mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
trades for bicycles not longer give out keys
This commit is contained in:
197
SQF/dayz_code/actions/trade_any_bicycle.sqf
Normal file
197
SQF/dayz_code/actions/trade_any_bicycle.sqf
Normal file
@@ -0,0 +1,197 @@
|
||||
private ["_veh","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID"];
|
||||
|
||||
if(TradeInprogress) exitWith { cutText ["Trade already in progress." , "PLAIN DOWN"]; };
|
||||
TradeInprogress = true;
|
||||
|
||||
// Test cannot lock while another player is nearby
|
||||
_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 12]) > 1;
|
||||
if(_playerNear) exitWith { TradeInprogress = false; cutText ["Cannot trade while another player is nearby." , "PLAIN DOWN"]; };
|
||||
|
||||
// [part_out,part_in, qty_out, qty_in, loc];
|
||||
|
||||
_activatingPlayer = _this select 1;
|
||||
|
||||
_part_out = (_this select 3) select 0;
|
||||
_part_in = (_this select 3) select 1;
|
||||
_qty_out = (_this select 3) select 2;
|
||||
_qty_in = (_this select 3) select 3;
|
||||
_buy_o_sell = (_this select 3) select 4;
|
||||
_textPartIn = (_this select 3) select 5;
|
||||
_textPartOut = (_this select 3) select 6;
|
||||
_traderID = (_this select 3) select 7;
|
||||
_bos = 0;
|
||||
|
||||
if(_buy_o_sell == "buy") then {
|
||||
_qty = {_x == _part_in} count magazines player;
|
||||
} else {
|
||||
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance];
|
||||
_qty = count _obj;
|
||||
_bos = 1;
|
||||
};
|
||||
|
||||
if (_qty >= _qty_in) then {
|
||||
|
||||
cutText ["Starting trade, stand still to complete trade.", "PLAIN DOWN"];
|
||||
|
||||
// force animation
|
||||
player playActionNow "Medic";
|
||||
|
||||
r_interrupt = false;
|
||||
_animState = animationState player;
|
||||
r_doLoop = true;
|
||||
_started = false;
|
||||
_finished = false;
|
||||
|
||||
while {r_doLoop} do {
|
||||
_animState = animationState player;
|
||||
_isMedic = ["medic",_animState] call fnc_inString;
|
||||
if (_isMedic) then {
|
||||
_started = true;
|
||||
};
|
||||
if (_started and !_isMedic) then {
|
||||
r_doLoop = false;
|
||||
_finished = true;
|
||||
};
|
||||
if (r_interrupt) then {
|
||||
r_doLoop = false;
|
||||
};
|
||||
sleep 0.1;
|
||||
};
|
||||
r_doLoop = false;
|
||||
|
||||
if (!_finished) exitWith {
|
||||
r_interrupt = false;
|
||||
if (vehicle player == player) then {
|
||||
[objNull, player, rSwitchMove,""] call RE;
|
||||
player playActionNow "stop";
|
||||
};
|
||||
cutText ["Canceled Trade." , "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
if (_finished) then {
|
||||
|
||||
// Double check for items
|
||||
if(_buy_o_sell == "buy") then {
|
||||
_qty = {_x == _part_in} count magazines player;
|
||||
} else {
|
||||
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance];
|
||||
_qty = count _obj;
|
||||
};
|
||||
|
||||
if (_qty >= _qty_in) then {
|
||||
|
||||
//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
||||
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos];
|
||||
publicVariableServer "PVDZE_obj_Trade";
|
||||
|
||||
//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade];
|
||||
|
||||
waitUntil {!isNil "dayzTradeResult"};
|
||||
|
||||
//diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
|
||||
|
||||
if(dayzTradeResult == "PASS") then {
|
||||
|
||||
if(_buy_o_sell == "buy") then {
|
||||
|
||||
_removed = ([player,_part_in,_qty_in] call BIS_fnc_invRemove);
|
||||
if(_removed == _qty_in) then {
|
||||
_dir = round(random 360);
|
||||
|
||||
_helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100];
|
||||
if(count _helipad > 0) then {
|
||||
_location = (getPosATL (_helipad select 0));
|
||||
} else {
|
||||
_location = [(position player),0,20,1,0,2000,0] call BIS_fnc_findSafePos;
|
||||
};
|
||||
|
||||
//place vehicle spawn marker (local)
|
||||
_veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"];
|
||||
|
||||
_location = (getPosATL _veh);
|
||||
|
||||
//["PVDZE_veh_Publish",[_veh,[_dir,_location],_part_out,false,_keySelected]] call callRpcProcedure;
|
||||
PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected];
|
||||
publicVariableServer "PVDZE_veh_Publish2";
|
||||
|
||||
player reveal _veh;
|
||||
|
||||
cutText [format[("Bought %3 for %1 %2."),_qty_in,_textPartIn,_textPartOut], "PLAIN DOWN"];
|
||||
} else {
|
||||
player removeMagazine _keySelected;
|
||||
};
|
||||
|
||||
} else {
|
||||
|
||||
_obj = _obj select 0;
|
||||
|
||||
//check to make sure vehicle has no more than 75% average tire damage
|
||||
_hitpoints = _obj call vehicle_getHitpoints;
|
||||
_okToSell = true;
|
||||
|
||||
// count parts
|
||||
_tires = 0;
|
||||
|
||||
// total damage
|
||||
_tireDmg = 0;
|
||||
|
||||
_damage = 0;
|
||||
{
|
||||
if(["Wheel",_x,false] call fnc_inString) then {
|
||||
_damage = [_obj,_x] call object_getHit;
|
||||
_tireDmg = _tireDmg + _damage;
|
||||
_tires = _tires + 1;
|
||||
};
|
||||
} forEach _hitpoints;
|
||||
|
||||
// find average tire damage
|
||||
if(_tireDmg > 0 and _tires > 0) then {
|
||||
if((_tireDmg / _tires) > 0.75) then {
|
||||
_okToSell = false;
|
||||
};
|
||||
};
|
||||
|
||||
if(_okToSell) then {
|
||||
|
||||
if(!isNull _obj and alive _obj) then {
|
||||
|
||||
for "_x" from 1 to _qty_out do {
|
||||
player addMagazine _part_out;
|
||||
};
|
||||
|
||||
_objectID = _obj getVariable ["ObjectID","0"];
|
||||
_objectUID = _obj getVariable ["ObjectUID","0"];
|
||||
|
||||
//["PVDZE_obj_Delete",[_objectID,_objectUID]] call callRpcProcedure;
|
||||
PVDZE_obj_Delete = [_objectID,_objectUID];
|
||||
publicVariableServer "PVDZE_obj_Delete";
|
||||
|
||||
deleteVehicle _obj;
|
||||
|
||||
cutText [format[("Sold %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
};
|
||||
} else {
|
||||
cutText [format[("Cannot sell %1, tires are too damaged."),_textPartIn] , "PLAIN DOWN"];
|
||||
};
|
||||
};
|
||||
|
||||
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
|
||||
s_player_parts_crtl = -1;
|
||||
|
||||
} else {
|
||||
cutText [format[("Insufficient Stock %1"),_textPartOut] , "PLAIN DOWN"];
|
||||
};
|
||||
dayzTradeResult = nil;
|
||||
};
|
||||
};
|
||||
|
||||
} else {
|
||||
_needed = _qty_in - _qty;
|
||||
if(_buy_o_sell == "buy") then {
|
||||
cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];
|
||||
} else {
|
||||
cutText [format[("No %1 found within 20 meters."),_textPartIn] , "PLAIN DOWN"];
|
||||
};
|
||||
};
|
||||
|
||||
TradeInprogress = false;
|
||||
Reference in New Issue
Block a user