diff --git a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf index 3dfe0e723..dbb93206f 100644 --- a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf @@ -7,91 +7,146 @@ cutText ["","BLACK OUT"]; enableSaving [false, false]; //REALLY IMPORTANT VALUES -dayZ_instance = 11; //The instance +dayZ_instance = 11; //The instance dayzHiveRequest = []; initialized = false; dayz_previousID = 0; -//disable greeting menu +//Disable Greeting Menu player setVariable ["BIS_noCoreConversations", true]; -//disable radio messages to be heard and shown in the left lower corner of the screen + +//Disable radio messages to be heard and shown in the left lower corner of the screen enableRadio false; -// May prevent "how are you civillian?" messages from NPC + +//May prevent "how are you civillian?" messages from NPC enableSentences false; -// DayZ Epoch config -spawnShoremode = 1; // Default = 1 (on shore) -spawnArea= 1500; // Default = 1500 +//--------------------------------------------------------------------// +//------------------------DayZ Epoch Config---------------------------// +//--------------------------------------------------------------------// -MaxVehicleLimit = 300; // Default = 50 -MaxDynamicDebris = 500; // Default = 100 -dayz_MapArea = 14000; // Default = 10000 -dayz_maxLocalZombies = 30; // Default = 30 +//Map & Player Spawn Variables +spawnShoremode = 1; // Default: 1 (on shore) +spawnArea= 1500; // Default: 1500 +dayz_paraSpawn = false; // Default: false +dayz_fullMoonNights = true; // Default: false +dayz_MapArea = 14000; // Default: 10000 -dayz_paraSpawn = false; +//Do Not Edit - Chernarus Specific +dayz_minpos = -1; // Do Not Edit - Chernarus Specific +dayz_maxpos = 16000; // Do Not Edit - Chernarus Specific -dayz_minpos = -1; -dayz_maxpos = 16000; +//Item Spawn Variables +MaxHeliCrashes= 5; // Default: 5 +MaxVehicleLimit = 300; // Default: 50 +MaxDynamicDebris = 500; // Default: 100 +MaxMineVeins = 50; // Default: 50 +MaxAmmoBoxes = 3; // Default: 3 -dayz_sellDistance_vehicle = 10; -dayz_sellDistance_boat = 30; -dayz_sellDistance_air = 40; +//Zombie Variables +dayz_maxZeds = 500; // Default: 500 +dayz_maxLocalZombies = 30; // Default: 15 +dayz_maxGlobalZombiesInit = 15; // Default: 15 +dayz_maxGlobalZombiesIncrease = 5; // Default: 5 +dayz_zedsAttackVehicles = true; // Default: true -dayz_maxAnimals = 5; // Default: 8 -dayz_tameDogs = true; -DynamicVehicleDamageLow = 0; // Default: 0 -DynamicVehicleDamageHigh = 100; // Default: 100 +//Animal Variables +dayz_maxAnimals = 8; // Default: 8 +dayz_tameDogs = false; // Default: false -DZE_BuildOnRoads = false; // Default: False +//Trader Variables +dayz_sellDistance_vehicle = 10; // Default: 10 +dayz_sellDistance_boat = 30; // Default: 30 +dayz_sellDistance_air = 40; // Default: 40 -EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]]; -dayz_fullMoonNights = true; +//Player Variables +DZE_R3F_WEIGHT = true; // Default: true +DZE_FriendlySaving = true; // Default: true +DZE_PlayerZed = true; // Default: true +DZE_BackpackGuard = true; // Default: true +DZE_SelfTransfuse = false; // Default: false +DZE_selfTransfuse_Values = [3000, 15, 300]; // Default: [12000, 15, 300]; = [blood amount, infection chance, cool-down (seconds)] -//Load in compiled functions -call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) +//Name Tags +DZE_ForceNameTags = false; // Default: false +DZE_ForceNameTagsOff = false; // Default: false +DZE_ForceNameTagsInTrader = false; // Default: false +DZE_HumanityTargetDistance = 25; // Default: 25 + +//Death Messages +DZE_DeathMsgGlobal = false; // Default: false +DZE_DeathMsgSide = false; // Default: false +DZE_DeathMsgTitleText = false; // Default: false + +//Vehicles Variables +DZE_AllowForceSave = false; // Default: false +DZE_AllowCargoCheck = false; // Default: false +DZE_HeliLift = true; // Default: true +DZE_HaloJump = true; // Default: true +DZE_AntiWallLimit = 3; // Default: 3 +DynamicVehicleDamageLow = 0; // Default: 0 +DynamicVehicleDamageHigh = 100; // Default: 100 + +//Build Variables +DZE_GodModeBase = false; // Default: false +DZE_BuildingLimit = 200; // Default: 150 +DZE_requireplot = 1; // Default: 1 +DZE_PlotPole = [30,45]; // Default: [30,45] = [x,y] +DZE_BuildOnRoads = false; // Default: false + +//--------------------------------------------------------------------// +//--------------------------------------------------------------------// +//--------------------------------------------------------------------// + +//Server Events +EpochEvents = [ +["any","any","any","any",30,"crash_spawner"], +["any","any","any","any",0,"crash_spawner"], +["any","any","any","any",15,"supply_drop"] +]; + +//Load In Compiled Functions +call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) progressLoadingScreen 0.1; -call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers +call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical progressLoadingScreen 0.4; -call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions +call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions progressLoadingScreen 0.5; -call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs +call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs progressLoadingScreen 1.0; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; if (isServer) then { + //Compile Vehicle Configs call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf"; - //Compile vehicle configs - - // Add trader citys + + //Add Trader Citys _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf"; - _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf"; + _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf"; }; if (!isDedicated) then { - //Conduct map operations + //Conduct Map Operations 0 fadeSound 0; waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); - //Run the player monitor + //Run The Player Monitor _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; - _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; + _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; - //anti Hack + //Anti-Hack [] execVM "\z\addons\dayz_code\system\antihack.sqf"; //Lights //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; - }; -#include "\z\addons\dayz_code\system\REsec.sqf" - //Start Dynamic Weather execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf"; - +#include "\z\addons\dayz_code\system\REsec.sqf" #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"