Files
DayZ-Epoch/SQF/dayz_code/actions/plotManagement/maintain_area.sqf
oiad d6324723e9 Plot management force maintain option
This replaces the "refresh" menu option with a "force maintain" option.
Allows you to maintain the base even if it doesn't need it to either get
all your items in sync or if you are going away or similar.

Tested with:
dze_permanent plot true/false
z_singlecurrency true/false

Also fixes an undefined variable error in system_monitor that was
introduced
8f58baf3f2
2016-08-28 20:13:25 +12:00

177 lines
5.9 KiB
Plaintext

private ["_objectID","_objectUID","_target","_objects","_requirements","_count","_objects_filtered","_ctrl","_itemText","_type","_amount","_success","_wealth","_message1","_message2","_option"];
disableSerialization;
if (dayz_actionInProgress) exitWith {localize "STR_EPOCH_ACTIONS_2" call dayz_rollingMessages;};
dayz_actionInProgress = true;
player removeAction s_player_maintain_area;
s_player_maintain_area = 1;
player removeAction s_player_maintain_area_force;
s_player_maintain_area_force = 1;
player removeAction s_player_maintain_area_preview;
s_player_maintain_area_preview = 1;
_target = nearestObject [[player] call FNC_getPos,"Plastic_Pole_EP1_DZ"];
_objects = nearestObjects [_target, DZE_maintainClasses, DZE_maintainRange];
_objects_filtered = [];
_requirements = [];
_count = 0;
_req = {
private ["_count","_requirements","_type","_amount","_itemText","_wealth"];
_count = _this;
_wealth = 0;
_requirements = switch true do {
case (_count <= 10): {["ItemGoldBar10oz",1]};
case (_count <= 20): {["ItemGoldBar10oz",2]};
case (_count <= 35): {["ItemGoldBar10oz",3]};
case (_count <= 50): {["ItemGoldBar10oz",4]};
case (_count <= 75): {["ItemGoldBar10oz",6]};
case (_count <= 100): {["ItemBriefcase100oz",1]};
case (_count <= 175): {["ItemBriefcase100oz",2]};
case (_count <= 250): {["ItemBriefcase100oz",3]};
case (_count <= 325): {["ItemBriefcase100oz",4]};
case (_count <= 400): {["ItemBriefcase100oz",5]};
case (_count <= 475): {["ItemBriefcase100oz",6]};
case (_count <= 550): {["ItemBriefcase100oz",7]};
case (_count <= 625): {["ItemBriefcase100oz",8]};
case (_count > 625): {["ItemBriefcase100oz",9]};
};
_type = _requirements select 0;
_amount = _requirements select 1;
if (Z_SingleCurrency) then {
_amount = _count * 100;
_itemText = CurrencyName;
_wealth = player getVariable[Z_MoneyVariable,0];
} else {
_itemText = getText(configFile >> "CfgMagazines" >> _type >> "displayName");
if ("ItemBriefcase100oz" == _type && _amount > 1) then {
_itemText = _itemText + "s";
};
};
[_type,_amount,_itemText,_wealth]
};
_maintain = {
private ["_requirements","_count","_type","_amount","_itemText","_wealth","_success","_message1","_message2","_ctrl"];
_count = count (_this select 0);
_requirements = _count call _req;
_type = _requirements select 0;
_amount = _requirements select 1;
_itemText = _requirements select 2;
_wealth = _requirements select 3;
_success = if (Z_SingleCurrency) then {_amount <= _wealth} else {[[[_type, _amount]],0] call epoch_returnChange};
if (_success) then {
player playActionNow "Medic";
[player,DZE_maintainRange,true,(getPosATL player)] spawn player_alertZombies;
if (Z_SingleCurrency) then {
player setVariable[Z_MoneyVariable,(_wealth - _amount),true];
call player_forceSave;
};
PVDZE_maintainArea = [player,1,_this select 0];
publicVariableServer "PVDZE_maintainArea";
systemChat format[localize "STR_EPOCH_ACTIONS_4", _count];
_message1 = format [localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS", _count, [_amount] call BIS_fnc_numberText, _itemText];
_message2 = " ";
if (DZE_permanentPlot) then {
_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7012;
_ctrl ctrlSetText _message1;
_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7013;
_ctrl ctrlSetText _message2;
} else {
_message1 call dayz_rollingMessages;
};
} else {
_message1 = format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_FAILED", _count, [_amount] call BIS_fnc_numberText, _itemText];
_message2 = " ";
if (DZE_permanentPlot) then {
_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7012;
_ctrl ctrlSetText _message1;
_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7013;
_ctrl ctrlSetText _message2;
} else {
_message1 call dayz_rollingMessages;
};
};
};
{
if (damage _x >= DZE_DamageBeforeMaint) then {
_objectUID = _x getVariable ["ObjectUID","0"];
_objectID = _x getVariable ["ObjectID","0"];
_objects_filtered set [count _objects_filtered, [_x, _objectID, _objectUID]];
_count = _count + 1;
};
} count _objects;
_option = if (typeName _this == "ARRAY") then {_this select 3} else {_this};
switch _option do {
case "maintain": {
if (_count != 0) then {
[_objects_filtered] call _maintain;
} else {
systemChat localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_NONE";
};
};
case "preview": {
if (_count == 0) then {
_message1 = localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_NONE";
if (DZE_permanentPlot) then {
_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7012;
_ctrl ctrlSetText _message1;
} else {
_message1 call dayz_rollingMessages;
};
} else {
_requirements = _count call _req;
_message1 = format [localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_PRICE", _count,[_requirements select 1] call BIS_fnc_numberText,_requirements select 2];
if (DZE_permanentPlot) then {
_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7012;
_ctrl ctrlSetText _message1;
} else {
_message1 call dayz_rollingMessages;
};
};
_requirements = count _objects call _req;
_message2 = format [localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_FORCE",count _objects,[_requirements select 1] call BIS_fnc_numberText,_requirements select 2];
if (_count != count _objects) then {
if (DZE_permanentPlot) then {
_ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7013;
_ctrl ctrlSetText _message2;
} else {
_message2 call dayz_rollingMessages;
};
};
};
case "force": {
_count = 0;
_objects_filtered = [];
{
_objectUID = _x getVariable ["ObjectUID","0"];
_objectID = _x getVariable ["ObjectID","0"];
_objects_filtered set [count _objects_filtered, [_x, _objectID, _objectUID]];
_count = _count + 1;
} count _objects;
[_objects_filtered] call _maintain;
};
};
dayz_actionInProgress = false;
s_player_maintain_area = -1;
s_player_maintain_area_force = -1;
s_player_maintain_area_preview = -1;