mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
Add wooden handrail
Also replace open door with open gate for all gates.
This commit is contained in:
@@ -441,6 +441,28 @@ class ItemWoodLadder: CA_Magazine
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};
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};
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class ItemWoodHandRail: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = $STR_EPOCH_WOODRAIL;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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descriptionShort = $STR_EPOCH_WOODRAIL_DESC;
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class ItemActions
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "WoodHandrail_DZ";
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};
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};
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};
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class ItemWoodWall: CA_Magazine
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{
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scope = 2;
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@@ -44,6 +44,15 @@ class ItemLog : CA_Magazine
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output[] = {{"PartWoodPile",4}};
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input[] = {{"ItemLog",1}};
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};
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class Crafting3
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{
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text = $STR_EPOCH_PLAYER_256;
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script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemHatchet","ItemCrowbar"};
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output[] = {{"deer_stand_kit",1}};
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input[] = {{"ItemLog",8},{"ItemPlank",2},{"equip_nails",2}};
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};
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};
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};
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@@ -77,6 +86,15 @@ class ItemPlank : CA_Magazine
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output[] = {{"equip_woodensplint",1}};
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input[] = {{"ItemPlank",1},{"equip_duct_tape",1},{"equip_string",1}};
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};
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class Crafting2
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{
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text = $STR_EPOCH_PLAYER_255;
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script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"bulk_empty",1}};
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input[] = {{"ItemPlank",2},{"PartGeneric",1}};
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};
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};
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};
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@@ -85,11 +103,11 @@ class PartWoodPile : CA_Magazine
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scope = 2;
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count = 1;
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type = 256;
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model = "\dayz_equip\models\woodPile.p3d";
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picture = "\dayz_equip\textures\equip_woodPile_ca.paa";
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displayName = $STR_EQUIP_NAME_40;
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descriptionShort = $STR_EQUIP_DESC_40;
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class ItemActions
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{
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class Build
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@@ -195,7 +213,7 @@ class PartWoodLumber: CA_Magazine
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type = 256;
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displayName = $STR_EPOCH_LUMBER;
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model = "\z\addons\dayz_epoch\models\planks.p3d";
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picture= "\z\addons\dayz_epoch\pictures\equip_wood_planks_CA.paa";
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picture = "\z\addons\dayz_epoch\pictures\equip_wood_planks_CA.paa";
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descriptionShort = $STR_EPOCH_LUMBER_DESC;
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class ItemActions
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@@ -208,27 +226,15 @@ class PartWoodLumber: CA_Magazine
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requiretools[] = {"ItemToolbox"};
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output[] = {{"PartWoodPlywood",1}};
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input[] = {{"PartWoodLumber",2}};
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};
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class Crafting1
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{
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text = $STR_EPOCH_PLAYER_255;
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text = $STR_EPOCH_ACTION_WOODHANDRAIL;
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script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"bulk_empty",1}};
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input[] = {{"PartWoodLumber",2},{"PartGeneric",1}};
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};
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class Crafting2
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{
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text = $STR_EPOCH_PLAYER_256;
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script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemCrowbar"};
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output[] = {{"deer_stand_kit",1}};
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input[] = {{"PartWoodLumber",8},{"PartWoodPile",2},{"equip_nails",2}};
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output[] = {{"ItemWoodHandRail",2}};
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input[] = {{"PartWoodLumber",6},{"equip_nails",1}};
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};
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class Crafting3
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{
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@@ -287,7 +293,7 @@ class PartWoodPlywood: CA_Magazine
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type = 256;
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displayName = $STR_EPOCH_PLYWOOD;
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model = "\z\addons\dayz_epoch\models\plywood.p3d";
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picture= "\z\addons\dayz_epoch\pictures\equip_plywood_CA.paa";
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picture = "\z\addons\dayz_epoch\pictures\equip_plywood_CA.paa";
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descriptionShort = $STR_EPOCH_PLYWOOD_DESC;
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class ItemActions
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@@ -491,7 +491,7 @@ class Land_DZE_WoodGate: Land_DZE_WoodDoor_Base {
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{
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class Open_Door
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{
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displayName = $STR_DN_OUT_O_DOOR;
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displayName = $STR_BLD_ACTIONS_OPEN_GATE;
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onlyforplayer = true;
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position = "Door_knopf";
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radius = 3;
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@@ -500,7 +500,7 @@ class Land_DZE_WoodGate: Land_DZE_WoodDoor_Base {
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};
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class Close_Door : Open_Door
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{
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displayName = $STR_DN_OUT_C_DOOR;
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displayName = $STR_BLD_ACTIONS_CLOSE_GATE;
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condition = "this animationPhase ""Open_door"" >= 0.5";
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statement = "this animate [""Open_door"", 0];this animate [""Open_doorR"", 0];";
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};
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@@ -538,7 +538,7 @@ class Land_DZE_WoodGateLocked: Land_DZE_WoodDoorLocked_Base {
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{
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class Open_Door
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{
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displayName = $STR_DN_OUT_O_DOOR;
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displayName = $STR_BLD_ACTIONS_OPEN_GATE;
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onlyforplayer = true;
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position = "Door_knopf";
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radius = 3;
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@@ -547,25 +547,25 @@ class Land_DZE_WoodGateLocked: Land_DZE_WoodDoorLocked_Base {
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};
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class Close_Door : Open_Door
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{
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displayName = $STR_DN_OUT_C_DOOR;
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displayName = $STR_BLD_ACTIONS_CLOSE_GATE;
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condition = "(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_latch"" == 1)";
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statement = "this animate [""Open_door"", 0];this animate [""Open_doorR"", 0];";
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};
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class Lock_Door : Open_Door
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{
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displayName = $STR_EPOCH_DOORS_LOCK;
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displayName = $STR_BLD_ACTIONS_LOCKGATE;
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condition = "(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
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statement = "PVDZE_handleSafeGear = [player,this,4];publicVariableServer ""PVDZE_handleSafeGear"";this animate [""Open_latch"", 0]";
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};
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class Unlock_Door : Open_Door
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{
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displayName = $STR_EPOCH_DOORS_UNLOCK;
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displayName = $STR_BLD_ACTIONS_UNLOCKGATE;
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condition = "(!keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 0)";
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statement = "this animate [""Open_latch"", 1];PVDZE_handleSafeGear = [player,this,5,DZE_Lock_Door];publicVariableServer ""PVDZE_handleSafeGear"";";
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};
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class Unlock_Door_Dialog : Open_Door
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{
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displayName = $STR_EPOCH_DOORS_UNLOCK;
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displayName = $STR_BLD_ACTIONS_UNLOCKGATE;
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condition = "!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
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statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
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};
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@@ -788,7 +788,7 @@ class CinderGate_DZ: CinderWallDoor_DZ_Base {
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{
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class Open_Door
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{
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displayName = $STR_DN_OUT_O_DOOR;
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displayName = $STR_BLD_ACTIONS_OPEN_GATE;
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onlyforplayer = true;
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position = "Door_knopf";
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radius = 3;
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@@ -797,7 +797,7 @@ class CinderGate_DZ: CinderWallDoor_DZ_Base {
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};
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class Close_Door : Open_Door
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{
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displayName = $STR_DN_OUT_C_DOOR;
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displayName = $STR_BLD_ACTIONS_CLOSE_GATE;
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condition = "this animationPhase ""Open_door"" >= 0.5";
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statement = "this animate [""Open_door"", 0];this animate [""Open_doorR"", 0];";
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};
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@@ -835,7 +835,7 @@ class CinderGateLocked_DZ: CinderWallDoorLocked_DZ_Base {
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{
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class Open_Door
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{
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displayName = $STR_DN_OUT_O_DOOR;
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displayName = $STR_BLD_ACTIONS_OPEN_GATE;
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onlyforplayer = true;
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position = "Door_knopf";
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radius = 3;
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@@ -844,25 +844,25 @@ class CinderGateLocked_DZ: CinderWallDoorLocked_DZ_Base {
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};
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class Close_Door : Open_Door
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{
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displayName = $STR_DN_OUT_C_DOOR;
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displayName = $STR_BLD_ACTIONS_CLOSE_GATE;
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condition = "(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_latch"" == 1)";
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statement = "this animate [""Open_door"", 0];this animate [""Open_doorR"", 0];";
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};
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class Lock_Door : Open_Door
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{
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displayName = $STR_EPOCH_DOORS_LOCK;
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displayName = $STR_BLD_ACTIONS_LOCKGATE;
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condition = "(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
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statement = "PVDZE_handleSafeGear = [player,this,4];publicVariableServer ""PVDZE_handleSafeGear"";this animate [""Open_latch"", 0]";
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};
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class Unlock_Door : Open_Door
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{
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displayName = $STR_EPOCH_DOORS_UNLOCK;
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displayName = $STR_BLD_ACTIONS_UNLOCKGATE;
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condition = "(!keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 0)";
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statement = "this animate [""Open_latch"", 1];PVDZE_handleSafeGear = [player,this,5,DZE_Lock_Door];publicVariableServer ""PVDZE_handleSafeGear"";";
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};
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class Unlock_Door_Dialog : Open_Door
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{
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displayName = $STR_EPOCH_DOORS_UNLOCK;
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displayName = $STR_BLD_ACTIONS_UNLOCKGATE;
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condition = "!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
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statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
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};
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@@ -348,18 +348,7 @@ class WoodTriangleWall_DZ: ModularItems {
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armor = 1500;
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displayName = $STR_EPOCH_TRIANGLE_WOODWALL;
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GhostPreview = "Wood_Triangle_Wall_Preview_DZ";
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class DestructionEffects : DestructionEffects
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{
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class Ruin1
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{
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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maintainBuilding[] = {{"PartWoodLumber",1}};
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};
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class WoodStairs_DZ: ModularItems {
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@@ -404,6 +393,16 @@ class WoodStairsSans_DZ: ModularItems {
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GhostPreview = "WoodStairsSans_Preview_DZ";
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};
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class WoodHandrail_DZ: ModularItems {
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scope = 2;
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offset[] = {0,1.5,0};
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model = "\z\addons\dayz_epoch_v\base_building\wood\railing\railing.p3d";
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armor = 300;
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displayName = $STR_EPOCH_WOODRAIL;
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maintainBuilding[] = {{"PartWoodLumber",1}};
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GhostPreview = "Wood_Handrail_Preview_DZ";
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};
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class WoodGateFrame_DZ: ModularItems {
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scope = 2;
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offset[] = {0,3,0};
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@@ -140,3 +140,8 @@ class Wood_Triangle_Wall_Preview_DZ: DZE_Ghost_Previews {
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model = "\z\addons\dayz_epoch_v\base_building\wood\apex_tri\apex_tri.p3d";
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displayName = "Wood Triangle wall";
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};
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class Wood_Handrail_Preview_DZ: DZE_Ghost_Previews {
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scope = 2;
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model = "\z\addons\dayz_epoch_v\base_building\wood\railing\railing.p3d";
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displayName = "Wood Handrail";
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};
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@@ -1,7 +1,7 @@
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/**************Variables Compiled on Both Client and Server**************/
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Dayz_plants = ["Dayz_Plant1","Dayz_Plant2","Dayz_Plant3"];
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DayZ_SafeObjects = ["Base_Fire_DZ","Land_Fire_DZ","TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","StashMedium4","Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","BearTrap_DZ","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","CamoNet_DZ","Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare","TentStorageDomed","VaultStorageLocked","VaultStorage2Locked","BagFenceRound_DZ","TrapBear","Fort_RazorWire","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","Wooden_shed2_DZ","WoodShack_DZ","WoodShack2_DZ","StorageShed_DZ","StorageShed2_DZ","Plastic_Pole_EP1_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","WinterCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","WinterLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","GunRack2_DZ","FireBarrel_DZ","WoodCrate_DZ","WoodCrate2_DZ","Scaffolding_DZ","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3","DesertTentStorage4","WoodenFence_1_foundation_DZ","WoodenFence_1_frame_DZ","WoodenFence_quaterpanel_DZ","WoodenFence_halfpanel_DZ","WoodenFence_thirdpanel_DZ","WoodenFence_1_DZ","WoodenFence_2_DZ","WoodenFence_3_DZ","WoodenFence_4_DZ","WoodenFence_5_DZ","WoodenFence_6_DZ","WoodenFence_7_DZ","MetalFence_1_foundation_DZ","MetalFence_1_frame_DZ","MetalFence_halfpanel_DZ","MetalFence_thirdpanel_DZ","MetalFence_1_DZ","MetalFence_2_DZ","MetalFence_3_DZ","MetalFence_4_DZ","MetalFence_5_DZ","MetalFence_6_DZ","MetalFence_7_DZ","WoodenGate_foundation_DZ","WoodenGate_1_DZ","WoodenGate_2_DZ","WoodenGate_3_DZ","WoodenGate_4_DZ","WoodGateFrame_DZ","Land_DZE_WoodGate","Land_DZE_WoodGateLocked","CinderGateFrame_DZ","CinderGate_DZ","CinderGateLocked_DZ","Metal_Drawbridge_DZ","Metal_DrawbridgeLocked_DZ","WoodTriangleWall_DZ"];
|
||||
DayZ_SafeObjects = ["Base_Fire_DZ","Land_Fire_DZ","TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","StashMedium4","Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","BearTrap_DZ","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","CamoNet_DZ","Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare","TentStorageDomed","VaultStorageLocked","VaultStorage2Locked","BagFenceRound_DZ","TrapBear","Fort_RazorWire","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","Wooden_shed2_DZ","WoodShack_DZ","WoodShack2_DZ","StorageShed_DZ","StorageShed2_DZ","Plastic_Pole_EP1_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","WinterCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","WinterLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","GunRack2_DZ","FireBarrel_DZ","WoodCrate_DZ","WoodCrate2_DZ","Scaffolding_DZ","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3","DesertTentStorage4","WoodenFence_1_foundation_DZ","WoodenFence_1_frame_DZ","WoodenFence_quaterpanel_DZ","WoodenFence_halfpanel_DZ","WoodenFence_thirdpanel_DZ","WoodenFence_1_DZ","WoodenFence_2_DZ","WoodenFence_3_DZ","WoodenFence_4_DZ","WoodenFence_5_DZ","WoodenFence_6_DZ","WoodenFence_7_DZ","MetalFence_1_foundation_DZ","MetalFence_1_frame_DZ","MetalFence_halfpanel_DZ","MetalFence_thirdpanel_DZ","MetalFence_1_DZ","MetalFence_2_DZ","MetalFence_3_DZ","MetalFence_4_DZ","MetalFence_5_DZ","MetalFence_6_DZ","MetalFence_7_DZ","WoodenGate_foundation_DZ","WoodenGate_1_DZ","WoodenGate_2_DZ","WoodenGate_3_DZ","WoodenGate_4_DZ","WoodGateFrame_DZ","Land_DZE_WoodGate","Land_DZE_WoodGateLocked","CinderGateFrame_DZ","CinderGate_DZ","CinderGateLocked_DZ","Metal_Drawbridge_DZ","Metal_DrawbridgeLocked_DZ","WoodTriangleWall_DZ","WoodHandrail_DZ"];
|
||||
DayZ_GearedObjects = ["Car","Helicopter","Motorcycle","Ship","TentStorage_base","StashSmall_base","StashMedium_base","Plane","Tank","VaultStorage","VaultStorage2","LockboxStorage","LockboxStorage2","LockboxStorageWinter","LockboxStorageWinter2","TentStorage","OutHouse_DZ","Wooden_shed_DZ","Wooden_shed2_DZ","WoodShack_DZ","WoodShack2_DZ","StorageShed_DZ","StorageShed2_DZ","GunRack_DZ","GunRack2_DZ","WoodCrate_DZ","WoodCrate2_DZ","Scaffolding_DZ","Generator_DZ"];
|
||||
dayz_typedBags = ["emptyBloodBag","bloodTester","bloodBagANEG","bloodBagAPOS","bloodBagBNEG","bloodBagBPOS","bloodBagABNEG","bloodBagABPOS","bloodBagONEG","bloodBagOPOS","wholeBloodBagANEG","wholeBloodBagAPOS","wholeBloodBagBNEG","wholeBloodBagBPOS","wholeBloodBagABNEG","wholeBloodBagABPOS","wholeBloodBagONEG","wholeBloodBagOPOS"];
|
||||
dayz_plant = ["pumpkin.p3d","p_helianthus.p3d","p_fiberplant_ep1.p3d"];
|
||||
@@ -289,7 +289,7 @@ if (!isDedicated) then {
|
||||
DZE_tradeObject = DZE_tradeVehicle + ["trade_backpacks"];
|
||||
DZE_Workshops = ["Wooden_shed_DZ","Wooden_shed2_DZ","WoodShack_DZ","WoodShack2_DZ","WorkBench_DZ","WorkBench"];
|
||||
dayz_treeTypes = ["","MAP_t_picea1s","MAP_t_picea2s","MAP_t_picea3f","MAP_t_pinusN2s","MAP_t_pinusS2f","MAP_t_populus3s","MAP_t_betula2s","MAP_t_fagus2s","MAP_t_fagus2W","MAP_t_malus1s"];
|
||||
DayZ_DropDrageeObjects = ["TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","TentStorageDomed","VaultStorageLocked","BagFenceRound_DZ","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","Wooden_shed2_DZ","WoodShack_DZ","WoodShack2_DZ","StorageShed_DZ","StorageShed2_DZ","StickFence_DZ","SandNest_DZ","MetalPanel_DZ","WorkBench_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3","DesertTentStorage4","WoodFloorHalf_DZ","WoodFloor_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","MetalFloor_DZ","WoodRamp_DZ","WoodenFence_1_foundation_DZ","WoodenFence_1_frame_DZ","WoodenFence_quaterpanel_DZ","WoodenFence_halfpanel_DZ","WoodenFence_thirdpanel_DZ","WoodenFence_1_DZ","WoodenFence_2_DZ","WoodenFence_3_DZ","WoodenFence_4_DZ","WoodenFence_5_DZ","WoodenFence_6_DZ","MetalFence_1_foundation_DZ","MetalFence_1_frame_DZ","MetalFence_halfpanel_DZ","MetalFence_thirdpanel_DZ","MetalFence_1_DZ","MetalFence_2_DZ","MetalFence_3_DZ","MetalFence_4_DZ","MetalFence_5_DZ","MetalFence_6_DZ","MetalFence_7_DZ","WoodenGate_foundation_DZ","WoodenGate_1_DZ","WoodenGate_2_DZ","WoodenGate_3_DZ","WoodenGate_4_DZ","WoodGateFrame_DZ","Land_DZE_WoodGate","Land_DZE_WoodGateLocked","CinderGateFrame_DZ","CinderGate_DZ","CinderGateLocked_DZ","Metal_Drawbridge_DZ","Metal_DrawbridgeLocked_DZ","WoodTriangleWall_DZ"];
|
||||
DayZ_DropDrageeObjects = ["TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","TentStorageDomed","VaultStorageLocked","BagFenceRound_DZ","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","Wooden_shed2_DZ","WoodShack_DZ","WoodShack2_DZ","StorageShed_DZ","StorageShed2_DZ","StickFence_DZ","SandNest_DZ","MetalPanel_DZ","WorkBench_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3","DesertTentStorage4","WoodFloorHalf_DZ","WoodFloor_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","MetalFloor_DZ","WoodRamp_DZ","WoodenFence_1_foundation_DZ","WoodenFence_1_frame_DZ","WoodenFence_quaterpanel_DZ","WoodenFence_halfpanel_DZ","WoodenFence_thirdpanel_DZ","WoodenFence_1_DZ","WoodenFence_2_DZ","WoodenFence_3_DZ","WoodenFence_4_DZ","WoodenFence_5_DZ","WoodenFence_6_DZ","MetalFence_1_foundation_DZ","MetalFence_1_frame_DZ","MetalFence_halfpanel_DZ","MetalFence_thirdpanel_DZ","MetalFence_1_DZ","MetalFence_2_DZ","MetalFence_3_DZ","MetalFence_4_DZ","MetalFence_5_DZ","MetalFence_6_DZ","MetalFence_7_DZ","WoodenGate_foundation_DZ","WoodenGate_1_DZ","WoodenGate_2_DZ","WoodenGate_3_DZ","WoodenGate_4_DZ","WoodGateFrame_DZ","Land_DZE_WoodGate","Land_DZE_WoodGateLocked","CinderGateFrame_DZ","CinderGate_DZ","CinderGateLocked_DZ","Metal_Drawbridge_DZ","Metal_DrawbridgeLocked_DZ","WoodTriangleWall_DZ","WoodHandrail_DZ"];
|
||||
Dayz_fishingItems = ["MeleeFishingPole"];
|
||||
snapGizmos = []; // may not need this
|
||||
snapGizmosNearby = []; // may not need this
|
||||
|
||||
@@ -26924,6 +26924,14 @@
|
||||
<German>Holzleiter</German>
|
||||
<Russian>Деревянная лестница</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_WOODRAIL">
|
||||
<English>Wood Handrail</English>
|
||||
<German>Holzgeländer</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_WOODRAIL_DESC">
|
||||
<English>Wood Handrail constructed out of lumber.</English>
|
||||
<German>Holzgeländer bestehend aus Bauholz.</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_TRIANGLE_WOODWALL">
|
||||
<English>Triangle Wall</English>
|
||||
<German>Dreieckige Wand</German>
|
||||
@@ -30901,6 +30909,20 @@
|
||||
<English>Craft Triangle Wall</English>
|
||||
<German>Dreieckige Wand herstellen</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_ACTION_WOODHANDRAIL">
|
||||
<English>Craft Wood Handrail</English>
|
||||
<German>Holzgeländer herstellen</German>
|
||||
</Key>
|
||||
<Key ID="STR_BLD_ACTIONS_OPEN_GATE">
|
||||
<English>Open Gate</English>
|
||||
<German>Tor öffnen</German>
|
||||
<Russian>Открыть ворота</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_BLD_ACTIONS_CLOSE_GATE">
|
||||
<English>Close Gate</English>
|
||||
<German>Tor schließen</German>
|
||||
<Russian>Закрыть ворота</Russian>
|
||||
</Key>
|
||||
|
||||
<!--Fix for missing strings from the buildings3.pbo, this is just a placeholder-->
|
||||
<Key ID="STR_FAL_Street_Sign">
|
||||
|
||||
Reference in New Issue
Block a user