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Remove Hatchet_DZE
The two items are 100% identical now. There is no need to have a separate class for it anymore.
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@@ -22,7 +22,7 @@ _config2 = configFile >> "cfgWeapons" >> _create;
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//removing current melee weapon if new melee selected
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_melee2tb = "";
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if ((_item in ["ItemHatchet","ItemCrowbar","ItemMachete","ItemFishingPole","ItemHatchet_DZE","ItemSledge"]) || _item == DayZ_onBack) then {
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if ((_item in ["ItemHatchet","ItemCrowbar","ItemMachete","ItemFishingPole","ItemSledge"]) || _item == DayZ_onBack) then {
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if (!carryClick) then {
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//free primary slot for new melee (remember item to add after)
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switch (primaryWeapon player) do {
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@@ -30,7 +30,6 @@ if ((_item in ["ItemHatchet","ItemCrowbar","ItemMachete","ItemFishingPole","Item
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case "MeleeCrowbar": {if !("ItemCrowbar" in weapons player) then {player removeWeapon "MeleeCrowbar"; _melee2tb = "ItemCrowbar";};};
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case "MeleeMachete": {if !("ItemMachete" in weapons player) then {player removeWeapon "MeleeMachete"; _melee2tb = "ItemMachete";};};
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case "MeleeFishingPole": {player removeWeapon "MeleeFishingPole"; _melee2tb = "ItemFishingPole";};
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case "MeleeHatchet_DZE": {if !("ItemHatchet_DZE" in weapons player) then {player removeWeapon "MeleeHatchet_DZE"; _melee2tb = "ItemHatchet_DZE";};};
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case "MeleeSledge": {if !("ItemSledge" in weapons player) then {player removeWeapon "MeleeSledge"; _melee2tb = "ItemSledge";};};
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};
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} else {
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@@ -40,7 +39,6 @@ if ((_item in ["ItemHatchet","ItemCrowbar","ItemMachete","ItemFishingPole","Item
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case "MeleeCrowbar": {if !("ItemCrowbar" in weapons player) then {dayz_onBack = ""; _melee2tb = "ItemCrowbar";};};
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case "MeleeMachete": {if !("ItemMachete" in weapons player) then {dayz_onBack = ""; _melee2tb = "ItemMachete";};};
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case "MeleeFishingPole": {dayz_onBack = ""; _melee2tb = "ItemFishingPole";};
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case "MeleeHatchet_DZE": {if !("ItemHatchet_DZE" in weapons player) then {dayz_onBack = ""; _melee2tb = "ItemHatchet_DZE";};};
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case "MeleeSledge": {if !("ItemSledge" in weapons player) then {dayz_onBack = ""; _melee2tb = "ItemSledge";};};
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};
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carryClick = false;
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