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Remove Hatchet_DZE
The two items are 100% identical now. There is no need to have a separate class for it anymore.
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@@ -8,7 +8,7 @@ DynamicDebris[] =
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{Loot_WEAPON, 2, ItemMap},
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{Loot_WEAPON, 5, ItemKnife},
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{Loot_WEAPON, 5, ItemToolbox},
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{Loot_WEAPON, 5, ItemHatchet_DZE},
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{Loot_WEAPON, 5, ItemHatchet},
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{Loot_WEAPON, 5, ItemCompass},
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{Loot_PILE, 12, Consumable, 1, 2},
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{Loot_MAGAZINE, 7, ItemJerryCan},
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@@ -27,7 +27,7 @@ DynamicDebrisMilitary[] =
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{Loot_WEAPON, 2, ItemMap},
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{Loot_WEAPON, 5, ItemKnife},
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{Loot_WEAPON, 5, ItemToolbox},
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{Loot_WEAPON, 5, ItemHatchet_DZE},
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{Loot_WEAPON, 5, ItemHatchet},
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{Loot_WEAPON, 5, ItemCompass},
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{Loot_PILE, 12, Consumable, 1, 2},
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{Loot_MAGAZINE, 7, ItemJerryCan},
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