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player_build.sqf Enhancements and PV renames
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@@ -73,9 +73,9 @@ if ((_hasKnife or _hasKnifeBlunt) and !_hasHarvested) then {
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if (_hasKnifeBlunt) then { _qty = round(_qty / 2); };
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dayzGutBody = [_item,_qty];
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dayzGutBody spawn local_gutObject;
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publicVariable "dayzGutBody";
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PVDZE_plr_GutBody = [_item,_qty];
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PVDZE_plr_GutBody spawn local_gutObject;
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publicVariable "PVDZE_plr_GutBody";
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_string = format[localize "str_success_gutted_animal",_text,_qty];
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cutText [_string, "PLAIN DOWN"];
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