Move study body back to fn_selfActions

Adding UserActions to players (CAManBase) is not efficient, because the
condition evaluates onEachFrame when you are "inside" that vehicle type.
Also admins usually want to add more custom actions to dead bodies
anyway.
https://community.bistudio.com/wiki/addAction#Syntax

This partially reverts 3aad4b6.
This commit is contained in:
ebayShopper committed 2017-02-21 15:12:41 -05:00
1 parent 12f59f046c
commit d416ae80ab
8 files changed
+16 -21

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@@ -8,22 +8,6 @@ class CAManBase: Man //includes all skins except animals
class HitHead;
class HitBody;
};
class UserActions
{
class StudyBody
{
displayName = $STR_ACTION_STUDYBODY;
displayNameDefault = $STR_ACTION_STUDYBODY;
priority = 0;
radius = 3;
position = "";
showWindow = 0;
onlyForPlayer = 1;
shortcut = "";
condition = "(['StudyBody',this] call userActionConditions)";
statement = "this call player_studyBody;";
};
};
};
class Civilian: CAManBase
{
@@ -73,7 +73,6 @@ class zZombie_Base : Zed_Base {
condition = "(['Butcher',this] call userActionConditions)";
statement = "this spawn player_butcher;";
};
delete StudyBody;
};
class HitPoints {