mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Merge branch 'EpochModTeam:master' into master
This commit is contained in:
@@ -1,4 +1,11 @@
|
||||
[FIXED] Side Chat was unintentionally disabled on Podagorsk Mission. (cf43c20d) @AirwavesMan
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||||
[ADDED] Blunt hatchet and wet box of matches. (69408ab3) @AirwavesMan
|
||||
[FIXED] Side Chat was unintentionally disabled on Podagorsk Mission. (cf43c20d) @Voltan, @AirwavesMan
|
||||
[FIXED] English string from the Broken APSI got overwritten by the german string. (43786eec) @seelenapparat, @AirwavesMan
|
||||
[FIXED] Open or close a winter lockbox or an upgraded lockbox had the wrong sound. (ffccff6a, cdfc57fd) @AirwavesMan
|
||||
[FIXED] MK12 SPR and DMR had always night vision optics even when the player had no NVG. (6f7a17ca) @AirwavesMan
|
||||
[FIXED] MK12 SPR and DMR had always night vision optics even when the player had no NVG. (6f7a17ca) @Voltan, @AirwavesMan
|
||||
[FIXED] DayZ Mod gates could not be removed. (2bbb126a) @Aschalder, @AirwavesMan
|
||||
[FIXED] The AK74 taped magazine could not be used with the AN94. (31c4a0a7) @Schalldampfer, @AirwavesMan
|
||||
[FIXED] Dupe with player_emptyContainer and dayz_actionInProgress bug. (44c94541) @F507DMT, @AirwavesMan
|
||||
[FIXED] Remove the iron sight view from the RK95 ACOG since it does not work. (ee259c4a) @IsGoose, @AirwavesMan
|
||||
[FIXED] Some building wrecks could not be removed. (b43279cd) @Seelenapparat, @AirwavesMan
|
||||
[REMOVED] gsc_cloth_loner_head_DZ model and Skin_gsc_cloth_loner_head_DZ due to model issues. (b1e77a39) @Seelenapparat, @AirwavesMan
|
||||
@@ -740,7 +740,6 @@ Skin_gsc_scientist1_DZ
|
||||
Skin_gsc_scientist1_head_DZ
|
||||
Skin_gsc_scientist2_DZ
|
||||
Skin_gsc_scientist2_head_DZ
|
||||
Skin_gsc_cloth_loner_head_DZ
|
||||
Skin_gsc_eco_stalker_mask_neutral_DZ
|
||||
Skin_gsc_eco_stalker_head_neutral_DZ
|
||||
Skin_gsc_eco_stalker_mask_fred_DZ
|
||||
|
||||
@@ -169,7 +169,6 @@ stalkerclothes[] = {
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_scientist2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_scientist2W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_scientist2_head_DZ},
|
||||
//{Loot_MAGAZINE, 1, Skin_gsc_cloth_loner_head_DZ}, has some rpt errors, it is up to server admins to add it, skin still works
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_neutral_DZ},
|
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{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_neutralW_DZ},
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{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_neutral_DZ},
|
||||
|
||||
@@ -212,8 +212,8 @@ class ItemWire : CA_Magazine
|
||||
type = 256;
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||||
model = "\dayz_equip\models\Fence_wire_kit.p3d";
|
||||
picture = "\dayz_equip\textures\equip_fencewire_kit_CA.paa";
|
||||
displayName = $STR_EQUIP_NAME_23;
|
||||
descriptionShort = $STR_EQUIP_DESC_23;
|
||||
displayName = $STR_EQUIP_NAME_WIRE_FENCE;
|
||||
descriptionShort = $STR_EQUIP_DESC_WIRE_FENCE;
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
@@ -236,8 +236,8 @@ class ItemTankTrap : CA_Magazine
|
||||
type = 256;
|
||||
model = "\dayz_equip\models\tank_trap_kit.p3d";
|
||||
picture = "\dayz_equip\textures\equip_tanktrap_kit_CA.paa";
|
||||
displayName = $STR_EQUIP_NAME_22;
|
||||
descriptionShort = $STR_EQUIP_DESC_22;
|
||||
displayName = $STR_EQUIP_NAME_TANK_TRAP;
|
||||
descriptionShort = $STR_EQUIP_DESC_TANK_TRAP;
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
|
||||
@@ -5,8 +5,8 @@ class ItemSandbag : CA_Magazine
|
||||
type = 256;
|
||||
model = "\dayz_equip\models\sandbags.p3d";
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||||
picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_21;
|
||||
descriptionShort = $STR_EQUIP_DESC_21;
|
||||
displayName = $STR_EQUIP_NAME_SANDBAGS;
|
||||
descriptionShort = $STR_EQUIP_DESC_SANDBAGS;
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
|
||||
@@ -5,8 +5,8 @@ class ItemTent : CA_Magazine
|
||||
type = 256;
|
||||
model = "\dayz_equip\models\tentbag_gear.p3d";
|
||||
picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_20;
|
||||
descriptionShort = $STR_EQUIP_DESC_20;
|
||||
displayName = $STR_EQUIP_NAME_CAMPING_TENT;
|
||||
descriptionShort = $STR_EQUIP_DESC_CAMPING_TENT;
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
@@ -37,7 +37,7 @@ class ItemTentWinter : CA_Magazine
|
||||
model = "\dayz_equip\models\tentbag_gear.p3d";
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||||
picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
|
||||
displayName = $STR_VEH_NAME_TENTWINTER;
|
||||
descriptionShort = $STR_EQUIP_DESC_20;
|
||||
descriptionShort = $STR_EQUIP_DESC_CAMPING_TENT;
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
@@ -68,7 +68,7 @@ class ItemDomeTent : CA_Magazine
|
||||
model = "\dayz_equip\models\tentbag_gear.p3d";
|
||||
picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
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||||
displayName = $STR_VEH_NAME_DOME_TENT;
|
||||
descriptionShort = $STR_EQUIP_DESC_20;
|
||||
descriptionShort = $STR_EQUIP_DESC_CAMPING_TENT;
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
@@ -99,7 +99,7 @@ class ItemWinterDomeTent : CA_Magazine
|
||||
model = "\dayz_equip\models\tentbag_gear.p3d";
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||||
picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
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||||
displayName = $STR_VEH_NAME_WINTER_DOME_TENT;
|
||||
descriptionShort = $STR_EQUIP_DESC_20;
|
||||
descriptionShort = $STR_EQUIP_DESC_CAMPING_TENT;
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||||
|
||||
class ItemActions
|
||||
{
|
||||
@@ -130,7 +130,7 @@ class ItemDesertTent : CA_Magazine
|
||||
model = "\dayz_equip\models\tentbag_gear.p3d";
|
||||
picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
|
||||
displayName = $STR_VEH_NAME_DESERT_TENT;
|
||||
descriptionShort = $STR_EQUIP_DESC_20;
|
||||
descriptionShort = $STR_EQUIP_DESC_CAMPING_TENT;
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
|
||||
@@ -742,13 +742,6 @@ class Skin_gsc_scientist2_head_DZ : SkinBase {
|
||||
sex = "male";
|
||||
playerModel = "gsc_scientist2_head_DZ";
|
||||
};
|
||||
class Skin_gsc_cloth_loner_head_DZ : SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_EQUIP_STALKER_ROOKIE_NAME;
|
||||
descriptionShort = $STR_DZE_EQUIP_STALKER_ROOKIE_DESC;
|
||||
sex = "male";
|
||||
playerModel = "gsc_cloth_loner_head_DZ";
|
||||
};
|
||||
class Skin_gsc_eco_stalker_mask_neutral_DZ : SkinBase {
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_EQUIP_STALKER_LONER_MASK_NAME;
|
||||
|
||||
@@ -3,8 +3,8 @@ class FoodGoatRaw : FoodRaw
|
||||
scope = 2;
|
||||
model = "\dayz_equip\models\food_steak_gear.p3d";
|
||||
picture = "\dayz_equip\textures\equip_steak_ca.paa";
|
||||
displayName = $STR_FOOD_NAME_GOAT_RAW;
|
||||
descriptionShort = $STR_FOOD_EQUIP_GOAT_RAW;
|
||||
displayName = $STR_EQUIP_FOOD_NAME_GOAT_RAW;
|
||||
descriptionShort = $STR_EQUIP_FOOD_DESC_GOAT_RAW;
|
||||
bloodRegen = 300;
|
||||
Nutrition[] = {143,300,0,0};
|
||||
cookOutput = "FoodGoatCooked";
|
||||
@@ -15,8 +15,8 @@ class FoodGoatCooked : FoodCooked
|
||||
scope = 2;
|
||||
model = "\dayz_equip\models\food_steak_cooked_gear.p3d";
|
||||
picture = "\dayz_equip\textures\equip_steak_cooked_ca.paa";
|
||||
displayName = $STR_FOOD_NAME_GOAT_COOKED;
|
||||
descriptionShort = $STR_FOOD_EQUIP_GOAT_COOKED;
|
||||
displayName = $STR_EQUIP_FOOD_NAME_GOAT_COOKED;
|
||||
descriptionShort = $STR_EQUIP_FOOD_DESC_GOAT_COOKED;
|
||||
bloodRegen = 600;
|
||||
Nutrition[] = {143,600,0,0};
|
||||
};
|
||||
@@ -26,8 +26,8 @@ class FoodMuttonRaw : FoodRaw
|
||||
scope = 2;
|
||||
model = "z\addons\dayz_communityassets\models\mutton_raw.p3d";
|
||||
picture = "\z\addons\dayz_communityassets\pictures\equip_mutton_raw_CA.paa";
|
||||
displayName = $STR_FOOD_EQUIP_CODE_NAME_1;
|
||||
descriptionShort = $STR_FOOD_EQUIP_CODE_DESC_1;
|
||||
displayName = $STR_EQUIP_FOOD_NAME_MUTTON_RAW;
|
||||
descriptionShort = $STR_EQUIP_FOOD_DESC_MUTTON_RAW;
|
||||
bloodRegen = 400;
|
||||
Nutrition[] = {294,350,0,0};
|
||||
cookOutput = "FoodMuttonCooked";
|
||||
@@ -39,8 +39,8 @@ class FoodMuttonCooked : FoodCooked
|
||||
|
||||
model = "z\addons\dayz_communityassets\models\mutton_cooked.p3d";
|
||||
picture = "\z\addons\dayz_communityassets\pictures\equip_mutton_cooked_CA.paa";
|
||||
displayName = $STR_FOODCOOKED_EQUIP_CODE_NAME_1;
|
||||
descriptionShort = $STR_FOODCOOKED_EQUIP_CODE_DESC_1;
|
||||
displayName = $STR_EQUIP_FOOD_NAME_MUTTON_COOKED;
|
||||
descriptionShort = $STR_EQUIP_FOOD_DESC_MUTTON_COOKED;
|
||||
bloodRegen = 800;
|
||||
Nutrition[] = {294,700,0,0};
|
||||
};
|
||||
@@ -50,8 +50,8 @@ class FoodChickenRaw : FoodRaw
|
||||
scope = 2;
|
||||
model = "\dayz_equip\models\food_steak_gear.p3d";
|
||||
picture = "\dayz_equip\textures\equip_steak_ca.paa";
|
||||
displayName = $STR_FOOD_EQUIP_CODE_NAME_2;
|
||||
descriptionShort = $STR_FOOD_EQUIP_CODE_DESC_2;
|
||||
displayName = $STR_EQUIP_FOOD_NAME_CHICKEN_RAW;
|
||||
descriptionShort = $STR_EQUIP_FOOD_DESC_CHICKEN_RAW;
|
||||
bloodRegen = 400;
|
||||
Nutrition[] = {219,350,0,0};
|
||||
cookOutput = "FoodChickenCooked";
|
||||
@@ -62,8 +62,8 @@ class FoodChickenCooked : FoodCooked
|
||||
scope = 2;
|
||||
model = "\dayz_equip\models\food_steak_cooked_gear.p3d";
|
||||
picture = "\dayz_equip\textures\equip_steak_cooked_ca.paa";
|
||||
displayName = $STR_FOODCOOKED_EQUIP_CODE_NAME_2;
|
||||
descriptionShort = $STR_FOODCOOKED_EQUIP_CODE_DESC_2;
|
||||
displayName = $STR_EQUIP_FOOD_NAME_CHICKEN_COOKED;
|
||||
descriptionShort = $STR_EQUIP_FOOD_DESC_CHICKEN_COOKED;
|
||||
bloodRegen = 800;
|
||||
Nutrition[] = {219,700,0,0};
|
||||
};
|
||||
@@ -73,8 +73,8 @@ class FoodBaconRaw : FoodRaw
|
||||
scope = 2;
|
||||
model = "z\addons\dayz_communityassets\models\bacon_raw.p3d";
|
||||
picture = "\z\addons\dayz_communityassets\pictures\equip_bacon_raw_CA.paa";
|
||||
displayName = $STR_FOOD_EQUIP_CODE_NAME_4;
|
||||
descriptionShort = $STR_FOOD_EQUIP_CODE_DESC_4;
|
||||
displayName = $STR_EQUIP_FOOD_NAME_BACON_RAW;
|
||||
descriptionShort = $STR_EQUIP_FOOD_DESC_BACON_RAW;
|
||||
bloodRegen = 300;
|
||||
Nutrition[] = {417,350,0,0};
|
||||
cookOutput = "FoodBaconCooked";
|
||||
@@ -85,8 +85,8 @@ class FoodBaconCooked : FoodCooked
|
||||
scope = 2;
|
||||
model = "z\addons\dayz_communityassets\models\bacon_fried.p3d";
|
||||
picture = "\z\addons\dayz_communityassets\pictures\equip_bacon_fried_CA.paa";
|
||||
displayName = $STR_FOODCOOKED_EQUIP_CODE_NAME_4;
|
||||
descriptionShort = $STR_FOODCOOKED_EQUIP_CODE_DESC_4;
|
||||
displayName = $STR_EQUIP_FOOD_NAME_BACON_COOKED;
|
||||
descriptionShort = $STR_EQUIP_FOOD_DESC_BACON_COOKED;
|
||||
bloodRegen = 600;
|
||||
Nutrition[] = {417,700,0,0};
|
||||
};
|
||||
@@ -96,8 +96,8 @@ class FoodRabbitRaw : FoodRaw
|
||||
scope = 2;
|
||||
model = "\dayz_equip\models\food_steak_gear.p3d";
|
||||
picture = "\dayz_equip\textures\equip_steak_ca.paa";
|
||||
displayName = $STR_FOOD_EQUIP_CODE_NAME_3;
|
||||
descriptionShort = $STR_FOOD_EQUIP_CODE_DESC_3;
|
||||
displayName = $STR_EQUIP_FOOD_NAME_RABBIT_RAW;
|
||||
descriptionShort = $STR_EQUIP_FOOD_DESC_RABBIT_RAW;
|
||||
bloodRegen = 500;
|
||||
Nutrition[] = {517,450,0,0};
|
||||
cookOutput = "FoodRabbitCooked";
|
||||
@@ -108,8 +108,8 @@ class FoodRabbitCooked : FoodCooked
|
||||
scope = 2;
|
||||
model = "\dayz_equip\models\food_steak_cooked_gear.p3d";
|
||||
picture = "\dayz_equip\textures\equip_steak_cooked_ca.paa";
|
||||
displayName = $STR_FOODCOOKED_EQUIP_CODE_NAME_3;
|
||||
descriptionShort = $STR_FOODCOOKED_EQUIP_CODE_DESC_3;
|
||||
displayName = $STR_EQUIP_FOOD_NAME_RABBIT_COOKED;
|
||||
descriptionShort = $STR_EQUIP_FOOD_DESC_RABBIT_COOKED;
|
||||
bloodRegen = 1000;
|
||||
Nutrition[] = {517,900,0,0};
|
||||
};
|
||||
@@ -119,8 +119,8 @@ class FoodBeefRaw : FoodRaw
|
||||
scope = 2;
|
||||
model = "\dayz_equip\models\food_steak_gear.p3d";
|
||||
picture = "\dayz_equip\textures\equip_steak_ca.paa";
|
||||
displayName = $STR_FOOD_EQUIP_CODE_NAME_6;
|
||||
descriptionShort = $STR_FOOD_EQUIP_CODE_DESC_6;
|
||||
displayName = $STR_EQUIP_FOOD_NAME_BEEF_RAW;
|
||||
descriptionShort = $STR_EQUIP_FOOD_DESC_BEEF_RAW;
|
||||
bloodRegen = 400;
|
||||
Nutrition[] = {332,350,0,0};
|
||||
cookOutput = "FoodBeefCooked";
|
||||
@@ -131,8 +131,8 @@ class FoodBeefCooked : FoodCooked
|
||||
scope = 2;
|
||||
model = "\dayz_equip\models\food_steak_cooked_gear.p3d";
|
||||
picture = "\dayz_equip\textures\equip_steak_cooked_ca.paa";
|
||||
displayName = $STR_FOODCOOKED_EQUIP_CODE_NAME_6;
|
||||
descriptionShort = $STR_FOODCOOKED_EQUIP_CODE_DESC_6;
|
||||
displayName = $STR_EQUIP_FOOD_NAME_BEEF_COOKED;
|
||||
descriptionShort = $STR_EQUIP_FOOD_DESC_BEEF_COOKED;
|
||||
bloodRegen = 800;
|
||||
Nutrition[] = {332,700,0,0};
|
||||
};
|
||||
@@ -142,8 +142,8 @@ class FoodDogRaw : FoodRaw
|
||||
scope = 2;
|
||||
model = "\dayz_equip\models\food_steak_gear.p3d";
|
||||
picture = "\dayz_equip\textures\equip_steak_ca.paa";
|
||||
displayName = $STR_FOOD_NAME_DOG_RAW;
|
||||
descriptionShort = $STR_EQUIP_DESC_47;
|
||||
displayName = $STR_EQUIP_FOOD_NAME_DOG_RAW;
|
||||
descriptionShort = $STR_EQUIP_FOOD_DESC_DOG_RAW;
|
||||
bloodRegen = 300;
|
||||
Nutrition[] = {143,300,0,0};
|
||||
cookOutput = "FoodDogCooked";
|
||||
@@ -154,8 +154,8 @@ class FoodDogCooked : FoodCooked
|
||||
scope = 2;
|
||||
model = "\dayz_equip\models\food_steak_cooked_gear.p3d";
|
||||
picture = "\dayz_equip\textures\equip_steak_cooked_ca.paa";
|
||||
displayName = $STR_FOOD_NAME_DOG_COOKED;
|
||||
descriptionShort = $STR_EQUIP_DESC_25;
|
||||
displayName = $STR_EQUIP_FOOD_NAME_DOG_COOKED;
|
||||
descriptionShort = $STR_EQUIP_FOOD_DESC_DOG_COOKED;
|
||||
bloodRegen = 600;
|
||||
Nutrition[] = {143,600,0,0};
|
||||
};
|
||||
@@ -388,8 +388,8 @@ class FoodCanBakedBeans : FoodPackaged
|
||||
scope = 2;
|
||||
model = "\dayz_equip\models\food_bbtin.p3d";
|
||||
picture = "\dayz_equip\textures\equip_bbtin_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_26;
|
||||
descriptionShort = $STR_EQUIP_DESC_26;
|
||||
displayName = $STR_EQUIP_NAME_BAKED_BEANS;
|
||||
descriptionShort = $STR_EQUIP_DESC_BAKED_BEANS;
|
||||
bloodRegen = 100;
|
||||
Nutrition[] = {0,400,320,0};
|
||||
consumeOutput = "FoodCanUnlabeledEmpty";
|
||||
@@ -400,8 +400,8 @@ class FoodCanSardines : FoodPackaged
|
||||
scope = 2;
|
||||
model = "\dayz_equip\models\food_sardinestin.p3d";
|
||||
picture = "\dayz_equip\textures\equip_Sardinestin_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_27;
|
||||
descriptionShort = $STR_EQUIP_DESC_27;
|
||||
displayName = $STR_EQUIP_NAME_SARDINES;
|
||||
descriptionShort = $STR_EQUIP_DESC_SARDINES;
|
||||
bloodRegen = 100;
|
||||
Nutrition[] = {0,450,320,0};
|
||||
consumeOutput = "FoodCanUnlabeledEmpty";
|
||||
@@ -412,8 +412,8 @@ class FoodCanFrankBeans : FoodPackaged
|
||||
scope = 2;
|
||||
model = "\dayz_equip\models\food_fbtin.p3d";
|
||||
picture = "\dayz_equip\textures\equip_fbtin_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_28;
|
||||
descriptionShort = $STR_EQUIP_DESC_28;
|
||||
displayName = $STR_EQUIP_NAME_FRANK_BEANS;
|
||||
descriptionShort = $STR_EQUIP_DESC_FRANK_BEANS;
|
||||
bloodRegen = 100;
|
||||
Nutrition[] = {0,450,320,0};
|
||||
consumeOutput = "FoodCanUnlabeledEmpty";
|
||||
@@ -424,8 +424,8 @@ class FoodCanPasta : FoodPackaged
|
||||
scope = 2;
|
||||
model = "\dayz_equip\models\food_pastatin.p3d";
|
||||
picture = "\dayz_equip\textures\equip_pastatin_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_29;
|
||||
descriptionShort = $STR_EQUIP_DESC_29;
|
||||
displayName = $STR_EQUIP_NAME_PASTA;
|
||||
descriptionShort = $STR_EQUIP_DESC_PASTA;
|
||||
bloodRegen = 100;
|
||||
Nutrition[] = {0,500,0,0};
|
||||
consumeOutput = "FoodCanUnlabeledEmpty";
|
||||
|
||||
@@ -3,8 +3,8 @@ class ItemSodaCoke : ItemSoda
|
||||
scope = 2;
|
||||
model = "\dayz_equip\models\soda_coke.p3d";
|
||||
picture = "\dayz_equip\textures\equip_soda_coke_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_36a;
|
||||
descriptionShort = $STR_EQUIP_DESC_36;
|
||||
displayName = $STR_EQUIP_NAME_SODA_CAN_COKE;
|
||||
descriptionShort = $STR_EQUIP_DESC_SODA_CAN;
|
||||
Nutrition[] = {90,0,300,0};
|
||||
};
|
||||
|
||||
@@ -13,8 +13,8 @@ class ItemSodaPepsi : ItemSoda
|
||||
scope = 2;
|
||||
model = "\dayz_equip\models\soda_pepsi.p3d";
|
||||
picture = "\dayz_equip\textures\equip_soda_pepsi_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_36b;
|
||||
descriptionShort = $STR_EQUIP_DESC_36;
|
||||
displayName = $STR_EQUIP_NAME_SODA_CAN_PEPSI;
|
||||
descriptionShort = $STR_EQUIP_DESC_SODA_CAN;
|
||||
Nutrition[] = {90,0,300,0};
|
||||
};
|
||||
|
||||
@@ -23,8 +23,8 @@ class ItemSodaMdew : ItemSoda
|
||||
scope = 2;
|
||||
model = "\dayz_equip\models\soda_mdew.p3d";
|
||||
picture = "\dayz_equip\textures\equip_soda_mdew_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_37;
|
||||
descriptionShort = $STR_EQUIP_NAME_37;
|
||||
displayName = $STR_EQUIP_NAME_MOUNTAIN_DEW;
|
||||
descriptionShort = $STR_EQUIP_DESC_MOUNTAIN_DEW;
|
||||
Nutrition[] = {90,0,400,0};
|
||||
};
|
||||
|
||||
@@ -111,11 +111,10 @@ class ItemSodaLemonade : ItemSoda
|
||||
class ItemSodaLirik : ItemSoda
|
||||
{
|
||||
scope = 2;
|
||||
|
||||
model = "z\addons\dayz_communityassets\models\soda_lirik_clean_full.p3d";
|
||||
picture = "\z\addons\dayz_communityassets\pictures\equip_soda_lirik_clean_full_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_36a;
|
||||
descriptionShort = $STR_EQUIP_DESC_36;
|
||||
displayName = $STR_ITEMSODA_FULL_CLEAN_CODE_NAME_7;
|
||||
descriptionShort = $STR_ITEMSODA_FULL_CLEAN_CODE_DESC_7;
|
||||
Nutrition[] = {90,0,300,0};
|
||||
consumeOutput = "ItemSodaLirikEmpty";
|
||||
};
|
||||
@@ -147,8 +146,8 @@ class ItemSodaPeppsy : ItemSoda
|
||||
scope = 2;
|
||||
model = "z\addons\dayz_communityassets\models\soda_peppsy_clean_full.p3d";
|
||||
picture = "\z\addons\dayz_communityassets\pictures\equip_soda_peppsy_clean_full_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_36b;
|
||||
descriptionShort = $STR_EQUIP_DESC_36;
|
||||
displayName = $STR_ITEMSODA_FULL_CLEAN_CODE_NAME_10;
|
||||
descriptionShort = $STR_ITEMSODA_FULL_CLEAN_CODE_DESC_10;
|
||||
Nutrition[] = {90,0,300,0};
|
||||
consumeOutput = "ItemSodaPeppsyEmpty";
|
||||
};
|
||||
|
||||
@@ -3,8 +3,8 @@ class ItemWaterBottle : FoodDrink
|
||||
scope = 2;
|
||||
model = "\dayz_equip\models\waterbottle_gear.p3d";
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_waterbottle10oz_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_12;
|
||||
descriptionShort = $STR_EQUIP_DESC_12;
|
||||
displayName = $STR_EQUIP_NAME_WATER_BOTTLE;
|
||||
descriptionShort = $STR_EQUIP_DESC_WATER_BOTTLE;
|
||||
|
||||
Nutrition[] = {0,0,1000,0};
|
||||
|
||||
@@ -81,8 +81,8 @@ class ItemWaterBottleUnfilled : CA_Magazine
|
||||
type = 256;
|
||||
model = "\dayz_equip\models\waterbottle_gear.p3d";
|
||||
picture = "\dayz_equip\textures\equip_waterbottle_empty_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_13;
|
||||
descriptionShort = $STR_EQUIP_DESC_13;
|
||||
displayName = $STR_EQUIP_NAME_WATER_BOTTLE_EMPTY;
|
||||
descriptionShort = $STR_EQUIP_DESC_WATER_BOTTLE_EMPTY;
|
||||
containerWater = "ItemWaterBottle";
|
||||
containerWaterSafe = "ItemWaterBottleSafe";
|
||||
containerWaterInfected = "ItemWaterBottleInfected";
|
||||
|
||||
@@ -3,8 +3,8 @@ class HandRoadFlare : HandGrenade
|
||||
scope = 2;
|
||||
picture = "\dayz_weapons\textures\equip_roadflare_ca.paa";
|
||||
model = "\dayz_weapons\models\roadflare";
|
||||
displayName = $STR_MAG_NAME_4;
|
||||
descriptionShort = $STR_MAG_DESC_4;
|
||||
displayName = $STR_MAG_NAME_ROAD_FLARE;
|
||||
descriptionShort = $STR_MAG_DESC_ROAD_FLARE;
|
||||
ammo = "RoadFlare";
|
||||
count = 10;
|
||||
|
||||
@@ -23,8 +23,8 @@ class HandChemBlue : HandGrenade
|
||||
scope = 2;
|
||||
picture = "\dayz_weapons\textures\equip_chem_blue_ca.paa";
|
||||
model = "\dayz_weapons\models\chem_gear_blue";
|
||||
displayName = $STR_MAG_NAME_7;
|
||||
descriptionShort = $STR_MAG_DESC_5;
|
||||
displayName = $STR_MAG_NAME_CHEMLIGHT_BLUE;
|
||||
descriptionShort = $STR_MAG_DESC_CHEMLIGHT;
|
||||
ammo = "ChemBlue";
|
||||
count = 10;
|
||||
|
||||
@@ -43,8 +43,8 @@ class HandChemGreen : HandGrenade
|
||||
scope = 2;
|
||||
picture = "\dayz_weapons\textures\equip_chem_green_ca.paa";
|
||||
model = "\dayz_weapons\models\chem_gear_green";
|
||||
displayName = $STR_MAG_NAME_5;
|
||||
descriptionShort = $STR_MAG_DESC_5;
|
||||
displayName = $STR_MAG_NAME_CHEMLIGHT_GREEN;
|
||||
descriptionShort = $STR_MAG_DESC_CHEMLIGHT;
|
||||
ammo = "ChemGreen";
|
||||
count = 10;
|
||||
|
||||
@@ -63,8 +63,8 @@ class HandChemRed : HandGrenade
|
||||
scope = 2;
|
||||
picture = "\dayz_weapons\textures\equip_chem_red_ca.paa";
|
||||
model = "\dayz_weapons\models\chem_gear_red";
|
||||
displayName = $STR_MAG_NAME_6;
|
||||
descriptionShort = $STR_MAG_DESC_5;
|
||||
displayName = $STR_MAG_NAME_CHEMLIGHT_RED;
|
||||
descriptionShort = $STR_MAG_DESC_CHEMLIGHT;
|
||||
ammo = "ChemRed";
|
||||
count = 10;
|
||||
|
||||
|
||||
@@ -5,8 +5,8 @@ class PartGeneric : CA_Magazine
|
||||
type = 256;
|
||||
model = "\dayz_equip\models\genericparts.p3d";
|
||||
picture = "\dayz_equip\textures\equip_genericparts_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_10;
|
||||
descriptionShort = $STR_EQUIP_DESC_10;
|
||||
displayName = $STR_EQUIP_NAME_SCRAP_METAL;
|
||||
descriptionShort = $STR_EQUIP_DESC_SCRAP_METAL;
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
|
||||
@@ -5,8 +5,8 @@ class PartFueltank : CA_Magazine
|
||||
type = 256;
|
||||
model = "\dayz_equip\models\fueltank.p3d";
|
||||
picture = "\dayz_equip\textures\equip_fueltank_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_8;
|
||||
descriptionShort = $STR_EQUIP_DESC_8;
|
||||
displayName = $STR_EQUIP_NAME_FUELTANK;
|
||||
descriptionShort = $STR_EQUIP_DESC_FUELTANK;
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
@@ -29,8 +29,8 @@ class PartWheel : CA_Magazine
|
||||
type = 256;
|
||||
model = "\dayz_equip\models\wheel.p3d";
|
||||
picture = "\dayz_equip\textures\equip_wheel_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_9;
|
||||
descriptionShort = $STR_EQUIP_DESC_9;
|
||||
displayName = $STR_EQUIP_NAME_CAR_WHEEL;
|
||||
descriptionShort = $STR_EQUIP_DESC_CAR_WHEEL;
|
||||
};
|
||||
|
||||
class PartEngine : CA_Magazine
|
||||
@@ -40,8 +40,8 @@ class PartEngine : CA_Magazine
|
||||
type = 256;
|
||||
model = "\dayz_equip\models\engine.p3d";
|
||||
picture = "\dayz_equip\textures\equip_engine_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_11;
|
||||
descriptionShort = $STR_EQUIP_DESC_11;
|
||||
displayName = $STR_EQUIP_NAME_ENGINE;
|
||||
descriptionShort = $STR_EQUIP_DESC_ENGINE;
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
@@ -64,8 +64,8 @@ class PartVRotor : CA_Magazine
|
||||
type = 256;
|
||||
model = "\dayz_equip\models\vrotor.p3d";
|
||||
picture = "\dayz_equip\textures\equip_vrotor_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_32;
|
||||
descriptionShort = $STR_EQUIP_DESC_32;
|
||||
displayName = $STR_EQUIP_NAME_MAIN_ROTOR;
|
||||
descriptionShort = $STR_EQUIP_DESC_MAIN_ROTOR;
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
@@ -88,8 +88,8 @@ class PartGlass : CA_Magazine
|
||||
type = 256;
|
||||
model = "\dayz_equip\models\carglass.p3d";
|
||||
picture = "\dayz_equip\textures\equip_carglass_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_30;
|
||||
descriptionShort = $STR_EQUIP_DESC_30;
|
||||
displayName = $STR_EQUIP_NAME_WINDSCREEN_GLASS;
|
||||
descriptionShort = $STR_EQUIP_DESC_WINDSCREEN_GLASS;
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
|
||||
@@ -37,7 +37,7 @@ class ItemLog : CA_Magazine
|
||||
};
|
||||
class Crafting2
|
||||
{
|
||||
text = $STR_EQUIP_NAME_40;//"Wood Piles"
|
||||
text = $STR_EQUIP_NAME_WOOD_PILE;//"Wood Piles"
|
||||
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {"ItemHatchet"};
|
||||
@@ -79,7 +79,7 @@ class ItemPlank : CA_Magazine
|
||||
{
|
||||
class Crafting
|
||||
{
|
||||
text = $STR_EQUIP_NAME_40;//"Wood Piles"
|
||||
text = $STR_EQUIP_NAME_WOOD_PILE;//"Wood Piles"
|
||||
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {"ItemHatchet"};
|
||||
@@ -141,8 +141,8 @@ class PartWoodPile : CA_Magazine
|
||||
type = 256;
|
||||
model = "\dayz_equip\models\woodPile.p3d";
|
||||
picture = "\dayz_equip\textures\equip_woodPile_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_40;
|
||||
descriptionShort = $STR_EQUIP_DESC_40;
|
||||
displayName = $STR_EQUIP_NAME_WOOD_PILE;
|
||||
descriptionShort = $STR_EQUIP_DESC_WOOD_PILE;
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
|
||||
@@ -5,13 +5,13 @@ class ItemAntibiotic_base : CA_Magazine
|
||||
type = 256;
|
||||
model = "\dayz_equip\models\med_antibiotic_gear.p3d";
|
||||
picture = "\dayz_equip\textures\equip_antibiotics_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_17;
|
||||
displayName = $STR_EQUIP_NAME_ANTIBIOTICS;
|
||||
};
|
||||
|
||||
class ItemAntibiotic : ItemAntibiotic_base
|
||||
{
|
||||
scope = 2;
|
||||
descriptionShort = $STR_EQUIP_DESC_17;
|
||||
descriptionShort = $STR_EQUIP_DESC_ANTIBIOTICS;
|
||||
|
||||
class medical
|
||||
{
|
||||
@@ -37,7 +37,7 @@ class ItemAntibiotic : ItemAntibiotic_base
|
||||
class ItemAntibiotic6 : ItemAntibiotic
|
||||
{
|
||||
displayName = $STR_EQUIP_NAME_ANTIBIOTICS_6;
|
||||
descriptionShort = $STR_EQUIP_DESC_48;
|
||||
descriptionShort = $STR_EQUIP_DESC_ANTIBIOTICS_6;
|
||||
|
||||
class medical
|
||||
{
|
||||
@@ -49,7 +49,7 @@ class ItemAntibiotic6 : ItemAntibiotic
|
||||
class ItemAntibiotic5 : ItemAntibiotic
|
||||
{
|
||||
displayName = $STR_EQUIP_NAME_ANTIBIOTICS_5;
|
||||
descriptionShort = $STR_EQUIP_DESC_49;
|
||||
descriptionShort = $STR_EQUIP_DESC_ANTIBIOTICS_5;
|
||||
|
||||
class medical
|
||||
{
|
||||
@@ -61,7 +61,7 @@ class ItemAntibiotic5 : ItemAntibiotic
|
||||
class ItemAntibiotic4 : ItemAntibiotic
|
||||
{
|
||||
displayName = $STR_EQUIP_NAME_ANTIBIOTICS_4;
|
||||
descriptionShort = $STR_EQUIP_DESC_50;
|
||||
descriptionShort = $STR_EQUIP_DESC_ANTIBIOTICS_4;
|
||||
|
||||
class medical
|
||||
{
|
||||
@@ -73,7 +73,7 @@ class ItemAntibiotic4 : ItemAntibiotic
|
||||
class ItemAntibiotic3 : ItemAntibiotic
|
||||
{
|
||||
displayName = $STR_EQUIP_NAME_ANTIBIOTICS_3;
|
||||
descriptionShort = $STR_EQUIP_DESC_51;
|
||||
descriptionShort = $STR_EQUIP_DESC_ANTIBIOTICS_3;
|
||||
|
||||
class medical
|
||||
{
|
||||
@@ -85,7 +85,7 @@ class ItemAntibiotic3 : ItemAntibiotic
|
||||
class ItemAntibiotic2 : ItemAntibiotic
|
||||
{
|
||||
displayName = $STR_EQUIP_NAME_ANTIBIOTICS_2;
|
||||
descriptionShort = $STR_EQUIP_DESC_52;
|
||||
descriptionShort = $STR_EQUIP_DESC_ANTIBIOTICS_2;
|
||||
|
||||
class medical
|
||||
{
|
||||
@@ -97,7 +97,7 @@ class ItemAntibiotic2 : ItemAntibiotic
|
||||
class ItemAntibiotic1 : ItemAntibiotic
|
||||
{
|
||||
displayName = $STR_EQUIP_NAME_ANTIBIOTICS_1;
|
||||
descriptionShort = $STR_EQUIP_DESC_53;
|
||||
descriptionShort = $STR_EQUIP_DESC_ANTIBIOTICS_1;
|
||||
|
||||
class medical
|
||||
{
|
||||
@@ -110,6 +110,6 @@ class ItemAntibioticEmpty : ItemAntibiotic_base
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_NAME_ANTIBIOTICS_EMPTY;
|
||||
descriptionShort = $STR_EQUIP_DESC_54;
|
||||
descriptionShort = $STR_EQUIP_DESC_ANTIBIOTICS_EMPTY;
|
||||
picture = "\dayz_epoch_c\icons\equipment\ItemAntibioticsEmpty.paa";
|
||||
};
|
||||
@@ -207,10 +207,10 @@ class ItemBloodbag: CA_Magazine
|
||||
scope = 2;
|
||||
count = 1;
|
||||
type = 256;
|
||||
displayName = "$STR_EQUIP_NAME_16";
|
||||
displayName = $STR_EQUIP_NAME_BLOOD_BAG;
|
||||
model = "\dayz_equip\models\bloodbag.p3d";
|
||||
picture = "\dayz_equip\textures\equip_bloodbag_ca.paa";
|
||||
descriptionShort = "$STR_EQUIP_DESC_16";
|
||||
descriptionShort = $STR_EQUIP_DESC_BLOOD_BAG;
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
|
||||
@@ -29,8 +29,8 @@ class ItemBandage : CA_Magazine
|
||||
type = 16;
|
||||
model = "\dayz_equip\models\fad.p3d";
|
||||
picture = "\dayz_equip\textures\equip_fad_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_7;
|
||||
descriptionShort = $STR_EQUIP_DESC_7;
|
||||
displayName = $STR_EQUIP_NAME_BANDAGE;
|
||||
descriptionShort = $STR_EQUIP_DESC_BANDAGE;
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
@@ -79,8 +79,8 @@ class ItemEpinephrine : CA_Magazine
|
||||
type = 256;
|
||||
model = "\dayz_equip\models\epi.p3d";
|
||||
picture = "\dayz_equip\textures\equip_epi_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_14;
|
||||
descriptionShort = $STR_EQUIP_DESC_14;
|
||||
displayName = $STR_EQUIP_NAME_EPI_PEN;
|
||||
descriptionShort = $STR_EQUIP_DESC_EPI_PEN;
|
||||
};
|
||||
|
||||
class ItemMorphine : CA_Magazine
|
||||
@@ -90,8 +90,8 @@ class ItemMorphine : CA_Magazine
|
||||
type = 256;
|
||||
model = "\dayz_equip\models\morphine.p3d";
|
||||
picture = "\dayz_equip\textures\equip_morphine_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_15;
|
||||
descriptionShort = $STR_EQUIP_DESC_15;
|
||||
displayName = $STR_EQUIP_NAME_MORPHINE;
|
||||
descriptionShort = $STR_EQUIP_DESC_MORPHINE;
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
@@ -110,8 +110,8 @@ class ItemHeatPack : CA_Magazine
|
||||
type = 256;
|
||||
model = "\dayz_equip\models\Heat_pack.p3d";
|
||||
picture = "\dayz_equip\textures\equip_heat_pack_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_42;
|
||||
descriptionShort = $STR_EQUIP_DESC_42;
|
||||
displayName = $STR_EQUIP_NAME_HEAT_PACK;
|
||||
descriptionShort = $STR_EQUIP_DESC_HEAT_PACK;
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
|
||||
@@ -5,8 +5,8 @@ class ItemPainkiller : CA_Magazine
|
||||
type = 256;
|
||||
model = "\dayz_equip\models\med_painkiller_gear.p3d";
|
||||
picture = "\dayz_equip\textures\equip_painkiller_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_18;
|
||||
descriptionShort = $STR_EQUIP_DESC_18;
|
||||
displayName = $STR_EQUIP_NAME_PAINKILLER;
|
||||
descriptionShort = $STR_EQUIP_DESC_PAINKILLER;
|
||||
|
||||
class medical
|
||||
{
|
||||
|
||||
@@ -3,8 +3,8 @@ class TrashJackDaniels : HandGrenade
|
||||
scope = 2;
|
||||
model = "\dayz_equip\models\bottle_jd.p3d";
|
||||
picture = "\dayz_equip\textures\equip_bottle_jd_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_34;
|
||||
descriptionShort = $STR_EQUIP_DESC_34;
|
||||
displayName = $STR_EQUIP_NAME_EMPTY_WHISKEY_BOTTLE;
|
||||
descriptionShort = $STR_EQUIP_DESC_EMPTY_WHISKEY_BOTTLE;
|
||||
ammo = "JackDaniels";
|
||||
};
|
||||
|
||||
|
||||
@@ -3,8 +3,8 @@ class ItemSodaEmpty : HandGrenade
|
||||
scope = 2;
|
||||
model = "\dayz_equip\models\soda_coke_e.p3d";
|
||||
picture = "\dayz_equip\textures\equip_soda_empty_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_35;
|
||||
descriptionShort = $STR_EQUIP_DESC_35;
|
||||
displayName = $STR_EQUIP_NAME_EMPTY_SODA_CAN;
|
||||
descriptionShort = $STR_EQUIP_DESC_EMPTY_SODA_CAN;
|
||||
ammo = "SodaCan";
|
||||
|
||||
class ItemActions
|
||||
@@ -31,8 +31,8 @@ class TrashTinCan : HandGrenade
|
||||
scope = 2;
|
||||
model = "\dayz_equip\models\trash_tincan.p3d";
|
||||
picture = "\dayz_equip\textures\equip_tincan_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_33;
|
||||
descriptionShort = $STR_EQUIP_DESC_33;
|
||||
displayName = $STR_EQUIP_NAME_EMPTY_TIN_CAN;
|
||||
descriptionShort = $STR_EQUIP_DESC_EMPTY_TIN_CAN;
|
||||
ammo = "TinCan";
|
||||
|
||||
class ItemActions
|
||||
|
||||
@@ -357,7 +357,6 @@ class Category_10 {
|
||||
class Skin_gsc_scientist2_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_scientist2W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_scientist2_head_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_cloth_loner_head_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_eco_stalker_mask_neutral_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_eco_stalker_mask_neutralW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_eco_stalker_head_neutral_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
|
||||
@@ -354,7 +354,6 @@ class Category_5 {
|
||||
class Skin_gsc_scientist2_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_scientist2W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_scientist2_head_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_cloth_loner_head_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_eco_stalker_mask_neutral_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_eco_stalker_mask_neutralW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
class Skin_gsc_eco_stalker_head_neutral_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
|
||||
|
||||
@@ -357,7 +357,6 @@ class Category_10 {
|
||||
class Skin_gsc_scientist2_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_scientist2W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_scientist2_head_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_cloth_loner_head_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_mask_neutral_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_mask_neutralW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_head_neutral_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
|
||||
@@ -354,7 +354,6 @@ class Category_5 {
|
||||
class Skin_gsc_scientist2_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_scientist2W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_scientist2_head_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_cloth_loner_head_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_mask_neutral_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_mask_neutralW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_head_neutral_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
|
||||
@@ -78,6 +78,7 @@ class WoodenGate_1_DZ: DZE_Housebase
|
||||
};
|
||||
|
||||
lockable = 3;
|
||||
removeoutput[] = {{"ItemComboLock",1}};
|
||||
};
|
||||
|
||||
class WoodenGate_2_DZ: DZE_Housebase
|
||||
@@ -139,6 +140,7 @@ class WoodenGate_2_DZ: DZE_Housebase
|
||||
};
|
||||
|
||||
lockable = 3;
|
||||
removeoutput[] = {{"ItemComboLock",1}};
|
||||
};
|
||||
|
||||
class WoodenGate_3_DZ: DZE_Housebase
|
||||
@@ -200,6 +202,7 @@ class WoodenGate_3_DZ: DZE_Housebase
|
||||
};
|
||||
|
||||
lockable = 3;
|
||||
removeoutput[] = {{"ItemComboLock",1}};
|
||||
};
|
||||
|
||||
class WoodenGate_4_DZ: DZE_Housebase
|
||||
@@ -260,4 +263,5 @@ class WoodenGate_4_DZ: DZE_Housebase
|
||||
};
|
||||
|
||||
lockable = 3;
|
||||
removeoutput[] = {{"ItemComboLock",1}};
|
||||
};
|
||||
@@ -1054,12 +1054,6 @@ class gsc_scientist2_head_DZ : gsc_scientist1_DZ {
|
||||
model = "\gsc_stalker\gsc_eco_suit2_head.p3d";
|
||||
};
|
||||
|
||||
class gsc_cloth_loner_head_DZ : Survivor_DZ {
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_SKIN_STALKER_ROOKIE_NAME;
|
||||
model = "\gsc_stalker\gsc_cloth_loner_head.p3d";
|
||||
};
|
||||
|
||||
class gsc_eco_stalker_mask_neutral_DZ : SoldierLight_Base_DZ {
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_SKIN_STALKER_LONER_MASK_NAME;
|
||||
|
||||
@@ -70,7 +70,7 @@ class WeaponHolder_MeleeMachete: WeaponHolderBase
|
||||
};
|
||||
class WeaponHolder_ItemJerrycanEmpty : WeaponHolderBase {
|
||||
scope = 2;
|
||||
displayName = "$STR_EQUIP_NAME_39";
|
||||
displayName = $STR_ITEM_NAME_JERRYCAN_EMPTY;
|
||||
model = "\dayz_equip\proxy\jerrycan_side.p3d";
|
||||
destrType = "DestructNo";
|
||||
|
||||
@@ -221,7 +221,7 @@ class WeaponHolder_M4A1 : WeaponHolderBase {
|
||||
|
||||
class WeaponHolder_ItemTent : WeaponHolderBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_NAME_20;
|
||||
displayName = $STR_EQUIP_NAME_CAMPING_TENT;
|
||||
model = "\dayz_equip\proxy\tentbag.p3d";
|
||||
destrType = "DestructNo";
|
||||
|
||||
@@ -232,7 +232,7 @@ class WeaponHolder_ItemTent : WeaponHolderBase {
|
||||
|
||||
class WeaponHolder_ItemFlashlight : WeaponHolderBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_NAME_5;
|
||||
displayName = $STR_EQUIP_NAME_FLASHLIGHT;
|
||||
model = "\dayz_equip\proxy\flashlight.p3d";
|
||||
destrType = "DestructNo";
|
||||
|
||||
@@ -243,7 +243,7 @@ class WeaponHolder_ItemFlashlight : WeaponHolderBase {
|
||||
|
||||
class WeaponHolder_ItemFlashlightRed : WeaponHolderBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_NAME_6;
|
||||
displayName = $STR_EQUIP_NAME_FLASHLIGHT_MILITARY;
|
||||
model = "\dayz_equip\proxy\flashlight_mil.p3d";
|
||||
destrType = "DestructNo";
|
||||
|
||||
@@ -254,7 +254,7 @@ class WeaponHolder_ItemFlashlightRed : WeaponHolderBase {
|
||||
|
||||
class WeaponHolder_ItemWaterbottle : WeaponHolderBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_NAME_12;
|
||||
displayName = $STR_EQUIP_NAME_WATER_BOTTLE;
|
||||
model = "\dayz_equip\proxy\waterbottle.p3d";
|
||||
destrType = "DestructNo";
|
||||
|
||||
@@ -276,7 +276,7 @@ class WeaponHolder_ItemGenerator : WeaponHolderBase {
|
||||
|
||||
class WeaponHolder_ItemToolbox : WeaponHolderBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_NAME_2;
|
||||
displayName = $STR_EQUIP_NAME_TOOLBOX;
|
||||
model = "\dayz_equip\proxy\toolbox.p3d";
|
||||
destrType = "DestructNo";
|
||||
|
||||
@@ -287,7 +287,7 @@ class WeaponHolder_ItemToolbox : WeaponHolderBase {
|
||||
|
||||
class WeaponHolder_PartFueltank : WeaponHolderBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_NAME_8;
|
||||
displayName = $STR_EQUIP_NAME_FUELTANK;
|
||||
model = "\dayz_equip\proxy\fueltank.p3d";
|
||||
destrType = "DestructNo";
|
||||
|
||||
@@ -298,7 +298,7 @@ class WeaponHolder_PartFueltank : WeaponHolderBase {
|
||||
|
||||
class WeaponHolder_PartWheel : WeaponHolderBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_NAME_9;
|
||||
displayName = $STR_EQUIP_NAME_CAR_WHEEL;
|
||||
model = "\dayz_equip\proxy\wheel.p3d";
|
||||
destrType = "DestructNo";
|
||||
|
||||
@@ -309,7 +309,7 @@ class WeaponHolder_PartWheel : WeaponHolderBase {
|
||||
|
||||
class WeaponHolder_PartGeneric : WeaponHolderBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_NAME_10;
|
||||
displayName = $STR_EQUIP_NAME_SCRAP_METAL;
|
||||
model = "\dayz_equip\proxy\genericparts.p3d";
|
||||
destrType = "DestructNo";
|
||||
|
||||
@@ -320,7 +320,7 @@ class WeaponHolder_PartGeneric : WeaponHolderBase {
|
||||
|
||||
class WeaponHolder_PartVRotor : WeaponHolderBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_NAME_32;
|
||||
displayName = $STR_EQUIP_NAME_MAIN_ROTOR;
|
||||
model = "\dayz_equip\proxy\vrotor.p3d";
|
||||
destrType = "DestructNo";
|
||||
|
||||
@@ -331,7 +331,7 @@ class WeaponHolder_PartVRotor : WeaponHolderBase {
|
||||
|
||||
class WeaponHolder_PartEngine : WeaponHolderBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_NAME_11;
|
||||
displayName = $STR_EQUIP_NAME_ENGINE;
|
||||
model = "\dayz_equip\proxy\engine.p3d";
|
||||
destrType = "DestructNo";
|
||||
|
||||
@@ -342,7 +342,7 @@ class WeaponHolder_PartEngine : WeaponHolderBase {
|
||||
|
||||
class WeaponHolder_PartGlass : WeaponHolderBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_NAME_30;
|
||||
displayName = $STR_EQUIP_NAME_WINDSCREEN_GLASS;
|
||||
model = "\dayz_equip\proxy\carglass.p3d";
|
||||
destrType = "DestructNo";
|
||||
|
||||
@@ -540,7 +540,7 @@ class WeaponHolder_ItemBucket : WeaponHolderBase {
|
||||
|
||||
class WeaponHolder_ItemJerrycan : WeaponHolderBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_NAME_19;
|
||||
displayName = $STR_ITEM_NAME_JERRYCAN;
|
||||
model = "\dayz_equip\proxy\jerrycan.p3d";
|
||||
destrType = "DestructNo";
|
||||
|
||||
|
||||
@@ -11,7 +11,12 @@ class AN94_DZ: AK_74
|
||||
dexterity = 1.7;
|
||||
displayName = $STR_DZ_WPN_AN94_NAME;
|
||||
reloadMagazineSound[] = {"\RH_aks\sound\an94_reload.wss",0.056234,1,20};
|
||||
magazines[] = {"30Rnd_545x39_AK","75Rnd_545x39_RPK"};
|
||||
magazines[] =
|
||||
{
|
||||
30Rnd_545x39_AK,
|
||||
60Rnd_545x39_AK_Taped,
|
||||
75Rnd_545x39_RPK
|
||||
};
|
||||
modes[] = {"Single","Burst","Fullauto"};
|
||||
class Single: Mode_SemiAuto
|
||||
{
|
||||
|
||||
@@ -17,23 +17,6 @@ class OpticsModes\
|
||||
opticsPPEffects[] = {"OpticsCHAbera3","OpticsBlur3"};\
|
||||
cameraDir = "";\
|
||||
};\
|
||||
\
|
||||
class Iron\
|
||||
{\
|
||||
opticsID = 2;\
|
||||
useModelOptics = false;\
|
||||
opticsFlare = false;\
|
||||
opticsDisablePeripherialVision = false;\
|
||||
opticsZoomMin = 0.25;\
|
||||
opticsZoomMax = 1.1;\
|
||||
opticsZoomInit = 0.5;\
|
||||
distanceZoomMin = 100;\
|
||||
distanceZoomMax = 100;\
|
||||
memoryPointCamera = "eye";\
|
||||
visionMode[] = {};\
|
||||
opticsPPEffects[] = {};\
|
||||
cameraDir = "";\
|
||||
};\
|
||||
}
|
||||
|
||||
class RK95_DZ: AKM_DZ
|
||||
|
||||
@@ -60,7 +60,7 @@ class Throw : GrenadeLauncher
|
||||
|
||||
class ChemLightMuzzle : ThrowMuzzle
|
||||
{
|
||||
displayName = $STR_MAG_ACTION_5;
|
||||
displayName = $STR_MAG_ACTION_CHEMLIGHT;
|
||||
magazines[] = {"HandChemGreen", "HandChemRed", "HandChemBlue"};
|
||||
};
|
||||
|
||||
|
||||
@@ -3,8 +3,8 @@ class ItemEtool : ItemCore
|
||||
scope = 2;
|
||||
model = "\dayz_equip\models\etool.p3d";
|
||||
picture = "\dayz_equip\textures\equip_etool_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_1;
|
||||
descriptionShort = $STR_EQUIP_DESC_1;
|
||||
displayName = $STR_EQUIP_NAME_ETOOL;
|
||||
descriptionShort = $STR_EQUIP_DESC_ETOOL;
|
||||
};
|
||||
|
||||
class ItemEtoolBroken : ItemCore
|
||||
@@ -12,8 +12,8 @@ class ItemEtoolBroken : ItemCore
|
||||
scope = 2;
|
||||
model = "\dayz_equip\models\etool.p3d";
|
||||
picture = "\dayz_epoch_c\icons\tools\ItemEtoolBroken.paa";
|
||||
displayName = $STR_EQUIP_NAME_1_BROKEN;
|
||||
descriptionShort = $STR_EQUIP_DESC_1_BROKEN;
|
||||
displayName = $STR_EQUIP_NAME_ETOOL_BROKEN;
|
||||
descriptionShort = $STR_EQUIP_DESC_ETOOL_BROKEN;
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
|
||||
@@ -3,8 +3,8 @@ class ItemFlashlight : ItemCore
|
||||
scope = 2;
|
||||
model = "\dayz_equip\models\flashlight.p3d";
|
||||
picture = "\dayz_equip\textures\equip_flashlight_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_5;
|
||||
descriptionShort = $STR_EQUIP_DESC_5;
|
||||
displayName = $STR_EQUIP_NAME_FLASHLIGHT;
|
||||
descriptionShort = $STR_EQUIP_DESC_FLASHLIGHT;
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
@@ -23,8 +23,8 @@ class ItemFlashlightBroken : ItemCore
|
||||
scope = 2;
|
||||
model = "\dayz_equip\models\flashlight.p3d";
|
||||
picture = "\dayz_epoch_c\icons\tools\ItemFlashlightBroken.paa";
|
||||
displayName = $STR_EQUIP_NAME_5_BROKEN;
|
||||
descriptionShort = $STR_EQUIP_DESC_5_BROKEN;
|
||||
displayName = $STR_EQUIP_NAME_FLASHLIGHT_BROKEN;
|
||||
descriptionShort = $STR_EQUIP_DESC_FLASHLIGHT_BROKEN;
|
||||
};
|
||||
|
||||
class MeleeFlashlight : Pistol
|
||||
@@ -32,8 +32,8 @@ class MeleeFlashlight : Pistol
|
||||
scope = 2;
|
||||
model = "\dayz_equip\models\flashlight.p3d";
|
||||
picture = "\dayz_equip\textures\equip_flashlight_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_5;
|
||||
descriptionShort = $STR_EQUIP_DESC_5;
|
||||
displayName = $STR_EQUIP_NAME_FLASHLIGHT;
|
||||
descriptionShort = $STR_EQUIP_DESC_FLASHLIGHT;
|
||||
|
||||
modelOptics = "-";
|
||||
magazines[] = {};
|
||||
@@ -65,8 +65,8 @@ class ItemFlashlightRed : ItemFlashlight
|
||||
{
|
||||
model = "\dayz_equip\models\flashlight_mil.p3d";
|
||||
picture = "\dayz_equip\textures\equip_flashlight_mil_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_6;
|
||||
descriptionShort = $STR_EQUIP_DESC_6;
|
||||
displayName = $STR_EQUIP_NAME_FLASHLIGHT_MILITARY;
|
||||
descriptionShort = $STR_EQUIP_DESC_FLASHLIGHT_MILITARY;
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
@@ -85,16 +85,16 @@ class ItemFlashlightRedBroken : ItemCore
|
||||
scope = 2;
|
||||
model = "\dayz_equip\models\flashlight_mil.p3d";
|
||||
picture = "\dayz_epoch_c\icons\tools\ItemMilitaryFlashlightBroken.paa";
|
||||
displayName = $STR_EQUIP_NAME_6_BROKEN;
|
||||
descriptionShort = $STR_EQUIP_DESC_6_BROKEN;
|
||||
displayName = $STR_EQUIP_NAME_FLASHLIGHT_MILITARY_BROKEN;
|
||||
descriptionShort = $STR_EQUIP_DESC_FLASHLIGHT_MILITARY_BROKEN;
|
||||
};
|
||||
|
||||
class MeleeFlashlightRed : MeleeFlashlight
|
||||
{
|
||||
model = "\dayz_equip\models\flashlight_mil.p3d";
|
||||
picture = "\dayz_equip\textures\equip_flashlight_mil_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_6;
|
||||
descriptionShort = $STR_EQUIP_DESC_6;
|
||||
displayName = $STR_EQUIP_NAME_FLASHLIGHT_MILITARY;
|
||||
descriptionShort = $STR_EQUIP_DESC_FLASHLIGHT_MILITARY;
|
||||
|
||||
class FlashLight
|
||||
{
|
||||
|
||||
@@ -49,3 +49,21 @@ class ItemHatchetBroken : ItemCore
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class ItemHatchetBlunt : ItemCore
|
||||
{
|
||||
scope = 2;
|
||||
picture = "\dayz_epoch_c\icons\tools\ItemHatchetBroken.paa";
|
||||
model = "\dayz_equip\models\hatchet.p3d";
|
||||
displayName = $STR_EQUIP_NAME_HATCHET_DULL;
|
||||
descriptionShort = $STR_EQUIP_DESC_HATCHET_DULL;
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
class SharpenHatchet
|
||||
{
|
||||
text = $STR_ACTIONS_SHARPEN_HATCHET;
|
||||
script = "; ['ItemHatchetBlunt','ItemHatchet'] spawn player_sharpen;";
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -3,7 +3,7 @@ class ItemKnife_Base : ItemCore
|
||||
scope = 0;
|
||||
model = "\dayz_equip\models\knife_gear.p3d";
|
||||
picture = "\dayz_equip\textures\equip_knife_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_4;
|
||||
displayName = $STR_EQUIP_NAME_KNIFE;
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
@@ -20,55 +20,56 @@ class ItemKnife : ItemKnife_Base
|
||||
scope = 2;
|
||||
model = "\dayz_equip\models\knife_gear.p3d"; // Some mods override this. We leave this here just to be sure.
|
||||
picture = "\dayz_equip\textures\equip_knife_ca.paa";
|
||||
descriptionShort = $STR_EQUIP_DESC_4;
|
||||
descriptionShort = $STR_EQUIP_DESC_KNIFE;
|
||||
sharpnessRemaining = "ItemKnife5";
|
||||
};
|
||||
|
||||
class ItemKnife5 : ItemKnife_Base
|
||||
{
|
||||
scope = 2;
|
||||
descriptionShort = $STR_EQUIP_DESC_4_A;
|
||||
descriptionShort = $STR_EQUIP_DESC_KNIFE_5;
|
||||
sharpnessRemaining = "ItemKnife4";
|
||||
};
|
||||
|
||||
class ItemKnife4 : ItemKnife_Base
|
||||
{
|
||||
scope = 2;
|
||||
descriptionShort = $STR_EQUIP_DESC_4_B;
|
||||
descriptionShort = $STR_EQUIP_DESC_KNIFE_4;
|
||||
sharpnessRemaining = "ItemKnife3";
|
||||
};
|
||||
|
||||
class ItemKnife3 : ItemKnife_Base
|
||||
{
|
||||
scope = 2;
|
||||
descriptionShort = $STR_EQUIP_DESC_4_C;
|
||||
descriptionShort = $STR_EQUIP_DESC_KNIFE_3;
|
||||
sharpnessRemaining = "ItemKnife2";
|
||||
};
|
||||
|
||||
class ItemKnife2 : ItemKnife_Base
|
||||
{
|
||||
scope = 2;
|
||||
descriptionShort = $STR_EQUIP_DESC_4_D;
|
||||
descriptionShort = $STR_EQUIP_DESC_KNIFE_2;
|
||||
sharpnessRemaining = "ItemKnife1";
|
||||
};
|
||||
|
||||
class ItemKnife1 : ItemKnife_Base
|
||||
{
|
||||
scope = 2;
|
||||
descriptionShort = $STR_EQUIP_DESC_4_E;
|
||||
descriptionShort = $STR_EQUIP_DESC_KNIFE_1;
|
||||
sharpnessRemaining = "ItemKnifeBlunt";
|
||||
};
|
||||
|
||||
class ItemKnifeBlunt : ItemKnife_Base
|
||||
{
|
||||
scope = 2;
|
||||
descriptionShort = $STR_EQUIP_CODE_DESC_4;
|
||||
displayName = $STR_EQUIP_NAME_KNIFE_DULL;
|
||||
descriptionShort = $STR_EQUIP_DESC_KNIFE_DULL;
|
||||
sharpnessRemaining = "ItemKnifeBlunt";
|
||||
class ItemActions
|
||||
{
|
||||
class FixKnife
|
||||
{
|
||||
text = $STR_ACTIONS_FIX_KNIFE;
|
||||
text = $STR_ACTIONS_SHARPEN_KNIFE;
|
||||
script = "; ['ItemKnifeBlunt','ItemKnife'] spawn player_sharpen;";
|
||||
};
|
||||
class Use
|
||||
|
||||
@@ -3,16 +3,24 @@ class ItemMatchbox_base : ItemCore
|
||||
scope = 0;
|
||||
model = "\dayz_equip\models\matchbox_gear.p3d";
|
||||
picture = "\dayz_equip\textures\equip_matchbox_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_3;
|
||||
descriptionShort = $STR_EQUIP_DESC_3;
|
||||
displayName = $STR_EQUIP_NAME_MATCHES;
|
||||
descriptionShort = $STR_EQUIP_DESC_MATCHES;
|
||||
};
|
||||
|
||||
class ItemMatchboxWet : ItemMatchbox_base
|
||||
{
|
||||
scope = 2;
|
||||
picture = "\dayz_epoch_c\icons\tools\ItemMatchesEmpty.paa";
|
||||
displayName = $STR_EQUIP_NAME_MATCHES_WET;
|
||||
descriptionShort = $STR_EQUIP_DESC_MATCHES_WET;
|
||||
};
|
||||
|
||||
class ItemMatchboxEmpty : ItemMatchbox_base
|
||||
{
|
||||
scope = 2;
|
||||
picture = "\dayz_epoch_c\icons\tools\ItemMatchesEmpty.paa";
|
||||
displayName = $STR_EQUIP_NAME_3_EMPTY;
|
||||
descriptionShort = $STR_EQUIP_DESC_3_EMPTY;
|
||||
displayName = $STR_EQUIP_NAME_MATCHES_EMPTY;
|
||||
descriptionShort = $STR_EQUIP_DESC_MATCHES_EMPTY;
|
||||
};
|
||||
|
||||
//Loot Spawn Table.
|
||||
@@ -38,35 +46,35 @@ class ItemMatchbox : ItemMatchbox_base
|
||||
class Item5Matchbox : ItemMatchbox
|
||||
{
|
||||
displayName = $STR_EQUIP_NAME_MATCHES_5;
|
||||
descriptionShort = $STR_EQUIP_DESC_3_A;
|
||||
descriptionShort = $STR_EQUIP_DESC_MATCHES_5;
|
||||
matches = 5;
|
||||
qtyRemaining = "Item4Matchbox";
|
||||
};
|
||||
class Item4Matchbox : ItemMatchbox
|
||||
{
|
||||
displayName = $STR_EQUIP_NAME_MATCHES_4;
|
||||
descriptionShort = $STR_EQUIP_DESC_3_B;
|
||||
descriptionShort = $STR_EQUIP_DESC_MATCHES_4;
|
||||
qtyRemaining = "Item3Matchbox";
|
||||
matches = 4;
|
||||
};
|
||||
class Item3Matchbox : ItemMatchbox
|
||||
{
|
||||
displayName = $STR_EQUIP_NAME_MATCHES_3;
|
||||
descriptionShort = $STR_EQUIP_DESC_3_C;
|
||||
descriptionShort = $STR_EQUIP_DESC_MATCHES_3;
|
||||
qtyRemaining = "Item2Matchbox";
|
||||
matches = 3;
|
||||
};
|
||||
class Item2Matchbox : ItemMatchbox
|
||||
{
|
||||
displayName = $STR_EQUIP_NAME_MATCHES_2;
|
||||
descriptionShort = $STR_EQUIP_DESC_3_D;
|
||||
descriptionShort = $STR_EQUIP_DESC_MATCHES_2;
|
||||
qtyRemaining = "Item1Matchbox";
|
||||
matches = 2;
|
||||
};
|
||||
class Item1Matchbox : ItemMatchbox
|
||||
{
|
||||
displayName = $STR_EQUIP_NAME_MATCHES_1;
|
||||
descriptionShort = $STR_EQUIP_DESC_3_E;
|
||||
descriptionShort = $STR_EQUIP_DESC_MATCHES_1;
|
||||
qtyRemaining = "ItemMatchboxEmpty";
|
||||
matches = 1;
|
||||
};
|
||||
@@ -3,8 +3,8 @@ class ItemShovel : ItemCore
|
||||
scope = 2;
|
||||
model = "\z\addons\dayz_communityassets\models\shovel.p3d";
|
||||
picture = "\dayz_epoch_c\icons\tools\ItemShovel.paa";
|
||||
displayName = $STR_EQUIP_NAME_1b;
|
||||
descriptionShort = $STR_EQUIP_DESC_1b;
|
||||
displayName = $STR_EQUIP_NAME_SHOVEL;
|
||||
descriptionShort = $STR_EQUIP_DESC_SHOVEL;
|
||||
};
|
||||
|
||||
class ItemShovelBroken : ItemCore
|
||||
@@ -12,8 +12,8 @@ class ItemShovelBroken : ItemCore
|
||||
scope = 2;
|
||||
model = "\z\addons\dayz_communityassets\models\shovel.p3d";
|
||||
picture = "\dayz_epoch_c\icons\tools\ItemShovelBroken.paa";
|
||||
displayName = $STR_EQUIP_NAME_1b_BROKEN;
|
||||
descriptionShort = $STR_EQUIP_DESC_1b_BROKEN;
|
||||
displayName = $STR_EQUIP_NAME_SHOVEL_BROKEN;
|
||||
descriptionShort = $STR_EQUIP_DESC_SHOVEL_BROKEN;
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
|
||||
@@ -3,8 +3,8 @@ class ItemToolbox : ItemCore
|
||||
scope = 2;
|
||||
model = "\dayz_equip\models\toolbox.p3d";
|
||||
picture = "\dayz_equip\textures\equip_toolbox_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_2;
|
||||
descriptionShort = $STR_EQUIP_DESC_2;
|
||||
displayName = $STR_EQUIP_NAME_TOOLBOX;
|
||||
descriptionShort = $STR_EQUIP_DESC_TOOLBOX;
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
@@ -21,6 +21,6 @@ class ItemToolboxBroken : ItemCore
|
||||
scope = 2;
|
||||
model = "\dayz_equip\models\toolbox.p3d";
|
||||
picture = "\dayz_epoch_c\icons\tools\ItemToolboxBroken.paa";
|
||||
displayName = $STR_EQUIP_NAME_2_BROKEN;
|
||||
descriptionShort = $STR_EQUIP_DESC_2_BROKEN;
|
||||
displayName = $STR_EQUIP_NAME_TOOLBOX_BROKEN;
|
||||
descriptionShort = $STR_EQUIP_DESC_TOOLBOX_BROKEN;
|
||||
};
|
||||
@@ -820,7 +820,7 @@ class CfgAmmo
|
||||
|
||||
class ChemLight : LitObject
|
||||
{
|
||||
displayName = $STR_MAG_ACTION_5;
|
||||
displayName = $STR_MAG_ACTION_CHEMLIGHT;
|
||||
simulation = "shotShell";
|
||||
simulationStep = 5;
|
||||
soundFly[] = {"", 0, 0};
|
||||
|
||||
@@ -73,7 +73,7 @@ if (_isStorage) then {
|
||||
_vector = [vectorDir _cursorTarget,vectorUp _cursorTarget];
|
||||
|
||||
_object = createVehicle [_typeOf, [0,0,0], [], 0, "CAN_COLLIDE"];
|
||||
_object setDir _dir;
|
||||
//_object setDir _dir; // setdir is incompatible with setVectorDirAndUp and should not be used together on the same object https://community.bistudio.com/wiki/setVectorDirAndUp
|
||||
_object setVectorDirAndUp _vector;
|
||||
_object setPosATL _location;
|
||||
_object setVariable ["memDir",_dir,true];
|
||||
|
||||
@@ -362,7 +362,7 @@ if (_canBuild select 0) then {
|
||||
if (!_cancel) then {
|
||||
_classname = _classnametmp;
|
||||
_tmpbuilt = _classname createVehicle _location;
|
||||
_tmpbuilt setdir _dir;
|
||||
//_tmpbuilt setdir _dir; // setdir is incompatible with setVectorDirAndUp and should not be used together on the same object https://community.bistudio.com/wiki/setVectorDirAndUp
|
||||
_tmpbuilt setVariable["memDir",_dir,true];
|
||||
_location = _position;
|
||||
|
||||
|
||||
@@ -79,7 +79,7 @@ if ((count _upgrade) > 0) then {
|
||||
_classname = _newclassname;
|
||||
|
||||
_object = createVehicle [_classname, [0,0,0], [], 0, "CAN_COLLIDE"];
|
||||
_object setDir _dir;
|
||||
//_object setDir _dir; // setdir is incompatible with setVectorDirAndUp and should not be used together on the same object https://community.bistudio.com/wiki/setVectorDirAndUp
|
||||
_object setVariable["memDir",_dir,true];
|
||||
_object setVectorDirAndUp _vector;
|
||||
_object setPosATL _location;
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
|
||||
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_56" call dayz_rollingMessages;};
|
||||
dayz_actionInProgress = true;
|
||||
closeDialog 0;
|
||||
|
||||
private "_cfg";
|
||||
|
||||
@@ -19,28 +20,32 @@ _cfg = (ConfigFile >> "CfgMagazines" >> _this);
|
||||
if (!isClass(_cfg)) exitWith
|
||||
{
|
||||
diag_log format ["DAYZ ERROR: Invalid magazine classname given to player_emptyContainer: %1", _this];
|
||||
dayz_actionInProgress = false;
|
||||
};
|
||||
|
||||
//class isn't a consumable
|
||||
if (!isText(_cfg >> "containerEmpty")) exitWith
|
||||
{
|
||||
diag_log format ["DAYZ ERROR: Non-emptiable item classname given to player_emptyContainer: %1", _this];
|
||||
dayz_actionInProgress = false;
|
||||
};
|
||||
|
||||
//player is on a ladder
|
||||
if ((getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1) exitWith
|
||||
{
|
||||
(localize "str_player_21") call dayz_rollingMessages;
|
||||
dayz_actionInProgress = false;
|
||||
};
|
||||
|
||||
//player doesn't have the consumable item
|
||||
if (!(_this in magazines player)) exitWith { localize "str_misplaced_container" call dayz_rollingMessages; };
|
||||
if (!(_this in magazines player)) exitWith { dayz_actionInProgress = false;localize "str_misplaced_container" call dayz_rollingMessages; };
|
||||
|
||||
//Remove container
|
||||
player removeMagazine _this;
|
||||
|
||||
[player,(getPosATL player),5,"refuel"] spawn fnc_alertZombies;
|
||||
player playActionNow "PutDown";
|
||||
|
||||
//Remove container
|
||||
player removeMagazine _this;
|
||||
player addMagazine getText (_cfg >> "containerEmpty");
|
||||
|
||||
//update gear ui or close if the player is in a vehicle
|
||||
|
||||
@@ -117,7 +117,7 @@ if ((count _upgrade) > 0) then {
|
||||
_objectCharacterID = _obj getVariable ["CharacterID","0"];
|
||||
_classname = _newclassname;
|
||||
_object = createVehicle [_classname, [0,0,0], [], 0, "CAN_COLLIDE"];
|
||||
_object setDir _dir;
|
||||
//_object setDir _dir; // setdir is incompatible with setVectorDirAndUp and should not be used together on the same object https://community.bistudio.com/wiki/setVectorDirAndUp
|
||||
_object setVariable["memDir",_dir,true];
|
||||
_object setVectorDirAndUp _vector;
|
||||
_object setPosATL _location;
|
||||
|
||||
@@ -33,7 +33,7 @@ _objectUID = _obj getVariable ["ObjectUID","0"];
|
||||
_isOk = true;
|
||||
_proceed = false;
|
||||
_objType = typeOf _obj;
|
||||
if (_objType in DZE_DoorsLocked) exitWith {dayz_actionInProgress = false; localize "STR_EPOCH_ACTIONS_20" call dayz_rollingMessages;};
|
||||
if (_objType in DZE_DoorsLocked && !(_objType in ["WoodenGate_1_DZ","WoodenGate_2_DZ","WoodenGate_3_DZ","WoodenGate_4_DZ"])) exitWith {dayz_actionInProgress = false; localize "STR_EPOCH_ACTIONS_20" call dayz_rollingMessages;};
|
||||
|
||||
// Chance to break tools
|
||||
_isDestructable = _obj isKindOf "BuiltItems";
|
||||
|
||||
@@ -18,9 +18,9 @@ scriptName "Functions\arrays\fn_selectRandomWeighted.sqf";
|
||||
[*] Algorithm is inefficient?
|
||||
*/
|
||||
|
||||
private["_weighted"];
|
||||
private["_weights","_weighted","_weight"];
|
||||
|
||||
_array = _this select 0;
|
||||
// _array = _this select 0;
|
||||
_weights = _this select 1;
|
||||
|
||||
/*
|
||||
@@ -34,7 +34,6 @@ if ((count _array) > (count _weights)) exitWith {debugLog "Log: [selectRandomWei
|
||||
_weighted = [];
|
||||
for "_i" from 0 to ((count _weights) - 1) do
|
||||
{
|
||||
private ["_weight"];
|
||||
_weight = _weights select _i;
|
||||
|
||||
//Ensure the weight is a Number.
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
// Revision History:
|
||||
// 09/01/08 0.1 - First cut VBS2
|
||||
//------------------
|
||||
private["_r","_dir1"];
|
||||
private["_small","_large","_xpos","_ypos","_dir2","_dir3"];
|
||||
|
||||
_r = false;
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
//Kilzone_Kid's megafast inString function
|
||||
//caseinsensitive
|
||||
//params [needle,haystack];
|
||||
private ["_found","_hayArr"];
|
||||
private["_needle","_haystack","_haystackArr","_haystackLen","_needleLen","_found","_hayArr"];
|
||||
|
||||
scopeName "main";
|
||||
_needle = _this select 0;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
private["_location","_minDistance","_maxDistance","_minobjectDistance","_X","_Y","_index"];
|
||||
private["_position","_minDistance","_maxDistance","_minobjectDistance","_X","_Y","_location","_index","_PosX","_PosY","_isFlat"];
|
||||
|
||||
|
||||
_position = _this select 0;
|
||||
_minDistance = _this select 1;
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
Reference:
|
||||
http://forums.bistudio.com/showthread.php?107476-How-do-I-detect-sundown-sunrise
|
||||
*/
|
||||
private["_daytime"];
|
||||
private["_lat","_day","_hour","_daytime"];
|
||||
|
||||
_lat = -1 * getNumber(configFile >> "CfgWorlds" >> worldName >> "latitude");
|
||||
_day = 360 * (dateToNumber date);
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
//DO NOT USE IF YOU NEED ANGLE COMPENSATION!!!!
|
||||
private "_pos";
|
||||
private["_params","_thingy","_isATL","_pos"];
|
||||
|
||||
_params = count _this;
|
||||
_thingy = _this select 0;
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Created exclusively for ArmA2:OA - DayZMod.
|
||||
Please request permission to use/alter/distribute from project leader (R4Z0R49) AND the author (facoptere@gmail.com)
|
||||
*/
|
||||
private [];
|
||||
private ["_unit","_type"];
|
||||
//_start = diag_tickTime;
|
||||
|
||||
_unit = _this select 0;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
private ["_scalePose","_scaleMvmt","_scaleLight","_initial"];
|
||||
private["_vel","_speed","_pos","_isPZombie","_anim","_anim4","_scaleSound","_nearFlare","_scaler","_nearLight","_nearFire","_building","_isPlayerInside","_audial"];
|
||||
_vel = velocity (vehicle player);
|
||||
_speed = (_vel distance [0,0,0]);
|
||||
_pos = getPosATL player;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
private "_idc";
|
||||
private["_inventory","_wpns","_mags","_item","_val","_idc"];
|
||||
_inventory = _this;
|
||||
if (count _inventory > 0) then {
|
||||
_wpns = _inventory select 0;
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
private["_num","_sound","_length","_pause"];
|
||||
while {!r_player_dead} do {
|
||||
_num = round(random 37);
|
||||
_sound = "z_suspense_" + str(_num);
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
private ["_currentNear","_listNear","_callCount"];
|
||||
private["_unit","_projectile","_isInComat","_listNear","_callCount","_projectilespeed","_projectflight","_currentNear","_nearVehicle","_isInCombat"];
|
||||
_unit = _this select 0;
|
||||
_projectile = _this select 6;
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
_unit = _this select 0;
|
||||
local _unit = _this select 0;
|
||||
//_killer = _this select 1;
|
||||
|
||||
// ask server to set global damage to 1, save to the hive
|
||||
|
||||
@@ -162,6 +162,10 @@ class ItemHatchetBroken
|
||||
{
|
||||
weight = 1;
|
||||
};
|
||||
class ItemHatchetBlunt
|
||||
{
|
||||
weight = 1;
|
||||
};
|
||||
class ItemCrowbar
|
||||
{
|
||||
weight = 1;
|
||||
@@ -198,6 +202,10 @@ class ItemMatchboxEmpty
|
||||
{
|
||||
weight = 0.001;
|
||||
};
|
||||
class ItemMatchboxWet
|
||||
{
|
||||
weight = 0.009;
|
||||
};
|
||||
class ItemToolbox
|
||||
{
|
||||
weight = 1;
|
||||
|
||||
File diff suppressed because one or more lines are too long
File diff suppressed because it is too large
Load Diff
@@ -40,7 +40,7 @@ if (Z_singleCurrency) then {_coins = _object getVariable ["cashMoney",0];};
|
||||
[_objectID,_objectUID,_object] call server_deleteObjDirect;
|
||||
|
||||
_holder = _lockedClass createVehicle [0,0,0];
|
||||
_holder setDir _dir;
|
||||
//_holder setDir _dir; // setdir is incompatible with setVectorDirAndUp and should not be used together on the same object https://community.bistudio.com/wiki/setVectorDirAndUp
|
||||
_holder setVariable ["memDir",_dir,true];
|
||||
_holder setVectorDirAndUp _vector;
|
||||
_holder setPosATL _pos;
|
||||
|
||||
@@ -61,7 +61,7 @@ call {
|
||||
|
||||
// Create new unlocked safe, then delete old locked safe
|
||||
_holder = _unlockedClass createVehicle [0,0,0];
|
||||
_holder setDir _dir;
|
||||
//_holder setDir _dir; // setdir is incompatible with setVectorDirAndUp and should not be used together on the same object https://community.bistudio.com/wiki/setVectorDirAndUp
|
||||
_holder setVariable ["memDir",_dir,true];
|
||||
_holder setVectorDirAndUp _vector;
|
||||
_holder setPosATL _pos;
|
||||
@@ -89,7 +89,7 @@ call {
|
||||
|
||||
// Create new locked safe, then delete old unlocked safe
|
||||
_holder = _lockedClass createVehicle [0,0,0];
|
||||
_holder setDir _dir;
|
||||
//_holder setDir _dir; // setdir is incompatible with setVectorDirAndUp and should not be used together on the same object https://community.bistudio.com/wiki/setVectorDirAndUp
|
||||
_holder setVariable ["memDir",_dir,true];
|
||||
_holder setVectorDirAndUp _vector;
|
||||
_holder setPosATL _pos;
|
||||
|
||||
@@ -184,13 +184,15 @@ if ((playersNumber west + playersNumber civilian) == 0) exitWith {
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||||
};
|
||||
|
||||
_object = _type createVehicle [0,0,0]; //more than 2x faster than createvehicle array
|
||||
_object setDir _dir;
|
||||
_object setPosATL _pos;
|
||||
_object setDamage _damage;
|
||||
|
||||
if (_vecExists) then {
|
||||
_object setVectorDirAndUp _vector;
|
||||
} else {
|
||||
_object setDir _dir; // setdir is incompatible with setVectorDirAndUp and should not be used together on the same object https://community.bistudio.com/wiki/setVectorDirAndUp
|
||||
};
|
||||
_object enableSimulation false;
|
||||
_object setPosATL _pos;
|
||||
|
||||
_doorLocked = _type in DZE_DoorsLocked;
|
||||
_isPlot = _type == "Plastic_Pole_EP1_DZ";
|
||||
|
||||
4
Server Files/SQL/update epoch 1.0.7 to 1.0.7.1.sql
Normal file
4
Server Files/SQL/update epoch 1.0.7 to 1.0.7.1.sql
Normal file
@@ -0,0 +1,4 @@
|
||||
UPDATE character_data SET Backpack = REPLACE(Backpack, '"Skin_gsc_cloth_loner_head_DZ"', '"Skin_Survivor2_DZ"') WHERE INSTR(Backpack, '"Skin_gsc_cloth_loner_head_DZ"') > 0;
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||||
UPDATE character_data SET Inventory = REPLACE(Inventory, '"Skin_gsc_cloth_loner_head_DZ"', '"Skin_Survivor2_DZ"') WHERE INSTR(Inventory, '"Skin_gsc_cloth_loner_head_DZ"') > 0;
|
||||
UPDATE object_data SET Inventory = REPLACE(Inventory, '"Skin_gsc_cloth_loner_head_DZ"', '"Skin_Survivor2_DZ"') WHERE INSTR(Inventory, '"Skin_gsc_cloth_loner_head_DZ"') > 0;
|
||||
UPDATE character_data SET Model = "Survivor2_DZ" WHERE Model = "gsc_cloth_loner_head_DZ";
|
||||
Reference in New Issue
Block a user