OCD update to init.sqf - 11.chernarus

This commit is contained in:
MadHatter05
2014-10-01 17:28:40 -04:00
parent b0ae579875
commit d4028afa65

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@@ -7,91 +7,146 @@ cutText ["","BLACK OUT"];
enableSaving [false, false]; enableSaving [false, false];
//REALLY IMPORTANT VALUES //REALLY IMPORTANT VALUES
dayZ_instance = 11; //The instance dayZ_instance = 11; //The instance
dayzHiveRequest = []; dayzHiveRequest = [];
initialized = false; initialized = false;
dayz_previousID = 0; dayz_previousID = 0;
//disable greeting menu //Disable Greeting Menu
player setVariable ["BIS_noCoreConversations", true]; player setVariable ["BIS_noCoreConversations", true];
//disable radio messages to be heard and shown in the left lower corner of the screen
//Disable radio messages to be heard and shown in the left lower corner of the screen
enableRadio false; enableRadio false;
// May prevent "how are you civillian?" messages from NPC
//May prevent "how are you civillian?" messages from NPC
enableSentences false; enableSentences false;
// DayZ Epoch config //--------------------------------------------------------------------//
spawnShoremode = 1; // Default = 1 (on shore) //------------------------DayZ Epoch Config---------------------------//
spawnArea= 1500; // Default = 1500 //--------------------------------------------------------------------//
MaxVehicleLimit = 300; // Default = 50 //Map & Player Spawn Variables
MaxDynamicDebris = 500; // Default = 100 spawnShoremode = 1; // Default: 1 (on shore)
dayz_MapArea = 14000; // Default = 10000 spawnArea= 1500; // Default: 1500
dayz_maxLocalZombies = 30; // Default = 30 dayz_paraSpawn = false; // Default: false
dayz_fullMoonNights = true; // Default: false
dayz_MapArea = 14000; // Default: 10000
dayz_paraSpawn = false; //Do Not Edit - Chernarus Specific
dayz_minpos = -1; // Do Not Edit - Chernarus Specific
dayz_maxpos = 16000; // Do Not Edit - Chernarus Specific
dayz_minpos = -1; //Item Spawn Variables
dayz_maxpos = 16000; MaxHeliCrashes= 5; // Default: 5
MaxVehicleLimit = 300; // Default: 50
MaxDynamicDebris = 500; // Default: 100
MaxMineVeins = 50; // Default: 50
MaxAmmoBoxes = 3; // Default: 3
dayz_sellDistance_vehicle = 10; //Zombie Variables
dayz_sellDistance_boat = 30; dayz_maxZeds = 500; // Default: 500
dayz_sellDistance_air = 40; dayz_maxLocalZombies = 30; // Default: 15
dayz_maxGlobalZombiesInit = 15; // Default: 15
dayz_maxGlobalZombiesIncrease = 5; // Default: 5
dayz_zedsAttackVehicles = true; // Default: true
dayz_maxAnimals = 5; // Default: 8 //Animal Variables
dayz_tameDogs = true; dayz_maxAnimals = 8; // Default: 8
DynamicVehicleDamageLow = 0; // Default: 0 dayz_tameDogs = false; // Default: false
DynamicVehicleDamageHigh = 100; // Default: 100
DZE_BuildOnRoads = false; // Default: False //Trader Variables
dayz_sellDistance_vehicle = 10; // Default: 10
dayz_sellDistance_boat = 30; // Default: 30
dayz_sellDistance_air = 40; // Default: 40
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]]; //Player Variables
dayz_fullMoonNights = true; DZE_R3F_WEIGHT = true; // Default: true
DZE_FriendlySaving = true; // Default: true
DZE_PlayerZed = true; // Default: true
DZE_BackpackGuard = true; // Default: true
DZE_SelfTransfuse = false; // Default: false
DZE_selfTransfuse_Values = [3000, 15, 300]; // Default: [12000, 15, 300]; = [blood amount, infection chance, cool-down (seconds)]
//Load in compiled functions //Name Tags
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) DZE_ForceNameTags = false; // Default: false
DZE_ForceNameTagsOff = false; // Default: false
DZE_ForceNameTagsInTrader = false; // Default: false
DZE_HumanityTargetDistance = 25; // Default: 25
//Death Messages
DZE_DeathMsgGlobal = false; // Default: false
DZE_DeathMsgSide = false; // Default: false
DZE_DeathMsgTitleText = false; // Default: false
//Vehicles Variables
DZE_AllowForceSave = false; // Default: false
DZE_AllowCargoCheck = false; // Default: false
DZE_HeliLift = true; // Default: true
DZE_HaloJump = true; // Default: true
DZE_AntiWallLimit = 3; // Default: 3
DynamicVehicleDamageLow = 0; // Default: 0
DynamicVehicleDamageHigh = 100; // Default: 100
//Build Variables
DZE_GodModeBase = false; // Default: false
DZE_BuildingLimit = 200; // Default: 150
DZE_requireplot = 1; // Default: 1
DZE_PlotPole = [30,45]; // Default: [30,45] = [x,y]
DZE_BuildOnRoads = false; // Default: false
//--------------------------------------------------------------------//
//--------------------------------------------------------------------//
//--------------------------------------------------------------------//
//Server Events
EpochEvents = [
["any","any","any","any",30,"crash_spawner"],
["any","any","any","any",0,"crash_spawner"],
["any","any","any","any",15,"supply_drop"]
];
//Load In Compiled Functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1; progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
progressLoadingScreen 0.2; progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4; progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
progressLoadingScreen 0.5; progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
progressLoadingScreen 1.0; progressLoadingScreen 1.0;
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
if (isServer) then { if (isServer) then {
//Compile Vehicle Configs
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
//Compile vehicle configs
//Add Trader Citys
// Add trader citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf"; _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf"; _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
}; };
if (!isDedicated) then { if (!isDedicated) then {
//Conduct map operations //Conduct Map Operations
0 fadeSound 0; 0 fadeSound 0;
waitUntil {!isNil "dayz_loadScreenMsg"}; waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
//Run the player monitor //Run The Player Monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
//anti Hack //Anti-Hack
[] execVM "\z\addons\dayz_code\system\antihack.sqf"; [] execVM "\z\addons\dayz_code\system\antihack.sqf";
//Lights //Lights
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf"
//Start Dynamic Weather //Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf"; execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
#include "\z\addons\dayz_code\system\REsec.sqf"
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf" #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"