mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
@@ -592,7 +592,7 @@ class Lada2_DZE2: Lada2_DZE1 {
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};
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};
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class Upgrades {
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class Upgrades {
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ItemLRK[] = {"Lada1_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
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ItemLRK[] = {"Lada2_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
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};
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};
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};
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};
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class LadaLM_DZE2: LadaLM_DZE1 {
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class LadaLM_DZE2: LadaLM_DZE1 {
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@@ -639,7 +639,7 @@ class LadaLM_DZE2: LadaLM_DZE1 {
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};
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};
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class Upgrades {
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class Upgrades {
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ItemLRK[] = {"Lada1_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
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ItemLRK[] = {"LadaLM_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
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};
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};
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};
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};
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class Lada1_TK_CIV_EP1_DZE2: Lada1_TK_CIV_EP1_DZE1 {
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class Lada1_TK_CIV_EP1_DZE2: Lada1_TK_CIV_EP1_DZE1 {
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@@ -686,7 +686,7 @@ class Lada1_TK_CIV_EP1_DZE2: Lada1_TK_CIV_EP1_DZE1 {
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};
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};
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class Upgrades {
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class Upgrades {
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ItemLRK[] = {"Lada1_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
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ItemLRK[] = {"Lada1_TK_CIV_EP1_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
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};
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};
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};
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};
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class Lada2_TK_CIV_EP1_DZE2: Lada2_TK_CIV_EP1_DZE1 {
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class Lada2_TK_CIV_EP1_DZE2: Lada2_TK_CIV_EP1_DZE1 {
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@@ -733,7 +733,7 @@ class Lada2_TK_CIV_EP1_DZE2: Lada2_TK_CIV_EP1_DZE1 {
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};
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};
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class Upgrades {
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class Upgrades {
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ItemLRK[] = {"Lada1_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
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ItemLRK[] = {"Lada2_TK_CIV_EP1_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
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};
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};
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};
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};
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@@ -799,4 +799,4 @@ class Lada1_TK_CIV_EP1_DZE4: Lada1_TK_CIV_EP1_DZE3 {
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};
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};
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class Lada2_TK_CIV_EP1_DZE4: Lada2_TK_CIV_EP1_DZE3 {
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class Lada2_TK_CIV_EP1_DZE4: Lada2_TK_CIV_EP1_DZE3 {
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fuelCapacity = 210; // car 100
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fuelCapacity = 210; // car 100
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};
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};
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@@ -17,7 +17,7 @@ if(!(surfaceIsWater _position)) exitWith {DZE_ActionInProgress = false; cutText
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if((currentWeapon player) != "MeleeFishingPole") exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_67"), "PLAIN DOWN"]; };
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if((currentWeapon player) != "MeleeFishingPole") exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_67"), "PLAIN DOWN"]; };
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if(dayz_isSwimming) exitWith {DZE_ActionInProgress = false; cutText [localize "str_player_26", "PLAIN DOWN"]; };
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if(dayz_isSwimming) exitWith {DZE_ActionInProgress = false; cutText [localize "str_player_26", "PLAIN DOWN"]; };
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if(player getVariable["combattimeout", 0] >= time) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_68"), "PLAIN DOWN"];};
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if(player getVariable["combattimeout", 0] >= time) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_312"), "PLAIN DOWN"];};
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_isOk = true;
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_isOk = true;
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_counter = 0;
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_counter = 0;
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@@ -81,4 +81,4 @@ while {_isOk} do {
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};
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};
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};
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};
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};
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};
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DZE_ActionInProgress = false;
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DZE_ActionInProgress = false;
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@@ -6056,6 +6056,16 @@
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<!-- <Dutch></Dutch> -->
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<!-- <Dutch></Dutch> -->
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<!-- <German></German> -->
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<!-- <German></German> -->
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</Key>
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</Key>
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<Key ID="STR_EPOCH_PLAYER_312">
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<Original>\n\nCannot fish while in combat.</Original>
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<English>\n\nCannot fish while in combat.</English>
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<German>\n\nSie können nicht im Kampf zu fischen.</German>
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<Russian>\n\nВы не можете ловить рыбу в то время как в бою.</Russian>
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<!-- <Spanish></Spanish> -->
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<Dutch>\n\nVissen is niet mogelijk tijdens een conflictsituatie.</Dutch>
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<French>\n\nVous ne pouvez pas pêcher pendant les combats.</French>
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<Czech>Nemůžete ryby, když v boji.</Czech>
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</Key>
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<Key ID="STR_EPOCH_PLAYER_REPAIRV">
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<Key ID="STR_EPOCH_PLAYER_REPAIRV">
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<Original>Repair Vehicle</Original>
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<Original>Repair Vehicle</Original>
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<English>Repair Vehicle</English>
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<English>Repair Vehicle</English>
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