player_build.sqf Enhancements and PV renames

This commit is contained in:
Zac Surplice
2013-10-07 10:56:47 +11:00
parent 340d2d2437
commit d3f7e67647
68 changed files with 301 additions and 347 deletions

View File

@@ -498,12 +498,12 @@ if (!isDedicated) then {
lbAdd [TraderDialogItemList, "Loading items..."];
dayzTraderMenuResult = call compile format["tcacheBuy_%1;",_trader_id];
PVDZE_plr_TradeMenuResult = call compile format["tcacheBuy_%1;",_trader_id];
if(isNil "dayzTraderMenuResult") then {
dayzTraderMenu = [_activatingPlayer,_trader_id];
publicVariableServer "dayzTraderMenu";
waitUntil {!isNil "dayzTraderMenuResult"};
if(isNil "PVDZE_plr_TradeMenuResult") then {
PVDZE_plr_TradeMenu = [_activatingPlayer,_trader_id];
publicVariableServer "PVDZE_plr_TradeMenu";
waitUntil {!isNil "PVDZE_plr_TradeMenuResult"};
};
lbClear TraderDialogItemList;
@@ -618,7 +618,7 @@ if (!isDedicated) then {
_header,
_File
]];
} forEach dayzTraderMenuResult;
} forEach PVDZE_plr_TradeMenuResult;
TraderItemList = _item_list;
};
@@ -673,7 +673,7 @@ if (!isDedicated) then {
EpochDeathBoardLoad = {
createdialog "EpochDeathBoardDialog";
/*dayzPlayerDeathsResult = [
/*PVDZE_plr_DeathBResult = [
["maca134","Bob","AK_107_Kobra",100,[8,30]],
["Fred","Jonny","FN_FAL",42,[8,32]],
["maca134","Bob","M9SD",100,[5,30]],
@@ -681,7 +681,7 @@ if (!isDedicated) then {
];*/
{
lbAdd [EpochDeathBoardDialogList, (_x select 0)];
} forEach dayzPlayerDeathsResult;
} forEach PVDZE_plr_DeathBResult;
};
@@ -701,7 +701,7 @@ if (!isDedicated) then {
_i = _this select 0;
if (_i < 0) exitWith {};
_output = _this select 1;
_record = dayzPlayerDeathsResult select _i;
_record = PVDZE_plr_DeathBResult select _i;
_record_stxt = call compile format["epoch_death_board_record_%1;",_i];
if(isNil "_record_stxt") then {
_record_stxt = format["<t size='1.6' align='left'>%1</t><br /><br />", (_record select 0)];

View File

@@ -9,65 +9,61 @@
"usecTransfuse" addPublicVariableEventHandler {(_this select 1) call player_medTransfuse};
"usecMorphine" addPublicVariableEventHandler {(_this select 1) call player_medMorphine};
"usecPainK" addPublicVariableEventHandler {(_this select 1) call player_medPainkiller};
"dayzHit" addPublicVariableEventHandler {(_this select 1) call fnc_usec_damageHandler};
"dayzHitV" addPublicVariableEventHandler {(_this select 1) call fnc_usec_damageVehicle};
"dayzHideBody" addPublicVariableEventHandler {hideBody (_this select 1)};
"dayzHideObject" addPublicVariableEventHandler {hideObject (_this select 1)};
"dayzLockVehicle" addPublicVariableEventHandler {(_this select 1) spawn local_lockUnlock};
"dayzGutBody" addPublicVariableEventHandler {(_this select 1) spawn local_gutObject};
"dayzGutBodyZ" addPublicVariableEventHandler {(_this select 1) spawn local_gutObjectZ};
"dayzDelLocal" addPublicVariableEventHandler {(_this select 1) call object_delLocal};
"dayzVehicleInit" addPublicVariableEventHandler {(_this select 1) call fnc_veh_ResetEH};
"dayzHumanity" addPublicVariableEventHandler {(_this select 1) spawn player_humanityChange};
"dayz_serverObjectMonitor" addPublicVariableEventHandler {dayz_serverObjectMonitor = dayz_safety};
"PVDZE_plr_Hit" addPublicVariableEventHandler {(_this select 1) call fnc_usec_damageHandler};
"PVDZE_plr_HitV" addPublicVariableEventHandler {(_this select 1) call fnc_usec_damageVehicle};
"usecBreakLegs" addPublicVariableEventHandler {(_this select 1) call player_breaklegs};
"dayzSetFuel" addPublicVariableEventHandler {(_this select 1) spawn local_setFuel};
"dayzSetFix" addPublicVariableEventHandler {(_this select 1) call object_setFixServer};
//Both
"PVDZE_veh_SFuel" addPublicVariableEventHandler {(_this select 1) spawn local_setFuel};
"PVDZE_veh_SFix" addPublicVariableEventHandler {(_this select 1) call object_setFixServer};
"PVDZE_plr_HideBody" addPublicVariableEventHandler {hideBody (_this select 1)};
"PVDZE_obj_Hide" addPublicVariableEventHandler {hideObject (_this select 1)};
"PVDZE_veh_Lock" addPublicVariableEventHandler {(_this select 1) spawn local_lockUnlock};
"PVDZE_plr_GutBody" addPublicVariableEventHandler {(_this select 1) spawn local_gutObject};
"PVDZE_plr_GutBodyZ" addPublicVariableEventHandler {(_this select 1) spawn local_gutObjectZ};
"PVDZE_plr_DelLocal" addPublicVariableEventHandler {(_this select 1) call object_delLocal};
"PVDZE_veh_Init" addPublicVariableEventHandler {(_this select 1) call fnc_veh_ResetEH};
"PVDZE_plr_HumanityChange" addPublicVariableEventHandler {(_this select 1) spawn player_humanityChange};
"PVDZE_serverObjectMonitor" addPublicVariableEventHandler {PVDZE_serverObjectMonitor = dayz_safety};
//Server only
if (isServer) then {
"dayzDeath" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerDied};
"dayzDiscoAdd" addPublicVariableEventHandler {dayz_disco set [count dayz_disco,(_this select 1)];};
"dayzDiscoRem" addPublicVariableEventHandler {dayz_disco = dayz_disco - [(_this select 1)];};
"dayzPlayerSave" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerSync;};
"dayzPublishObj" addPublicVariableEventHandler {(_this select 1) call server_publishObj};
"dayzUpdateVehicle" addPublicVariableEventHandler {_id = (_this select 1) spawn server_updateObject};
"dayzLogin" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerLogin};
"dayzLogin2" addPublicVariableEventHandler {(_this select 1) call server_playerSetup};
"dayzPlayerMorph" addPublicVariableEventHandler {(_this select 1) call server_playerMorph};
"dayzUpdate" addPublicVariableEventHandler {_id = (_this select 1) spawn dayz_processUpdate};
"dayzLoginRecord" addPublicVariableEventHandler {_id = (_this select 1) spawn dayz_recordLogin};
"dayzCharSave" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerSync};
"PVDZE_plr_Died" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerDied};
"PVDZE_plr_DiscAdd" addPublicVariableEventHandler {dayz_disco set [count dayz_disco,(_this select 1)];};
"PVDZE_plr_DiscRem" addPublicVariableEventHandler {dayz_disco = dayz_disco - [(_this select 1)];};
"PVDZE_plr_Save" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerSync;};
"PVDZE_obj_Publish" addPublicVariableEventHandler {(_this select 1) call server_publishObj};
"PVDZE_veh_Update" addPublicVariableEventHandler {_id = (_this select 1) spawn server_updateObject};
"PVDZE_plr_Login" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerLogin};
"PVDZE_plr_Login2" addPublicVariableEventHandler {(_this select 1) call server_playerSetup};
"PVDZE_plr_Morph" addPublicVariableEventHandler {(_this select 1) call server_playerMorph};
"PVDZE_plr_LoginRecord" addPublicVariableEventHandler {_id = (_this select 1) spawn dayz_recordLogin};
//Checking
"dayzDeleteObj" addPublicVariableEventHandler {(_this select 1) spawn server_deleteObj};
"PVDZE_obj_Delete" addPublicVariableEventHandler {(_this select 1) spawn server_deleteObj};
// upgrade and maintain
"dayzSwapObj" addPublicVariableEventHandler {(_this select 1) spawn server_swapObject};
// "atp" addPublicVariableEventHandler { _array = _this select 1; diag_log format["TELEPORT REVERT: %1 (%2) from %3 to %4 now at %5", _array select 0, _array select 1, _array select 2, _array select 3, _array select 4];};
"PVDZE_obj_Swap" addPublicVariableEventHandler {(_this select 1) spawn server_swapObject};
// disable zombies server side
"dayzSpawnZed" addPublicVariableEventHandler {(_this select 1) spawn server_handleZedSpawn};
"PVDZE_zed_Spawn" addPublicVariableEventHandler {(_this select 1) spawn server_handleZedSpawn};
// Dayz epoch custom
"dayzPublishVeh" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh};
"dayzPublishVeh2" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh2};
"dayzTradeObject" addPublicVariableEventHandler {(_this select 1) spawn server_tradeObj};
"dayzTraderMenu" addPublicVariableEventHandler {(_this select 1) spawn server_traders};
"dayzPlayerDeaths" addPublicVariableEventHandler {(_this select 1) spawn server_deaths};
"PVDZE_veh_Publish" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh};
"PVDZE_veh_Publish2" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh2};
"PVDZE_obj_Trade" addPublicVariableEventHandler {(_this select 1) spawn server_tradeObj};
"PVDZE_plr_TradeMenu" addPublicVariableEventHandler {(_this select 1) spawn server_traders};
"PVDZE_plr_DeathB" addPublicVariableEventHandler {(_this select 1) spawn server_deaths};
};
//Client only
if (!isDedicated) then {
"dayzSetDate" addPublicVariableEventHandler {setDate (_this select 1)};
//"dayzFlies" addPublicVariableEventHandler {(_this select 1) call spawn_flies};
"dayzRoadFlare" addPublicVariableEventHandler {(_this select 1) spawn object_roadFlare};
"PVDZE_plr_SetDate" addPublicVariableEventHandler {setDate (_this select 1)};
"PVDZE_obj_RoadFlare" addPublicVariableEventHandler {(_this select 1) spawn object_roadFlare};
"PVDZE_plr_Morph2" addPublicVariableEventHandler {(_this select 1) call player_serverModelChange};
"PVDZE_plr_Morph" addPublicVariableEventHandler {(_this select 1) call server_switchPlayer};
"PVDZE_obj_Fire" addPublicVariableEventHandler {nul=(_this select 1) spawn BIS_Effects_Burn};
"norrnRaDrag" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\medical\publicEH\animDrag.sqf"};
"norrnRnoAnim" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\medical\publicEH\noAnim.sqf"};
"changeCharacter" addPublicVariableEventHandler {(_this select 1) call player_serverModelChange};
"dayzSwitch" addPublicVariableEventHandler {(_this select 1) call server_switchPlayer};
"dayzFire" addPublicVariableEventHandler {nul=(_this select 1) spawn BIS_Effects_Burn};
};

View File

@@ -177,7 +177,7 @@ SleepTemperatur = 90 / 100; //Firs Value = Minutes untill Player reaches the c
//Server Variables
allowConnection = false;
isSinglePlayer = false;
dayz_serverObjectMonitor = [];
PVDZE_serverObjectMonitor = [];
PlayerDeaths = [];
//Streaming Variables (player only)
@@ -375,16 +375,16 @@ dayz_zombieTargetList = [
["Air",500],
["LandVehicle",200]
];
dayzHit = [];
dayzPublishObj = []; //used for eventhandler to spawn a mirror of players tent
dayzHideBody = objNull;
PVDZE_plr_Hit = [];
PVDZE_obj_Publish = []; //used for eventhandler to spawn a mirror of players tent
PVDZE_plr_HideBody = objNull;
dayz_selectedVault = objNull;
dayz_selectedDoor = objNull;
dayzPublishVeh = []; // for vehicle traders
dayzTradeObject = []; // For all traders increment qty
dayzTraderMenu = []; // For all traders
dayzPlayerDeaths = [];
PVDZE_veh_Publish = []; // for vehicle traders
PVDZE_obj_Trade = []; // For all traders increment qty
PVDZE_plr_TradeMenu = []; // For all traders
PVDZE_plr_DeathB = [];
//DayZ settings
dayz_dawn = 6;