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player_build.sqf Enhancements and PV renames
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@@ -69,9 +69,9 @@ if ((_hasKnife or _hasKnifeBlunt) and !_hasHarvested) then {
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_qty = 1;
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dayzGutBody = [_item,_qty];
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dayzGutBody spawn local_gutObjectZ;
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publicVariable "dayzGutBodyZ";
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PVDZE_plr_GutBody = [_item,_qty];
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PVDZE_plr_GutBody spawn local_gutObjectZ;
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publicVariable "PVDZE_plr_GutBodyZ";
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// Reduce humanity for gutting zeds
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_humanity = player getVariable["humanity",0];
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