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player_build.sqf Enhancements and PV renames
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@@ -47,7 +47,7 @@ if (_finished) then {
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usecTransfuse = [_unit,player];
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publicVariable "usecTransfuse";
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//dayzHumanity = [player,100];
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//PVDZE_plr_HumanityChange = [player,100];
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[player,100] call player_humanityChange;
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};
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} else {
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