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Add RSASS, MSR, XM2010
- Add RSASS, MSR, XM2010 normal, SD, NV and TWS versions - SD versions have a slightly slower bullet speed as the non sd versions. Server Admins have to be careful with adding the SD versions to not hurt the server balance. - Remove old AS50 ammo config, it is not needed any longer, also switch to the correct AS50 magazine classname. Thx @AlwarrenSidh for the weapons.
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@@ -438,6 +438,80 @@ class CfgAmmo
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typicalSpeed = 420;
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};
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//RSASS
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class Rem_762x51_Ball: BulletBase
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{
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hit = 12;
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typicalSpeed = 900;
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indirectHit = 0;
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indirectHitRange = 0;
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cartridge = "FxCartridge_762";
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visibleFire = 22;
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audibleFire = 18;
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visibleFireTime = 3;
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cost = 1.2;
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airLock = 1;
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model = "\ca\Weapons\Data\bullettracer\tracer_red";
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tracerStartTime = -1;
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tracerEndTime = 1;
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airFriction = -0.0009324;
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};
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class Rem_762x51_SD: BulletBase
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{
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hit = 11;
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typicalSpeed = 850;
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indirectHit = 0;
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indirectHitRange = 0;
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cartridge = "FxCartridge_762";
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audibleFire = 0.1;
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visibleFireTime = 2;
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cost = 1.2;
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airLock = 1;
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model = "\ca\Weapons\Data\bullettracer\tracer_red";
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tracerStartTime = -1;
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tracerEndTime = 1.4;
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visibleFire = 0.1;
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airFriction = -0.00098;
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};
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//XM2010
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class Rem_300Win_Ball: BulletBase
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{
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hit = 14;
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typicalSpeed = 850;
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indirectHit = 0;
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indirectHitRange = 0;
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cartridge = "FxCartridge_762";
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visibleFire = 18;
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audibleFire = 18;
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visibleFireTime = 3;
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cost = 1.2;
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airLock = 1;
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model = "\ca\Weapons\Data\bullettracer\tracer_red";
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tracerScale = 1.2;
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tracerStartTime = -1;
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tracerEndTime = 1;
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airFriction = -0.0009324;
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};
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class Rem_300Win_SD: BulletBase
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{
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hit = 12;
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typicalSpeed = 750;
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indirectHit = 0;
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indirectHitRange = 0;
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cartridge = "FxCartridge_762";
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visibleFire = 0.1;
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audibleFire = 0.1;
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visibleFireTime = 3;
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cost = 1.2;
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airLock = 1;
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model = "\ca\Weapons\Data\bullettracer\tracer_red";
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tracerScale = 1.2;
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tracerStartTime = -1;
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tracerEndTime = 1;
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airFriction = -0.0009324;
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};
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//mosin nagant
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/*class Mosin_762 : BulletBase
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{
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