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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-21 19:06:29 +03:00
Remove Hatchet_DZE
The two items are 100% identical now. There is no need to have a separate class for it anymore.
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@@ -14,14 +14,13 @@ if (dayZ_OnBack != "") exitWith {closeDialog 0; cutText [format [localize "str_p
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call gear_ui_init;
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if (_item in ["ItemHatchet","ItemCrowbar","ItemMachete","ItemFishingPole","ItemHatchet_DZE","ItemSledge"]) then {
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if (_item in ["ItemHatchet","ItemCrowbar","ItemMachete","ItemFishingPole","ItemSledge"]) then {
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//free primary slot for new melee (remember item to add after)
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switch (_item) do {
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case "ItemHatchet": {player removeWeapon "ItemHatchet"; dayz_onBack = "MeleeHatchet";};
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case "ItemCrowbar": {player removeWeapon "ItemCrowbar"; dayz_onBack = "MeleeCrowbar";};
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case "ItemMachete": {player removeWeapon "ItemMachete"; dayz_onBack = "MeleeMachete";};
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case "ItemFishingPole": {player removeWeapon "ItemFishingPole"; dayz_onBack = "MeleeFishingPole";};
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case "ItemHatchet_DZE": {player removeWeapon "ItemHatchet_DZE"; dayz_onBack = "MeleeHatchet_DZE";};
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case "ItemSledge": {player removeWeapon "ItemSledge"; dayz_onBack = "MeleeSledge";};
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};
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disableSerialization;
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