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https://github.com/EpochModTeam/DayZ-Epoch.git
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vehicle upgrade system v1
This commit is contained in:
167
SQF/dayz_code/compile/player_upgradeVehicle.sqf
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167
SQF/dayz_code/compile/player_upgradeVehicle.sqf
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/*
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DayZ Epoch Vehicle Upgrades
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Made for DayZ Unleashed by [VB]AWOL please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
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*/
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private ["_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_removed","_tobe_removed_total","_textMissing","_num_removed","_removed_total","_temp_removed_array","_countr","_objectID","_objectUID","_location","_dir","_objectCharacterID","_weapons","_magazines","_backpacks","_classname","_object","_holder","_objWpnTypes","_objWpnQty","_newclassname","_requirements","_upgrade","_vehicle","_findNearestVehicles","_findNearestVehicle","_IsNearVehicle"];
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if(TradeInprogress) exitWith { cutText [(localize "STR_EPOCH_PLAYER_52") , "PLAIN DOWN"]; };
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TradeInprogress = true;
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// look for nearest vehicle
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_findNearestVehicles = nearestObjects [player, ["LandVehicle"], 10];
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_findNearestVehicle = [];
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{
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if (alive _x) exitWith {
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_findNearestVehicle set [(count _findNearestVehicle),_x];
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};
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} foreach _findNearestVehicles;
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_IsNearVehicle = count (_findNearestVehicle);
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if (_IsNearVehicle >= 1) then {
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_vehicle = _findNearestVehicle select 0;
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if (!isNull _vehicle and local _vehicle) then {
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_classname = typeOf _vehicle;
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// lookup vehicle and find if any upgrades are available
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_upgrade = getArray (configFile >> "CfgVehicles" >> _classname >> "upgradeVehicle");
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if ((count _upgrade) > 0) then {
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_newclassname = _upgrade select 0;
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_requirements = _upgrade select 1;
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_missingQty = 0;
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_missing = "";
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_proceed = true;
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{
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_itemIn = _x select 0;
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_countIn = _x select 1;
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_qty = { (_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn) } count magazines player;
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if(_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; };
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} forEach _requirements;
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if (_proceed) then {
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player playActionNow "Medic";
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[player,20,true,(getPosATL player)] spawn player_alertZombies;
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_temp_removed_array = [];
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_removed_total = 0;
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_tobe_removed_total = 0;
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{
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_removed = 0;
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_itemIn = _x select 0;
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_countIn = _x select 1;
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// diag_log format["Recipe Finish: %1 %2", _itemIn,_countIn];
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_tobe_removed_total = _tobe_removed_total + _countIn;
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{
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if( (_removed < _countIn) && ((_x == _itemIn) || configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn)) then {
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_num_removed = ([player,_x] call BIS_fnc_invRemove);
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_removed = _removed + _num_removed;
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_removed_total = _removed_total + _num_removed;
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if(_num_removed >= 1) then {
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_temp_removed_array set [count _temp_removed_array,_x];
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};
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};
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} forEach magazines player;
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} forEach _requirements;
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// all parts removed proceed
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if (_tobe_removed_total == _removed_total) then {
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_objectID = _vehicle getVariable ["ObjectID","0"];
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_objectUID = _vehicle getVariable ["ObjectUID","0"];
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PVDZE_obj_Delete = [_objectID,_objectUID,player];
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publicVariableServer "PVDZE_obj_Delete";
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// Get position
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_location = getposATL _vehicle;
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// Get direction
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_dir = getDir _vehicle;
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// Current charID
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_objectCharacterID = _vehicle getVariable ["CharacterID","0"];
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_weapons = getWeaponCargo _vehicle;
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_magazines = getMagazineCargo _vehicle;
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_backpacks = getBackpackCargo _vehicle;
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// remove old vehicle
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deleteVehicle _vehicle;
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_classname = _newclassname;
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// Create new object
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_object = createVehicle [_classname, [0,0,0], [], 0, "CAN_COLLIDE"];
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// Set direction
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_object setDir _dir;
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// Set location
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_object setPosATL _location;
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PVDZE_veh_Publish2 = [_object,[_dir,_location],_classname,true,_objectCharacterID,player];
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publicVariableServer "PVDZE_veh_Publish2";
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_holder = _object;
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//Add weapons
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_objWpnTypes = _weapons select 0;
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_objWpnQty = _weapons select 1;
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_countr = 0;
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{
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_holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} forEach _objWpnTypes;
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//Add Magazines
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_objWpnTypes = _magazines select 0;
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_objWpnQty = _magazines select 1;
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_countr = 0;
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{
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_holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} forEach _objWpnTypes;
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//Add Backpacks
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_objWpnTypes = _backpacks select 0;
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_objWpnQty = _backpacks select 1;
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_countr = 0;
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{
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_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} forEach _objWpnTypes;
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player reveal _object;
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} else {
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{player addMagazine _x;} forEach _temp_removed_array;
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cutText [format[(localize "str_epoch_player_145"),_removed_total,_tobe_removed_total], "PLAIN DOWN"];
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};
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} else {
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_textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName");
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cutText [format[(localize "str_epoch_player_146"),_missingQty, _textMissing], "PLAIN DOWN"];
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};
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} else {
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cutText [(localize "str_epoch_player_82"), "PLAIN DOWN"];
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};
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} else {
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cutText [(localize "str_epoch_player_245"), "PLAIN DOWN"];
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};
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};
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TradeInprogress = false;
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