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https://github.com/EpochModTeam/DayZ-Epoch.git
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Cleanup config variables
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@@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login
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dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
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dayz_POIs = true;
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dayz_infectiousWaterholes = true;
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dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
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//DayZMod presets
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dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
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@@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
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//Only need to edit if you are running a custom server.
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if (dayz_presets == "Custom") then {
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dayz_enableGhosting = false; //Enable disable the ghosting system.
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dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
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dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
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dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
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dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_nutritionValuesSystem = false; //Enables nutrition system
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dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
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dayz_nutritionValuesSystem = true; //Enables nutrition system
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dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
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};
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//Temp settings
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@@ -46,8 +46,12 @@ enableSentences false;
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// See the above file for a full list including descriptions and default values
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dayz_MapArea = 14000; // Distance from center of map to out of bounds line
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dayz_paraSpawn = false; // Halo spawn
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DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_slowZombies = false; // Force zombies to always walk
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DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
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DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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