Prevent queuing multiple vehicle upgrades

This commit is contained in:
ebaydayz
2017-01-27 20:23:36 -05:00
parent 028924770f
commit d30b7b5ffc
2 changed files with 19 additions and 4 deletions

View File

@@ -11,7 +11,11 @@ _activatingPlayer = _this select 5;
_characterID = _keySelected;
_isOK = isClass(configFile >> "CfgVehicles" >> _class);
if(!_isOK || isNull _object) exitWith { diag_log ("HIVE-pv3: Vehicle does not exist: "+ str(_class)); };
if (!_isOK || isNull _object) exitWith {
diag_log ("HIVE-pv3: Vehicle does not exist: "+ str(_class));
dze_waiting = "fail";
(owner _activatingPlayer) publicVariableClient "dze_waiting";
};
#ifdef OBJECT_DEBUG
diag_log ("PUBLISH: Attempt " + str(_object));
@@ -75,7 +79,11 @@ _key call server_hiveWrite;
};
};
if(!_done) exitWith { diag_log("CUSTOM: failed to get id for : " + str(_uid)); };
if (!_done) exitWith {
diag_log("CUSTOM: failed to get id for : " + str(_uid));
dze_waiting = "fail";
(owner _activatingPlayer) publicVariableClient "dze_waiting";
};
// add items from previous vehicle here
_weapons = getWeaponCargo _object;
@@ -142,5 +150,8 @@ _key call server_hiveWrite;
PVDZE_veh_Init = _object;
publicVariable "PVDZE_veh_Init";
dze_waiting = "success";
(owner _activatingPlayer) publicVariableClient "dze_waiting";
diag_log ("PUBLISH: " + str(_activatingPlayer) + " Upgraded " + (_class) + " with ID " + str(_uid));
};