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player_build.sqf Enhancements and PV renames
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@@ -27,7 +27,7 @@ if (_spawnRoll <= _spawnChance) then {
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_crash setPos _position;
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// I don't think this is needed (you can't get "in" a crash), but it was in the original DayZ Crash logic
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//dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_crash];
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//PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_crash];
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//_crash setVariable ["ObjectID","1",true];
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