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player_build.sqf Enhancements and PV renames
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@@ -60,8 +60,8 @@ if(!isNull _obj and alive _obj) then {
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_backpacks = getBackpackCargo _obj;
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// Remove from database
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dayzDeleteObj = [_objectID,_objectUID];
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publicVariableServer "dayzDeleteObj";
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PVDZE_obj_Delete = [_objectID,_objectUID];
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publicVariableServer "PVDZE_obj_Delete";
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// Set down vault "take" item
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_bag = createVehicle [_packedClass,_pos,[], 0, "CAN_COLLIDE"];
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