech>Přidat</Czech>
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</Key>
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<Key ID="STR_EPOCH_DOME">
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<English>Dome</English>
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<German>Kuppel</German>
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<Russian>купол</Russian>
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<Spanish>Cúpula</Spanish>
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<French>Dôme</French>
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<Czech>Kupole</Czech>
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</Key>
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<Key ID="STR_EPOCH_HUMANS_NEARBY">
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<English>Humans Nearby</English>
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</Key>
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<Key ID="STR_EPOCH_PLOT_FRIENDS">
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<English>Plot Friends</English>
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</Key>
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</Package>
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</Package>
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</Project>
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</Project>
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