+ increased crack vault chance and added zombie alert to failure and
delay with animation.
+ recent changes to food infection from CE
+ changed to ligher wooden crate icon
This commit is contained in:
vbawol
2013-02-02 15:12:24 -06:00
parent 5512c2ce11
commit d929311a3d
5 changed files with 18 additions and 10 deletions

View File

@@ -1,7 +1,9 @@
private["_onLadder","_item","_hasfoodmag","_config","_text","_regen","_update","_id","_display","_control","_bloodVal","_ctrlBlood"];
private ["_onLadder","_item","_config","_text","_regen","_display","_control","_bloodVal","_ctrlBlood","_rndInfection","_cookedfood","_hasfooditem","_EatInfection","_id"];
disableserialization;
call gear_ui_init;
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
_cookedfood = _item in ["FoodSteakCooked","FoodmuttonCooked","FoodchickenCooked","FoodRabbitCooked","FoodBaconCooked","FoodBioMeat"];
if (_onLadder) exitWith {cutText [(localize "str_player_21") , "PLAIN DOWN"]};
if (vehicle player != player) exitWith {cutText ["You may not eat while in a vehicle", "PLAIN DOWN"]};
@@ -25,11 +27,9 @@ _regen = getNumber (_config >> "bloodRegen");
if (!_hasfooditem) exitWith {cutText [format[(localize "str_player_31"),_text,"consume"] , "PLAIN DOWN"]};
if (_EatInfection) then {
if (_item == "FoodSteakCooked" ) then {
if (_EatInfection and _cookedfood) then {
r_player_infected = true;
player setVariable["USEC_infected",true];
};
};
//Rawtime = getVarable _item