player_build.sqf Enhancements and PV renames

This commit is contained in:
Zac Surplice
2013-10-07 10:56:47 +11:00
parent 340d2d2437
commit d3f7e67647
68 changed files with 301 additions and 347 deletions

View File

@@ -47,7 +47,7 @@ if (_spawnRoll <= _spawnChance) then {
_crash setPos _adjustedPos;
// I don't think this is needed (you can't get "in" a crash), but it was in the original DayZ Crash logic
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_crash];
PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_crash];
_crash setVariable ["ObjectID","1",true];
@@ -62,9 +62,9 @@ if (_spawnRoll <= _spawnChance) then {
};
if (_spawnFire) then {
//["dayzFire",[_crash,2,time,false,_fadeFire]] call broadcastRpcCallAll;
dayzFire = [_crash,2,time,false,_fadeFire];
publicVariable "dayzFire";
//["PVDZE_obj_Fire",[_crash,2,time,false,_fadeFire]] call broadcastRpcCallAll;
PVDZE_obj_Fire = [_crash,2,time,false,_fadeFire];
publicVariable "PVDZE_obj_Fire";
_crash setvariable ["fadeFire",_fadeFire,true];
};