mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
OCD update to init.sqf - 11.chernarus
This commit is contained in:
@@ -7,91 +7,146 @@ cutText ["","BLACK OUT"];
|
|||||||
enableSaving [false, false];
|
enableSaving [false, false];
|
||||||
|
|
||||||
//REALLY IMPORTANT VALUES
|
//REALLY IMPORTANT VALUES
|
||||||
dayZ_instance = 11; //The instance
|
dayZ_instance = 11; //The instance
|
||||||
dayzHiveRequest = [];
|
dayzHiveRequest = [];
|
||||||
initialized = false;
|
initialized = false;
|
||||||
dayz_previousID = 0;
|
dayz_previousID = 0;
|
||||||
|
|
||||||
//disable greeting menu
|
//Disable Greeting Menu
|
||||||
player setVariable ["BIS_noCoreConversations", true];
|
player setVariable ["BIS_noCoreConversations", true];
|
||||||
//disable radio messages to be heard and shown in the left lower corner of the screen
|
|
||||||
|
//Disable radio messages to be heard and shown in the left lower corner of the screen
|
||||||
enableRadio false;
|
enableRadio false;
|
||||||
// May prevent "how are you civillian?" messages from NPC
|
|
||||||
|
//May prevent "how are you civillian?" messages from NPC
|
||||||
enableSentences false;
|
enableSentences false;
|
||||||
|
|
||||||
// DayZ Epoch config
|
//--------------------------------------------------------------------//
|
||||||
spawnShoremode = 1; // Default = 1 (on shore)
|
//------------------------DayZ Epoch Config---------------------------//
|
||||||
spawnArea= 1500; // Default = 1500
|
//--------------------------------------------------------------------//
|
||||||
|
|
||||||
MaxVehicleLimit = 300; // Default = 50
|
//Map & Player Spawn Variables
|
||||||
MaxDynamicDebris = 500; // Default = 100
|
spawnShoremode = 1; // Default: 1 (on shore)
|
||||||
dayz_MapArea = 14000; // Default = 10000
|
spawnArea= 1500; // Default: 1500
|
||||||
dayz_maxLocalZombies = 30; // Default = 30
|
dayz_paraSpawn = false; // Default: false
|
||||||
|
dayz_fullMoonNights = true; // Default: false
|
||||||
|
dayz_MapArea = 14000; // Default: 10000
|
||||||
|
|
||||||
dayz_paraSpawn = false;
|
//Do Not Edit - Chernarus Specific
|
||||||
|
dayz_minpos = -1; // Do Not Edit - Chernarus Specific
|
||||||
|
dayz_maxpos = 16000; // Do Not Edit - Chernarus Specific
|
||||||
|
|
||||||
dayz_minpos = -1;
|
//Item Spawn Variables
|
||||||
dayz_maxpos = 16000;
|
MaxHeliCrashes= 5; // Default: 5
|
||||||
|
MaxVehicleLimit = 300; // Default: 50
|
||||||
|
MaxDynamicDebris = 500; // Default: 100
|
||||||
|
MaxMineVeins = 50; // Default: 50
|
||||||
|
MaxAmmoBoxes = 3; // Default: 3
|
||||||
|
|
||||||
dayz_sellDistance_vehicle = 10;
|
//Zombie Variables
|
||||||
dayz_sellDistance_boat = 30;
|
dayz_maxZeds = 500; // Default: 500
|
||||||
dayz_sellDistance_air = 40;
|
dayz_maxLocalZombies = 30; // Default: 15
|
||||||
|
dayz_maxGlobalZombiesInit = 15; // Default: 15
|
||||||
|
dayz_maxGlobalZombiesIncrease = 5; // Default: 5
|
||||||
|
dayz_zedsAttackVehicles = true; // Default: true
|
||||||
|
|
||||||
dayz_maxAnimals = 5; // Default: 8
|
//Animal Variables
|
||||||
dayz_tameDogs = true;
|
dayz_maxAnimals = 8; // Default: 8
|
||||||
DynamicVehicleDamageLow = 0; // Default: 0
|
dayz_tameDogs = false; // Default: false
|
||||||
DynamicVehicleDamageHigh = 100; // Default: 100
|
|
||||||
|
|
||||||
DZE_BuildOnRoads = false; // Default: False
|
//Trader Variables
|
||||||
|
dayz_sellDistance_vehicle = 10; // Default: 10
|
||||||
|
dayz_sellDistance_boat = 30; // Default: 30
|
||||||
|
dayz_sellDistance_air = 40; // Default: 40
|
||||||
|
|
||||||
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
|
//Player Variables
|
||||||
dayz_fullMoonNights = true;
|
DZE_R3F_WEIGHT = true; // Default: true
|
||||||
|
DZE_FriendlySaving = true; // Default: true
|
||||||
|
DZE_PlayerZed = true; // Default: true
|
||||||
|
DZE_BackpackGuard = true; // Default: true
|
||||||
|
DZE_SelfTransfuse = false; // Default: false
|
||||||
|
DZE_selfTransfuse_Values = [3000, 15, 300]; // Default: [12000, 15, 300]; = [blood amount, infection chance, cool-down (seconds)]
|
||||||
|
|
||||||
//Load in compiled functions
|
//Name Tags
|
||||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
|
DZE_ForceNameTags = false; // Default: false
|
||||||
|
DZE_ForceNameTagsOff = false; // Default: false
|
||||||
|
DZE_ForceNameTagsInTrader = false; // Default: false
|
||||||
|
DZE_HumanityTargetDistance = 25; // Default: 25
|
||||||
|
|
||||||
|
//Death Messages
|
||||||
|
DZE_DeathMsgGlobal = false; // Default: false
|
||||||
|
DZE_DeathMsgSide = false; // Default: false
|
||||||
|
DZE_DeathMsgTitleText = false; // Default: false
|
||||||
|
|
||||||
|
//Vehicles Variables
|
||||||
|
DZE_AllowForceSave = false; // Default: false
|
||||||
|
DZE_AllowCargoCheck = false; // Default: false
|
||||||
|
DZE_HeliLift = true; // Default: true
|
||||||
|
DZE_HaloJump = true; // Default: true
|
||||||
|
DZE_AntiWallLimit = 3; // Default: 3
|
||||||
|
DynamicVehicleDamageLow = 0; // Default: 0
|
||||||
|
DynamicVehicleDamageHigh = 100; // Default: 100
|
||||||
|
|
||||||
|
//Build Variables
|
||||||
|
DZE_GodModeBase = false; // Default: false
|
||||||
|
DZE_BuildingLimit = 200; // Default: 150
|
||||||
|
DZE_requireplot = 1; // Default: 1
|
||||||
|
DZE_PlotPole = [30,45]; // Default: [30,45] = [x,y]
|
||||||
|
DZE_BuildOnRoads = false; // Default: false
|
||||||
|
|
||||||
|
//--------------------------------------------------------------------//
|
||||||
|
//--------------------------------------------------------------------//
|
||||||
|
//--------------------------------------------------------------------//
|
||||||
|
|
||||||
|
//Server Events
|
||||||
|
EpochEvents = [
|
||||||
|
["any","any","any","any",30,"crash_spawner"],
|
||||||
|
["any","any","any","any",0,"crash_spawner"],
|
||||||
|
["any","any","any","any",15,"supply_drop"]
|
||||||
|
];
|
||||||
|
|
||||||
|
//Load In Compiled Functions
|
||||||
|
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
|
||||||
progressLoadingScreen 0.1;
|
progressLoadingScreen 0.1;
|
||||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
|
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
|
||||||
progressLoadingScreen 0.2;
|
progressLoadingScreen 0.2;
|
||||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
|
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
|
||||||
progressLoadingScreen 0.4;
|
progressLoadingScreen 0.4;
|
||||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
|
||||||
progressLoadingScreen 0.5;
|
progressLoadingScreen 0.5;
|
||||||
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
|
||||||
progressLoadingScreen 1.0;
|
progressLoadingScreen 1.0;
|
||||||
|
|
||||||
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||||
|
|
||||||
if (isServer) then {
|
if (isServer) then {
|
||||||
|
//Compile Vehicle Configs
|
||||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
|
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
|
||||||
//Compile vehicle configs
|
|
||||||
|
//Add Trader Citys
|
||||||
// Add trader citys
|
|
||||||
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
|
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
|
||||||
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
|
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
|
||||||
};
|
};
|
||||||
|
|
||||||
if (!isDedicated) then {
|
if (!isDedicated) then {
|
||||||
//Conduct map operations
|
//Conduct Map Operations
|
||||||
0 fadeSound 0;
|
0 fadeSound 0;
|
||||||
waitUntil {!isNil "dayz_loadScreenMsg"};
|
waitUntil {!isNil "dayz_loadScreenMsg"};
|
||||||
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
|
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
|
||||||
|
|
||||||
//Run the player monitor
|
//Run The Player Monitor
|
||||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||||
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
||||||
|
|
||||||
//anti Hack
|
//Anti-Hack
|
||||||
[] execVM "\z\addons\dayz_code\system\antihack.sqf";
|
[] execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||||
|
|
||||||
//Lights
|
//Lights
|
||||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
|
||||||
|
|
||||||
//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
|
||||||
|
|
||||||
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
|
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
|
||||||
|
|||||||
Reference in New Issue
Block a user