player_build.sqf Enhancements and PV renames

This commit is contained in:
Zac Surplice
2013-10-07 10:56:47 +11:00
parent 340d2d2437
commit d3f7e67647
68 changed files with 301 additions and 347 deletions

View File

@@ -177,7 +177,7 @@ SleepTemperatur = 90 / 100; //Firs Value = Minutes untill Player reaches the c
//Server Variables
allowConnection = false;
isSinglePlayer = false;
dayz_serverObjectMonitor = [];
PVDZE_serverObjectMonitor = [];
PlayerDeaths = [];
//Streaming Variables (player only)
@@ -375,16 +375,16 @@ dayz_zombieTargetList = [
["Air",500],
["LandVehicle",200]
];
dayzHit = [];
dayzPublishObj = []; //used for eventhandler to spawn a mirror of players tent
dayzHideBody = objNull;
PVDZE_plr_Hit = [];
PVDZE_obj_Publish = []; //used for eventhandler to spawn a mirror of players tent
PVDZE_plr_HideBody = objNull;
dayz_selectedVault = objNull;
dayz_selectedDoor = objNull;
dayzPublishVeh = []; // for vehicle traders
dayzTradeObject = []; // For all traders increment qty
dayzTraderMenu = []; // For all traders
dayzPlayerDeaths = [];
PVDZE_veh_Publish = []; // for vehicle traders
PVDZE_obj_Trade = []; // For all traders increment qty
PVDZE_plr_TradeMenu = []; // For all traders
PVDZE_plr_DeathB = [];
//DayZ settings
dayz_dawn = 6;