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https://github.com/EpochModTeam/DayZ-Epoch.git
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player_build.sqf Enhancements and PV renames
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@@ -47,7 +47,7 @@ if (_spawnRoll <= _spawnChance) then {
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_crash setPos _adjustedPos;
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// I don't think this is needed (you can't get "in" a crash), but it was in the original DayZ Crash logic
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dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_crash];
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PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_crash];
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_crash setVariable ["ObjectID","1",true];
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@@ -62,9 +62,9 @@ if (_spawnRoll <= _spawnChance) then {
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};
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if (_spawnFire) then {
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//["dayzFire",[_crash,2,time,false,_fadeFire]] call broadcastRpcCallAll;
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dayzFire = [_crash,2,time,false,_fadeFire];
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publicVariable "dayzFire";
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//["PVDZE_obj_Fire",[_crash,2,time,false,_fadeFire]] call broadcastRpcCallAll;
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PVDZE_obj_Fire = [_crash,2,time,false,_fadeFire];
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publicVariable "PVDZE_obj_Fire";
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_crash setvariable ["fadeFire",_fadeFire,true];
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};
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