mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-15 20:52:56 +03:00
player_build.sqf Enhancements and PV renames
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@@ -337,11 +337,11 @@ class FSM
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" _currentState = [_currentWpn,_currentAnim,_temp];" \n
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" " \n
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" dayz_Magazines = _magazineArray;" \n
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" dayzPlayerSave = [player,dayz_Magazines,false,true];" \n
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" publicVariableServer ""dayzPlayerSave"";" \n
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" PVDZE_plr_Save = [player,dayz_Magazines,false,true];" \n
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" publicVariableServer ""PVDZE_plr_Save"";" \n
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" " \n
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" if (isServer) then {" \n
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" dayzPlayerSave call server_playerSync;" \n
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" PVDZE_plr_Save call server_playerSync;" \n
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" };" \n
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" " \n
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" dayz_lastSave = diag_tickTime;" \n
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@@ -481,11 +481,11 @@ class FSM
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"" \n
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"_msg = [];" \n
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"" \n
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"dayzLogin = [_playerUID,player];" \n
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"publicVariableServer ""dayzLogin"";" \n
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"PVDZE_plr_Login = [_playerUID,player];" \n
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"publicVariableServer ""PVDZE_plr_Login"";" \n
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"" \n
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"if (isServer) then {" \n
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" dayzLogin call server_playerLogin;" \n
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" PVDZE_plr_Login call server_playerLogin;" \n
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"};" \n
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"" \n
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"dayzPlayerLogin = [];" \n
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@@ -729,10 +729,10 @@ class FSM
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"};" \n
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"" \n
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"dayzPlayerLogin2 = [];" \n
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"//[""dayzLogin2"",[_charID,player,_playerUID]] call callRpcProcedure;" \n
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"//[""PVDZE_plr_Login2"",[_charID,player,_playerUID]] call callRpcProcedure;" \n
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"" \n
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"dayzLogin2 = [_charID,player,_playerUID];" \n
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"publicVariableServer ""dayzLogin2"";" \n
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"PVDZE_plr_Login2 = [_charID,player,_playerUID];" \n
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"publicVariableServer ""PVDZE_plr_Login2"";" \n
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"" \n
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"dayz_loadScreenMsg = ""Requesting Character data from server"";" \n
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"progressLoadingScreen 0.9;" \n
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@@ -1156,8 +1156,8 @@ class FSM
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name = "Initialize";
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init = /*%FSM<STATEINIT""">*/"#define ods(arg1) ""armaperflib"" callextension arg1" \n
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"" \n
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"if (!isNil ""dayzSetDate"") then {" \n
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" setDate dayzSetDate;" \n
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"if (!isNil ""PVDZE_plr_SetDate"") then {" \n
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" setDate PVDZE_plr_SetDate;" \n
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"};" \n
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"" \n
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"if (!isNil ""dayzInfectedCamps"") then {" \n
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@@ -1165,7 +1165,7 @@ class FSM
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" dayzInfectedCamps spawn infectedcamps;" \n
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"};" \n
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"" \n
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"diag_log (""Local Time: "" +str(dayzSetDate));" \n
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"diag_log (""Local Time: "" +str(PVDZE_plr_SetDate));" \n
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"" \n
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"//Medical" \n
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"dayz_medicalH = [] execVM ""\z\addons\dayz_code\medical\init_medical.sqf""; //Medical Monitor Script (client only)" \n
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@@ -1272,7 +1272,7 @@ class FSM
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priority = 0.000000;
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to="ERROR__No_Date_or";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!isNil ""dayzSetDate"""/*%FSM</CONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!isNil ""PVDZE_plr_SetDate"""/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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@@ -1296,10 +1296,10 @@ class FSM
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init = /*%FSM<STATEINIT""">*/"dayzGearSave = true;" \n
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"dayz_myPosition = getPosATL player;" \n
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"" \n
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"//[""dayzLoginRecord"",[_playerUID,_charID,0]] call callRpcProcedure;" \n
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"//[""PVDZE_plr_LoginRecord"",[_playerUID,_charID,0]] call callRpcProcedure;" \n
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"" \n
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"dayzLoginRecord = [_playerUID,_charID,0];" \n
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"publicVariableServer ""dayzLoginRecord"";" \n
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"PVDZE_plr_LoginRecord = [_playerUID,_charID,0];" \n
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"publicVariableServer ""PVDZE_plr_LoginRecord"";" \n
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"" \n
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"endLoadingScreen;" \n
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""/*%FSM</STATEINIT""">*/;
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@@ -217,9 +217,9 @@ while {true} do {
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if ((time - dayz_damageCounter) > 180) then {
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if (!r_player_unconscious) then {
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dayz_canDisconnect = true;
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//["dayzDiscoRem",getPlayerUID player] call callRpcProcedure;
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dayzDiscoRem = getPlayerUID player;
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publicVariableServer "dayzDiscoRem";
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//["PVDZE_plr_DiscRem",getPlayerUID player] call callRpcProcedure;
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PVDZE_plr_DiscRem = getPlayerUID player;
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publicVariableServer "PVDZE_plr_DiscRem";
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//Ensure Control is hidden
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_display = uiNamespace getVariable 'DAYZ_GUI_display';
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@@ -236,15 +236,15 @@ while {true} do {
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//Save Checker
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if (dayz_unsaved) then {
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if ((time - dayz_lastSave) > _saveTime) then {
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dayzPlayerSave = [player,dayz_Magazines,false,false];
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publicVariableServer "dayzPlayerSave";
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PVDZE_plr_Save = [player,dayz_Magazines,false,false];
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publicVariableServer "PVDZE_plr_Save";
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dayz_unsaved = false;
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//diag_log format["Save Checker: %1", dayzPlayerSave];
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//diag_log format["Save Checker: %1", PVDZE_plr_Save];
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if (isServer) then {
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dayzPlayerSave call server_playerSync;
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PVDZE_plr_Save call server_playerSync;
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};
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dayz_lastSave = time;
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