+ increased crack vault chance and added zombie alert to failure and
delay with animation.
+ recent changes to food infection from CE
+ changed to ligher wooden crate icon
This commit is contained in:
vbawol
2013-02-02 15:12:24 -06:00
parent 5512c2ce11
commit d929311a3d
5 changed files with 18 additions and 10 deletions

View File

@@ -9,7 +9,6 @@ _objectUID = _obj getVariable["ObjectUID","0"];
player playActionNow "Medic";
player removeAction s_player_unlockvault;
s_player_unlockvault = -1;
_allowunlock = false;
if (_ownerID == dayz_playerUID) then {
@@ -18,7 +17,7 @@ if (_ownerID == dayz_playerUID) then {
// do random roll to try to unlock vault
// start low to test figure out what works later
if(round (random 100) == 1) then {
if(round (random 100000) == 1337) then {
_allowunlock = true;
};
@@ -34,8 +33,10 @@ if(_allowunlock) then {
_dir = direction _obj;
// _pos = getposATL _obj;
_pos = _obj getVariable["OEMPos",(getposATL _obj)];
player playActionNow "Medic";
sleep 1;
[player,"tentpack",0,false] call dayz_zombieSpeak;
sleep 3;
sleep 5;
//place tent (local)
_holder = createVehicle ["VaultStorage",_pos,[], 0, "CAN_COLLIDE"];
@@ -90,5 +91,12 @@ if(_allowunlock) then {
cutText ["This vault has been unlocked", "PLAIN DOWN"];
} else {
player playActionNow "Medic";
sleep 1;
[player,"repair",0,false] call dayz_zombieSpeak;
null = [player,50,true,(getPosATL player)] spawn player_alertZombies;
sleep 5;
cutText ["Combination incorrect, vault is still locked.", "PLAIN DOWN"];
};
};
s_player_unlockvault = -1;