mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-16 05:39:58 +03:00
player_build.sqf Enhancements and PV renames
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@@ -8,10 +8,10 @@ diag_log ("HIVE: Player Death list Request by ClientID: "+ str(_clientID));
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diag_log(PlayerDeaths);
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#endif
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dayzPlayerDeathsResult = PlayerDeaths;
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PVDZE_plr_DeathBResult = PlayerDeaths;
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if(!isNull _character) then {
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_clientID publicVariableClient "dayzPlayerDeathsResult";
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_clientID publicVariableClient "PVDZE_plr_DeathBResult";
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};
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PlayerDeaths
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@@ -250,5 +250,5 @@ _playerObj setVariable ["lastTime",time];
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diag_log ("LOGIN PUBLISHING: " + str(_playerObj) + " Type: " + (typeOf _playerObj));
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dayzLogin = null;
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dayzLogin2 = null;
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PVDZE_plr_Login = null;
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PVDZE_plr_Login2 = null;
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@@ -26,6 +26,6 @@ _object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}];
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// Test disabling simulation server side on buildables only.
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_object enableSimulation false;
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dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
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PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object];
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//diag_log ("PUBLISH: Created " + (_class) + " with ID " + _uid);
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@@ -56,7 +56,7 @@ _key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, _da
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diag_log ("HIVE: WRITE: "+ str(_key));
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_key call server_hiveWrite;
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dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
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PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object];
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// Switched to spawn so we can wait a bit for the ID
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[_object,_uid,_fuel,_damage,_array,_characterID,_class] spawn {
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@@ -115,8 +115,8 @@ dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
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_object call fnc_veh_ResetEH;
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// testing - should make sure everyone has eventhandlers for vehicles was unused...
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dayzVehicleInit = _object;
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publicVariable "dayzVehicleInit";
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PVDZE_veh_Init = _object;
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publicVariable "PVDZE_veh_Init";
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diag_log ("PUBLISH: Created " + (_class) + " with ID " + str(_uid));
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};
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@@ -95,13 +95,13 @@ _key call server_hiveWrite;
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deleteVehicle _object_para;
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};
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dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
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PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object];
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_object call fnc_veh_ResetEH;
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// for non JIP users this should make sure everyone has eventhandlers for vehicles.
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dayzVehicleInit = _object;
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publicVariable "dayzVehicleInit";
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PVDZE_veh_Init = _object;
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publicVariable "PVDZE_veh_Init";
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diag_log ("PUBLISH: Created " + (_class) + " with ID " + str(_uid));
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};
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@@ -75,7 +75,7 @@ while {true} do {
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_crash setPos _adjustedPos;
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// I don't think this is needed (you can't get "in" a crash), but it was in the original DayZ Crash logic
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dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_crash];
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PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_crash];
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_crash setVariable ["ObjectID","1",true];
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@@ -90,9 +90,9 @@ while {true} do {
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};
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if (_spawnFire) then {
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//["dayzFire",[_crash,2,time,false,_fadeFire]] call broadcastRpcCallAll;
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dayzFire = [_crash,2,time,false,_fadeFire];
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publicVariable "dayzFire";
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//["PVDZE_obj_Fire",[_crash,2,time,false,_fadeFire]] call broadcastRpcCallAll;
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PVDZE_obj_Fire = [_crash,2,time,false,_fadeFire];
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publicVariable "PVDZE_obj_Fire";
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_crash setvariable ["fadeFire",_fadeFire,true];
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};
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@@ -45,6 +45,6 @@ _object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}];
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// Test disabling simulation server side on buildables only.
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_object enableSimulation false;
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dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
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PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object];
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//diag_log ("PUBLISH: Created " + (_class) + " with ID " + _uid);
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@@ -39,7 +39,7 @@ if(isNil "_retrader") then {
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};
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// diag_log(_retrader);
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dayzTraderMenuResult = _retrader;
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PVDZE_plr_TradeMenuResult = _retrader;
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if(!isNull _character) then {
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_clientID publicVariableClient "dayzTraderMenuResult";
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_clientID publicVariableClient "PVDZE_plr_TradeMenuResult";
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};
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