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player_build.sqf Enhancements and PV renames
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@@ -177,7 +177,7 @@ SleepTemperatur = 90 / 100; //Firs Value = Minutes untill Player reaches the c
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//Server Variables
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allowConnection = false;
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isSinglePlayer = false;
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dayz_serverObjectMonitor = [];
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PVDZE_serverObjectMonitor = [];
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PlayerDeaths = [];
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//Streaming Variables (player only)
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@@ -375,16 +375,16 @@ dayz_zombieTargetList = [
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["Air",500],
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["LandVehicle",200]
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];
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dayzHit = [];
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dayzPublishObj = []; //used for eventhandler to spawn a mirror of players tent
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dayzHideBody = objNull;
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PVDZE_plr_Hit = [];
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PVDZE_obj_Publish = []; //used for eventhandler to spawn a mirror of players tent
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PVDZE_plr_HideBody = objNull;
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dayz_selectedVault = objNull;
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dayz_selectedDoor = objNull;
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dayzPublishVeh = []; // for vehicle traders
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dayzTradeObject = []; // For all traders increment qty
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dayzTraderMenu = []; // For all traders
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dayzPlayerDeaths = [];
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PVDZE_veh_Publish = []; // for vehicle traders
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PVDZE_obj_Trade = []; // For all traders increment qty
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PVDZE_plr_TradeMenu = []; // For all traders
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PVDZE_plr_DeathB = [];
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//DayZ settings
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dayz_dawn = 6;
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