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Remove Hatchet_DZE
The two items are 100% identical now. There is no need to have a separate class for it anymore.
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@@ -32,36 +32,6 @@ class ItemHatchet : ItemCore
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};
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};
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};
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class ItemHatchet_DZE : ItemCore {
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scope = public;
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displayName = $STR_EQUIP_NAME_HATCHET;
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model = "\dayz_equip\models\hatchet.p3d";
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picture = "\dayz_equip\textures\equip_hatchet_CA.paa";
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descriptionShort = $STR_EQUIP_DESC_HATCHET;
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class ItemActions
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{
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class Use
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{
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text = $STR_ACTIONS_CHOPWOOD;
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script = "spawn player_chopWood;";
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};
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class ToBack
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{
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text = $STR_ACTIONS_2BACK;
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script = "spawn player_addtoBack;";
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use[] = {"ItemHatchet_DZE"};
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output[] = {"MeleeHatchet_DZE"};
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};
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class Toolbelt
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{
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text = "Remove from Toolbelt";
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script = "spawn player_addToolbelt;";
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use[] = {"ItemHatchet_DZE"};
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output[] = {"MeleeHatchet_DZE"};
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};
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};
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};
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class ItemHatchetBroken : ItemCore
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{
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