Plot management force maintain option

This replaces the "refresh" menu option with a "force maintain" option.
Allows you to maintain the base even if it doesn't need it to either get
all your items in sync or if you are going away or similar.

Tested with:
dze_permanent plot true/false
z_singlecurrency true/false

Also fixes an undefined variable error in system_monitor that was
introduced
8f58baf3f2
This commit is contained in:
oiad
2016-08-28 20:13:25 +12:00
parent 755adc7798
commit d6324723e9
6 changed files with 162 additions and 120 deletions

View File

@@ -38,21 +38,21 @@ class PlotManagement
class RscShortcutButton_7010: ZSC_RscButtonMenuBlue class RscShortcutButton_7010: ZSC_RscButtonMenuBlue
{ {
idc = -1; idc = -1;
text = $STR_EPOCH_REFRESH; text = $STR_EPOCH_ACTIONS_MAINTAIN;
x = 0.41 * safezoneW + safezoneX; x = 0.41 * safezoneW + safezoneX;
y = 0.22 * safezoneH + safezoneY; y = 0.22 * safezoneH + safezoneY;
w = 0.08 * safezoneW; w = 0.08 * safezoneW;
onButtonClick = "'preview' call MaintainPlot;"; onButtonClick = "'maintain' call MaintainPlot;";
}; };
class RscShortcutButton_7011: ZSC_RscButtonMenuBlue class RscShortcutButton_7011: ZSC_RscButtonMenuBlue
{ {
idc = -1; idc = -1;
text = $STR_EPOCH_ACTIONS_MAINTAIN; text = $STR_EPOCH_ACTIONS_MAINTAIN_FORCE;
x = 0.51 * safezoneW + safezoneX; x = 0.51 * safezoneW + safezoneX;
y = 0.22 * safezoneH + safezoneY; y = 0.22 * safezoneH + safezoneY;
w = 0.08 * safezoneW; w = 0.08 * safezoneW;
onButtonClick = "'maintain' call MaintainPlot;"; onButtonClick = "'force' call MaintainPlot;";
}; };
class RscText_7012: ZSC_RscTextT class RscText_7012: ZSC_RscTextT

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@@ -1,4 +1,4 @@
private ["_objectID","_objectUID","_target","_objectClasses","_range","_objects","_requirements","_count","_objects_filtered","_ctrl","_itemText","_type","_amount","_success","_wealth","_message1","_message2","_option"]; private ["_objectID","_objectUID","_target","_objects","_requirements","_count","_objects_filtered","_ctrl","_itemText","_type","_amount","_success","_wealth","_message1","_message2","_option"];
disableSerialization; disableSerialization;
if (dayz_actionInProgress) exitWith {localize "STR_EPOCH_ACTIONS_2" call dayz_rollingMessages;}; if (dayz_actionInProgress) exitWith {localize "STR_EPOCH_ACTIONS_2" call dayz_rollingMessages;};
@@ -6,43 +6,24 @@ dayz_actionInProgress = true;
player removeAction s_player_maintain_area; player removeAction s_player_maintain_area;
s_player_maintain_area = 1; s_player_maintain_area = 1;
player removeAction s_player_maintain_area_force;
s_player_maintain_area_force = 1;
player removeAction s_player_maintain_area_preview; player removeAction s_player_maintain_area_preview;
s_player_maintain_area_preview = 1; s_player_maintain_area_preview = 1;
_target = nearestObject [[player] call FNC_getPos,"Plastic_Pole_EP1_DZ"]; _target = nearestObject [[player] call FNC_getPos,"Plastic_Pole_EP1_DZ"];
_objectClasses = DZE_maintainClasses; _objects = nearestObjects [_target, DZE_maintainClasses, DZE_maintainRange];
_range = DZE_maintainRange; // set the max range for the maintain area
_objects = nearestObjects [_target, _objectClasses, _range];
_objects_filtered = []; _objects_filtered = [];
_count = 0;
{
if (damage _x >= DZE_DamageBeforeMaint) then {
_objectUID = _x getVariable ["ObjectUID","0"];
_objectID = _x getVariable ["ObjectID","0"];
_objects_filtered set [count _objects_filtered, [_x, _objectID, _objectUID]];
_count = _count + 1;
};
} count _objects;
_objects = _objects_filtered;
// TODO dynamic requirements based on used building parts?
if (_count == 0) exitWith {
if (DZE_permanentPlot) then {
_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7012;
_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_OBJECTS", _count];
_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7013;
_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_NO_MONEY_NEEDED", " "];
} else {
format[localize "STR_EPOCH_ACTIONS_22",_count] call dayz_rollingMessages;
};
dayz_actionInProgress = false;
s_player_maintain_area = -1;
s_player_maintain_area_preview = -1;
};
_requirements = []; _requirements = [];
_requirements = switch true do { _count = 0;
_req = {
private ["_count","_requirements","_type","_amount","_itemText","_wealth"];
_count = _this;
_wealth = 0;
_requirements = switch true do {
case (_count <= 10): {["ItemGoldBar10oz",1]}; case (_count <= 10): {["ItemGoldBar10oz",1]};
case (_count <= 20): {["ItemGoldBar10oz",2]}; case (_count <= 20): {["ItemGoldBar10oz",2]};
case (_count <= 35): {["ItemGoldBar10oz",3]}; case (_count <= 35): {["ItemGoldBar10oz",3]};
@@ -57,81 +38,139 @@ _requirements = switch true do {
case (_count <= 550): {["ItemBriefcase100oz",7]}; case (_count <= 550): {["ItemBriefcase100oz",7]};
case (_count <= 625): {["ItemBriefcase100oz",8]}; case (_count <= 625): {["ItemBriefcase100oz",8]};
case (_count > 625): {["ItemBriefcase100oz",9]}; case (_count > 625): {["ItemBriefcase100oz",9]};
};
_type = _requirements select 0;
_amount = _requirements select 1;
if (Z_SingleCurrency) then {
_amount = _count * 100;
_itemText = CurrencyName;
_wealth = player getVariable[Z_MoneyVariable,0];
} else {
_itemText = getText(configFile >> "CfgMagazines" >> _type >> "displayName");
if ("ItemBriefcase100oz" == _type && _amount > 1) then {
_itemText = _itemText + "s";
}; };
};
_option = if (typeName _this == "ARRAY") then {_this select 3} else {_this}; _type = _requirements select 0;
_amount = _requirements select 1;
switch _option do { if (Z_SingleCurrency) then {
case "maintain": { _amount = _count * 100;
_success = if (Z_SingleCurrency) then {_amount <= _wealth} else {[[[_type, _amount]],0] call epoch_returnChange}; _itemText = CurrencyName;
_wealth = player getVariable[Z_MoneyVariable,0];
if (_success) then { } else {
player playActionNow "Medic"; _itemText = getText(configFile >> "CfgMagazines" >> _type >> "displayName");
[player,_range,true,(getPosATL player)] spawn player_alertZombies; if ("ItemBriefcase100oz" == _type && _amount > 1) then {
_itemText = _itemText + "s";
if (Z_SingleCurrency) then {
player setVariable[Z_MoneyVariable,(_wealth - _amount),true];
call player_forceSave;
};
PVDZE_maintainArea = [player,1,_objects];
publicVariableServer "PVDZE_maintainArea";
systemChat format[localize "STR_EPOCH_ACTIONS_4", _count];
_message1 = format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS", _count];
_message2 = format[localize "STR_EPOCH_PLOTMANAGEMENT_PRICE_MAINTAINED_SUCCESS", [_amount] call BIS_fnc_numberText, _itemText];
if (DZE_permanentPlot) then {
_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7012;
_ctrl ctrlSetText _message1;
_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7013;
_ctrl ctrlSetText _message2;
} else {
_message2 call dayz_rollingMessages;
_message1 call dayz_rollingMessages;
};
} else {
_message1 = format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_FAILED", _count];
_message2 = format[localize "STR_EPOCH_PLOTMANAGEMENT_MONEY_NEEDED_FAILED", [_amount] call BIS_fnc_numberText, _itemText];
if (DZE_permanentPlot) then {
_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7012;
_ctrl ctrlSetText _message1;
_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7013;
_ctrl ctrlSetText _message2;
} else {
_message2 call dayz_rollingMessages;
_message1 call dayz_rollingMessages;
};
}; };
}; };
case "preview": {
_message1 = format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_OBJECTS", _count]; [_type,_amount,_itemText,_wealth]
_message2 = format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_PRICE", [_amount] call BIS_fnc_numberText, _itemText]; };
_maintain = {
private ["_requirements","_count","_type","_amount","_itemText","_wealth","_success","_message1","_message2","_ctrl"];
_count = count (_this select 0);
_requirements = _count call _req;
_type = _requirements select 0;
_amount = _requirements select 1;
_itemText = _requirements select 2;
_wealth = _requirements select 3;
_success = if (Z_SingleCurrency) then {_amount <= _wealth} else {[[[_type, _amount]],0] call epoch_returnChange};
if (_success) then {
player playActionNow "Medic";
[player,DZE_maintainRange,true,(getPosATL player)] spawn player_alertZombies;
if (Z_SingleCurrency) then {
player setVariable[Z_MoneyVariable,(_wealth - _amount),true];
call player_forceSave;
};
PVDZE_maintainArea = [player,1,_this select 0];
publicVariableServer "PVDZE_maintainArea";
systemChat format[localize "STR_EPOCH_ACTIONS_4", _count];
_message1 = format [localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS", _count, [_amount] call BIS_fnc_numberText, _itemText];
_message2 = " ";
if (DZE_permanentPlot) then {
_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7012;
_ctrl ctrlSetText _message1;
_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7013;
_ctrl ctrlSetText _message2;
} else {
_message1 call dayz_rollingMessages;
};
} else {
_message1 = format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_FAILED", _count, [_amount] call BIS_fnc_numberText, _itemText];
_message2 = " ";
if (DZE_permanentPlot) then { if (DZE_permanentPlot) then {
_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7012; _ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7012;
_ctrl ctrlSetText _message1; _ctrl ctrlSetText _message1;
_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7013; _ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7013;
_ctrl ctrlSetText _message2; _ctrl ctrlSetText _message2;
} else { } else {
_message2 call dayz_rollingMessages;
_message1 call dayz_rollingMessages; _message1 call dayz_rollingMessages;
}; };
}; };
}; };
{
if (damage _x >= DZE_DamageBeforeMaint) then {
_objectUID = _x getVariable ["ObjectUID","0"];
_objectID = _x getVariable ["ObjectID","0"];
_objects_filtered set [count _objects_filtered, [_x, _objectID, _objectUID]];
_count = _count + 1;
};
} count _objects;
_option = if (typeName _this == "ARRAY") then {_this select 3} else {_this};
switch _option do {
case "maintain": {
if (_count != 0) then {
[_objects_filtered] call _maintain;
} else {
systemChat localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_NONE";
};
};
case "preview": {
if (_count == 0) then {
_message1 = localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_NONE";
if (DZE_permanentPlot) then {
_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7012;
_ctrl ctrlSetText _message1;
} else {
_message1 call dayz_rollingMessages;
};
} else {
_requirements = _count call _req;
_message1 = format [localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_PRICE", _count,[_requirements select 1] call BIS_fnc_numberText,_requirements select 2];
if (DZE_permanentPlot) then {
_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7012;
_ctrl ctrlSetText _message1;
} else {
_message1 call dayz_rollingMessages;
};
};
_requirements = count _objects call _req;
_message2 = format [localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_FORCE",count _objects,[_requirements select 1] call BIS_fnc_numberText,_requirements select 2];
if (_count != count _objects) then {
if (DZE_permanentPlot) then {
_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7013;
_ctrl ctrlSetText _message2;
} else {
_message2 call dayz_rollingMessages;
};
};
};
case "force": {
_count = 0;
_objects_filtered = [];
{
_objectUID = _x getVariable ["ObjectUID","0"];
_objectID = _x getVariable ["ObjectID","0"];
_objects_filtered set [count _objects_filtered, [_x, _objectID, _objectUID]];
_count = _count + 1;
} count _objects;
[_objects_filtered] call _maintain;
};
};
dayz_actionInProgress = false; dayz_actionInProgress = false;
s_player_maintain_area = -1; s_player_maintain_area = -1;
s_player_maintain_area_force = -1;
s_player_maintain_area_preview = -1; s_player_maintain_area_preview = -1;

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@@ -666,17 +666,18 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
} else { } else {
if (s_player_maintain_area < 0) then { if (s_player_maintain_area < 0) then {
s_player_maintain_area = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\plotManagement\maintain_area.sqf", "maintain", 5, false]; s_player_maintain_area = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\plotManagement\maintain_area.sqf", "maintain", 5, false];
s_player_maintain_area_force = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_FORCE_MAINTAREA"], "\z\addons\dayz_code\actions\plotManagement\maintain_area.sqf", "force", 5, false];
s_player_maintain_area_preview = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\plotManagement\maintain_area.sqf", "preview", 5, false]; s_player_maintain_area_preview = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\plotManagement\maintain_area.sqf", "preview", 5, false];
}; };
}; };
_PlotsmarkersNear = count (_cursorTarget nearEntities ["Land_coneLight", DZE_PlotPole select 0]); _PlotsmarkersNear = count (_cursorTarget nearEntities ["Land_coneLight", DZE_PlotPole select 0]);
if (s_player_plot_boundary_on < 0) then { if (s_player_plot_boundary_on < 0) then {
If (_PlotsmarkersNear == 0 ) then{ if (_PlotsmarkersNear == 0) then{
s_player_plot_boundary_on = player addAction ["Show plot boundary", "\z\addons\dayz_code\actions\A_Plot_for_Life\object_showPlotRadius.sqf", "", 1, false]; s_player_plot_boundary_on = player addAction ["Show plot boundary", "\z\addons\dayz_code\actions\A_Plot_for_Life\object_showPlotRadius.sqf", "", 1, false];
}; };
}; };
if (s_player_plot_boundary_off < 0) then { if (s_player_plot_boundary_off < 0) then {
If (_PlotsmarkersNear > 0 ) then{ if (_PlotsmarkersNear > 0) then{
s_player_plot_boundary_off = player addAction ["Remove plot boundary", "\z\addons\dayz_code\actions\A_Plot_for_Life\object_removePlotRadius.sqf", "", 1, false]; s_player_plot_boundary_off = player addAction ["Remove plot boundary", "\z\addons\dayz_code\actions\A_Plot_for_Life\object_removePlotRadius.sqf", "", 1, false];
}; };
}; };
@@ -695,6 +696,8 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
s_player_plotManagement = -1; s_player_plotManagement = -1;
player removeAction s_player_maintain_area; player removeAction s_player_maintain_area;
s_player_maintain_area = -1; s_player_maintain_area = -1;
player removeAction s_player_maintain_area_force;
s_player_maintain_area_force = -1;
player removeAction s_player_maintain_area_preview; player removeAction s_player_maintain_area_preview;
s_player_maintain_area_preview = -1; s_player_maintain_area_preview = -1;
player removeAction s_player_plot_boundary_on; player removeAction s_player_plot_boundary_on;
@@ -1185,6 +1188,8 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
s_player_SurrenderedGear = -1; s_player_SurrenderedGear = -1;
player removeAction s_player_maintain_area; player removeAction s_player_maintain_area;
s_player_maintain_area = -1; s_player_maintain_area = -1;
player removeAction s_player_maintain_area_force;
s_player_maintain_area_force = -1;
player removeAction s_player_maintain_area_preview; player removeAction s_player_maintain_area_preview;
s_player_maintain_area_preview = -1; s_player_maintain_area_preview = -1;
player removeAction s_player_tamedog; player removeAction s_player_tamedog;

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@@ -234,6 +234,7 @@ dayz_resetSelfActions = {
s_halo_action = -1; s_halo_action = -1;
s_player_SurrenderedGear = -1; s_player_SurrenderedGear = -1;
s_player_maintain_area = -1; s_player_maintain_area = -1;
s_player_maintain_area_force = -1;
s_player_maintain_area_preview = -1; s_player_maintain_area_preview = -1;
s_player_heli_lift = -1; s_player_heli_lift = -1;
s_player_heli_detach = -1; s_player_heli_detach = -1;

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@@ -13231,6 +13231,9 @@
<French>Maintenir la zone</French> <French>Maintenir la zone</French>
<Czech>Údržba oblasti</Czech> <Czech>Údržba oblasti</Czech>
</Key> </Key>
<Key ID="STR_EPOCH_ACTIONS_FORCE_MAINTAREA">
<English>Force Maintain Area</English>
</Key>
<Key ID="STR_EPOCH_ACTIONS_MAINTPREV"> <Key ID="STR_EPOCH_ACTIONS_MAINTPREV">
<English>Maintain Area Preview</English> <English>Maintain Area Preview</English>
<German>Kostenvoranschlag für Instandhaltung</German> <German>Kostenvoranschlag für Instandhaltung</German>
@@ -13254,7 +13257,6 @@
<English>Hotwire %1</English> <English>Hotwire %1</English>
<German>%1 kurzschliessen</German> <German>%1 kurzschliessen</German>
<Russian>Угнать %1</Russian> <Russian>Угнать %1</Russian>
<Dutch>Hotwire %1</Dutch>
<French>Démarrer avec les fils %1</French> <French>Démarrer avec les fils %1</French>
<Czech>Pokusit se Dostat do Vozidla %1</Czech> <Czech>Pokusit se Dostat do Vozidla %1</Czech>
</Key> </Key>
@@ -13347,6 +13349,9 @@
<French>Maintenir</French> <French>Maintenir</French>
<Czech>Opravit</Czech> <Czech>Opravit</Czech>
</Key> </Key>
<Key ID="STR_EPOCH_ACTIONS_MAINTAIN_FORCE">
<English>Force Maintain</English>
</Key>
<Key ID="STR_EPOCH_ACTIONS_GENERATOR1"> <Key ID="STR_EPOCH_ACTIONS_GENERATOR1">
<English>Stop Generator</English> <English>Stop Generator</English>
<German>Generator abschalten</German> <German>Generator abschalten</German>
@@ -15011,36 +15016,28 @@
<!-- PLOT MANAGEMENT BELOW --> <!-- PLOT MANAGEMENT BELOW -->
<Key ID="STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_OBJECTS"> <Key ID="STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_NONE">
<English>Objects to maintain: %1</English> <English>Objects to maintain: 0, No maintenance required.</English>
</Key> </Key>
<Key ID="STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_PRICE"> <Key ID="STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_PRICE">
<English>Price to maintain: %1 %2</English> <English>Price to maintain %1 objects: %2 %3</English>
</Key>
<Key ID="STR_EPOCH_PLOTMANAGEMENT_NO_MONEY_NEEDED">
<English>No maintenance needed.</English>
<Russian>Деньги не требуются.</Russian>
</Key> </Key>
<Key ID="STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS"> <Key ID="STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS">
<English>SUCCESS: Objects maintained: %1</English> <English>Success! %1 objects maintained for %2 %3.</English>
</Key> </Key>
<Key ID="STR_EPOCH_PLOTMANAGEMENT_PRICE_MAINTAINED_SUCCESS"> <Key ID="STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_FORCE">
<English>SUCCESS: Maintenance cost: %1 %2!</English> <English>Price to force maintain %1 objects: %2 %3.</English>
</Key> </Key>
<Key ID="STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_FAILED"> <Key ID="STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_FAILED">
<English>FAILED: Objects maintained: 0</English> <English>Failed to maintain %1 objects. You need %2 %3.</English>
</Key>
<Key ID="STR_EPOCH_PLOTMANAGEMENT_MONEY_NEEDED_FAILED">
<English>FAILED: Money needed: %1 %2!</English>
<Russian>ОШИБКА: Требуется денег: %1 %2!</Russian>
</Key> </Key>
<Key ID="STR_EPOCH_PLOTMANAGEMENT_ADDFRIEND_ALREADYONTHELIST"> <Key ID="STR_EPOCH_PLOTMANAGEMENT_ADDFRIEND_ALREADYONTHELIST">
<English>That user is already on the list</English> <English>That user is already on the list.</English>
<Russian>Уже в списке друзей</Russian> <Russian>Уже в списке друзей</Russian>
<German>Schon auf der Liste</German> <German>Schon auf der Liste</German>
</Key> </Key>
<Key ID="STR_EPOCH_PLOTMANAGEMENT_ADDFRIEND_FRIENDLIMIT"> <Key ID="STR_EPOCH_PLOTMANAGEMENT_ADDFRIEND_FRIENDLIMIT">
<English>Only %1 friends are allowed</English> <English>Only %1 friends are allowed.</English>
<Russian>Можно добавить друзей: %1</Russian> <Russian>Можно добавить друзей: %1</Russian>
<German>Nur %1 Freunde erlaubt</German> <German>Nur %1 Freunde erlaubt</German>
</Key> </Key>
@@ -15055,7 +15052,6 @@
</Key> </Key>
<Key ID="STR_EPOCH_NAME"> <Key ID="STR_EPOCH_NAME">
<English>Name</English> <English>Name</English>
<German>Name</German>
<Russian>Имя</Russian> <Russian>Имя</Russian>
<Italian>Nome</Italian> <Italian>Nome</Italian>
<Spanish>Nombrar</Spanish> <Spanish>Nombrar</Spanish>

View File

@@ -92,6 +92,7 @@ diag_log ("HIVE: Streamed " + str(_val) + " objects");
_storageMoney = _x select 9; _storageMoney = _x select 9;
//set object to be in maintenance mode //set object to be in maintenance mode
_maintenanceMode = false;
_maintenanceModeVars = []; _maintenanceModeVars = [];
_dir = 90; _dir = 90;