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Remove Hatchet_DZE
The two items are 100% identical now. There is no need to have a separate class for it anymore.
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@@ -18,7 +18,6 @@ if ((dayz_onBack != "") && (dayz_onBack in MeleeWeapons) && carryClick) then {
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case "MeleeHatchet": {_item = "ItemHatchet"; dayz_onBack = "";};
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case "MeleeCrowbar": {_item = "ItemCrowbar"; dayz_onBack = "";};
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case "MeleeMachete": {_item = "ItemMachete"; dayz_onBack = "";};
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case "MeleeHatchet_DZE": {_item = "ItemHatchet_DZE"; dayz_onBack = "";};
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case "MeleeSledge": {_item = "ItemSledge"; dayz_onBack = "";};
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};
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carryClick = false;
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