Remove Hatchet_DZE

The two items are 100% identical now. There is no need to have a
separate class for it anymore.
This commit is contained in:
ebaydayz
2016-03-31 15:44:23 -04:00
parent 3f6cd7de42
commit d926a81038
18 changed files with 25 additions and 131 deletions

View File

@@ -8,7 +8,7 @@ DynamicDebris[] =
{Loot_WEAPON, 2, ItemMap},
{Loot_WEAPON, 5, ItemKnife},
{Loot_WEAPON, 5, ItemToolbox},
{Loot_WEAPON, 5, ItemHatchet_DZE},
{Loot_WEAPON, 5, ItemHatchet},
{Loot_WEAPON, 5, ItemCompass},
{Loot_PILE, 12, Consumable, 1, 2},
{Loot_MAGAZINE, 7, ItemJerryCan},
@@ -27,7 +27,7 @@ DynamicDebrisMilitary[] =
{Loot_WEAPON, 2, ItemMap},
{Loot_WEAPON, 5, ItemKnife},
{Loot_WEAPON, 5, ItemToolbox},
{Loot_WEAPON, 5, ItemHatchet_DZE},
{Loot_WEAPON, 5, ItemHatchet},
{Loot_WEAPON, 5, ItemCompass},
{Loot_PILE, 12, Consumable, 1, 2},
{Loot_MAGAZINE, 7, ItemJerryCan},