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0.922
+ Tag friendly should now work only players. + Tweaks to vault lock unlock code to attempt to prevent extra bugged menu option. + Kill messages should now work with global chat.
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@@ -27,10 +27,10 @@ if (_killerName == "nil" || _victimName == _killerName) then {
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diag_log _loc_message;
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//SHOW THE MESSAGE INGAME [GLOBAL CHAT]
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// [nil, nil, rspawn, [_victim, _message], { (_this select 0) globalChat (_this select 1) }] call RE;
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[nil, nil, rspawn, [_victim, _message], { (_this select 0) globalChat (_this select 1) }] call RE;
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//SHOW THE MESSAGE INGAME [TITLE TEXT]
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[nil,nil,rTITLETEXT,_message,"PLAIN DOWN"] call RE;
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//[nil,nil,rTITLETEXT,_message,"PLAIN DOWN"] call RE;
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_victim setVariable["AttackedBy", "nil", true];
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_victim setVariable["AttackedByName", "nil", true];
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