diff --git a/SQF/dayz_code/Configs/CfgMagazines/Buildings/ModularBuilding.hpp b/SQF/dayz_code/Configs/CfgMagazines/Buildings/ModularBuilding.hpp
index 1c99bfbe1..7446fd845 100644
--- a/SQF/dayz_code/Configs/CfgMagazines/Buildings/ModularBuilding.hpp
+++ b/SQF/dayz_code/Configs/CfgMagazines/Buildings/ModularBuilding.hpp
@@ -441,6 +441,28 @@ class ItemWoodLadder: CA_Magazine
};
};
+class ItemWoodHandRail: CA_Magazine
+{
+ scope = 2;
+ count = 1;
+ type = 256;
+ displayName = $STR_EPOCH_WOODRAIL;
+ model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
+ picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
+ descriptionShort = $STR_EPOCH_WOODRAIL_DESC;
+
+ class ItemActions
+ {
+ class Build
+ {
+ text = $STR_ACTIONS_BUILD;
+ script = "spawn player_build;";
+ require[] = {"ItemToolbox"};
+ create = "WoodHandrail_DZ";
+ };
+ };
+};
+
class ItemWoodWall: CA_Magazine
{
scope = 2;
diff --git a/SQF/dayz_code/Configs/CfgMagazines/Items/Wood.hpp b/SQF/dayz_code/Configs/CfgMagazines/Items/Wood.hpp
index 2e772a97b..e0a9e921a 100644
--- a/SQF/dayz_code/Configs/CfgMagazines/Items/Wood.hpp
+++ b/SQF/dayz_code/Configs/CfgMagazines/Items/Wood.hpp
@@ -43,6 +43,15 @@ class ItemLog : CA_Magazine
requiretools[] = {"ItemHatchet"};
output[] = {{"PartWoodPile",4}};
input[] = {{"ItemLog",1}};
+ };
+ class Crafting3
+ {
+ text = $STR_EPOCH_PLAYER_256;
+ script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
+ neednearby[] = {"workshop"};
+ requiretools[] = {"ItemToolbox","ItemHatchet","ItemCrowbar"};
+ output[] = {{"deer_stand_kit",1}};
+ input[] = {{"ItemLog",8},{"ItemPlank",2},{"equip_nails",2}};
};
};
};
@@ -76,7 +85,16 @@ class ItemPlank : CA_Magazine
requiretools[] = {"ItemKnife"};
output[] = {{"equip_woodensplint",1}};
input[] = {{"ItemPlank",1},{"equip_duct_tape",1},{"equip_string",1}};
- };
+ };
+ class Crafting2
+ {
+ text = $STR_EPOCH_PLAYER_255;
+ script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
+ neednearby[] = {"workshop"};
+ requiretools[] = {"ItemToolbox"};
+ output[] = {{"bulk_empty",1}};
+ input[] = {{"ItemPlank",2},{"PartGeneric",1}};
+ };
};
};
@@ -84,12 +102,12 @@ class PartWoodPile : CA_Magazine
{
scope = 2;
count = 1;
- type = 256;
-
+ type = 256;
model = "\dayz_equip\models\woodPile.p3d";
picture = "\dayz_equip\textures\equip_woodPile_ca.paa";
displayName = $STR_EQUIP_NAME_40;
descriptionShort = $STR_EQUIP_DESC_40;
+
class ItemActions
{
class Build
@@ -195,7 +213,7 @@ class PartWoodLumber: CA_Magazine
type = 256;
displayName = $STR_EPOCH_LUMBER;
model = "\z\addons\dayz_epoch\models\planks.p3d";
- picture= "\z\addons\dayz_epoch\pictures\equip_wood_planks_CA.paa";
+ picture = "\z\addons\dayz_epoch\pictures\equip_wood_planks_CA.paa";
descriptionShort = $STR_EPOCH_LUMBER_DESC;
class ItemActions
@@ -208,27 +226,15 @@ class PartWoodLumber: CA_Magazine
requiretools[] = {"ItemToolbox"};
output[] = {{"PartWoodPlywood",1}};
input[] = {{"PartWoodLumber",2}};
-
};
class Crafting1
{
- text = $STR_EPOCH_PLAYER_255;
+ text = $STR_EPOCH_ACTION_WOODHANDRAIL;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
- output[] = {{"bulk_empty",1}};
- input[] = {{"PartWoodLumber",2},{"PartGeneric",1}};
-
- };
- class Crafting2
- {
- text = $STR_EPOCH_PLAYER_256;
- script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
- neednearby[] = {"workshop"};
- requiretools[] = {"ItemToolbox","ItemCrowbar"};
- output[] = {{"deer_stand_kit",1}};
- input[] = {{"PartWoodLumber",8},{"PartWoodPile",2},{"equip_nails",2}};
-
+ output[] = {{"ItemWoodHandRail",2}};
+ input[] = {{"PartWoodLumber",6},{"equip_nails",1}};
};
class Crafting3
{
@@ -287,7 +293,7 @@ class PartWoodPlywood: CA_Magazine
type = 256;
displayName = $STR_EPOCH_PLYWOOD;
model = "\z\addons\dayz_epoch\models\plywood.p3d";
- picture= "\z\addons\dayz_epoch\pictures\equip_plywood_CA.paa";
+ picture = "\z\addons\dayz_epoch\pictures\equip_plywood_CA.paa";
descriptionShort = $STR_EPOCH_PLYWOOD_DESC;
class ItemActions
diff --git a/SQF/dayz_code/Configs/CfgVehicles/Buildables/Doors.hpp b/SQF/dayz_code/Configs/CfgVehicles/Buildables/Doors.hpp
index 1fb60402a..f8f08d205 100644
--- a/SQF/dayz_code/Configs/CfgVehicles/Buildables/Doors.hpp
+++ b/SQF/dayz_code/Configs/CfgVehicles/Buildables/Doors.hpp
@@ -491,7 +491,7 @@ class Land_DZE_WoodGate: Land_DZE_WoodDoor_Base {
{
class Open_Door
{
- displayName = $STR_DN_OUT_O_DOOR;
+ displayName = $STR_BLD_ACTIONS_OPEN_GATE;
onlyforplayer = true;
position = "Door_knopf";
radius = 3;
@@ -500,7 +500,7 @@ class Land_DZE_WoodGate: Land_DZE_WoodDoor_Base {
};
class Close_Door : Open_Door
{
- displayName = $STR_DN_OUT_C_DOOR;
+ displayName = $STR_BLD_ACTIONS_CLOSE_GATE;
condition = "this animationPhase ""Open_door"" >= 0.5";
statement = "this animate [""Open_door"", 0];this animate [""Open_doorR"", 0];";
};
@@ -538,7 +538,7 @@ class Land_DZE_WoodGateLocked: Land_DZE_WoodDoorLocked_Base {
{
class Open_Door
{
- displayName = $STR_DN_OUT_O_DOOR;
+ displayName = $STR_BLD_ACTIONS_OPEN_GATE;
onlyforplayer = true;
position = "Door_knopf";
radius = 3;
@@ -547,25 +547,25 @@ class Land_DZE_WoodGateLocked: Land_DZE_WoodDoorLocked_Base {
};
class Close_Door : Open_Door
{
- displayName = $STR_DN_OUT_C_DOOR;
+ displayName = $STR_BLD_ACTIONS_CLOSE_GATE;
condition = "(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_latch"" == 1)";
statement = "this animate [""Open_door"", 0];this animate [""Open_doorR"", 0];";
};
class Lock_Door : Open_Door
{
- displayName = $STR_EPOCH_DOORS_LOCK;
+ displayName = $STR_BLD_ACTIONS_LOCKGATE;
condition = "(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
statement = "PVDZE_handleSafeGear = [player,this,4];publicVariableServer ""PVDZE_handleSafeGear"";this animate [""Open_latch"", 0]";
};
class Unlock_Door : Open_Door
{
- displayName = $STR_EPOCH_DOORS_UNLOCK;
+ displayName = $STR_BLD_ACTIONS_UNLOCKGATE;
condition = "(!keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 0)";
statement = "this animate [""Open_latch"", 1];PVDZE_handleSafeGear = [player,this,5,DZE_Lock_Door];publicVariableServer ""PVDZE_handleSafeGear"";";
};
class Unlock_Door_Dialog : Open_Door
{
- displayName = $STR_EPOCH_DOORS_UNLOCK;
+ displayName = $STR_BLD_ACTIONS_UNLOCKGATE;
condition = "!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
};
@@ -788,7 +788,7 @@ class CinderGate_DZ: CinderWallDoor_DZ_Base {
{
class Open_Door
{
- displayName = $STR_DN_OUT_O_DOOR;
+ displayName = $STR_BLD_ACTIONS_OPEN_GATE;
onlyforplayer = true;
position = "Door_knopf";
radius = 3;
@@ -797,7 +797,7 @@ class CinderGate_DZ: CinderWallDoor_DZ_Base {
};
class Close_Door : Open_Door
{
- displayName = $STR_DN_OUT_C_DOOR;
+ displayName = $STR_BLD_ACTIONS_CLOSE_GATE;
condition = "this animationPhase ""Open_door"" >= 0.5";
statement = "this animate [""Open_door"", 0];this animate [""Open_doorR"", 0];";
};
@@ -835,7 +835,7 @@ class CinderGateLocked_DZ: CinderWallDoorLocked_DZ_Base {
{
class Open_Door
{
- displayName = $STR_DN_OUT_O_DOOR;
+ displayName = $STR_BLD_ACTIONS_OPEN_GATE;
onlyforplayer = true;
position = "Door_knopf";
radius = 3;
@@ -844,25 +844,25 @@ class CinderGateLocked_DZ: CinderWallDoorLocked_DZ_Base {
};
class Close_Door : Open_Door
{
- displayName = $STR_DN_OUT_C_DOOR;
+ displayName = $STR_BLD_ACTIONS_CLOSE_GATE;
condition = "(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_latch"" == 1)";
statement = "this animate [""Open_door"", 0];this animate [""Open_doorR"", 0];";
};
class Lock_Door : Open_Door
{
- displayName = $STR_EPOCH_DOORS_LOCK;
+ displayName = $STR_BLD_ACTIONS_LOCKGATE;
condition = "(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
statement = "PVDZE_handleSafeGear = [player,this,4];publicVariableServer ""PVDZE_handleSafeGear"";this animate [""Open_latch"", 0]";
};
class Unlock_Door : Open_Door
{
- displayName = $STR_EPOCH_DOORS_UNLOCK;
+ displayName = $STR_BLD_ACTIONS_UNLOCKGATE;
condition = "(!keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 0)";
statement = "this animate [""Open_latch"", 1];PVDZE_handleSafeGear = [player,this,5,DZE_Lock_Door];publicVariableServer ""PVDZE_handleSafeGear"";";
};
class Unlock_Door_Dialog : Open_Door
{
- displayName = $STR_EPOCH_DOORS_UNLOCK;
+ displayName = $STR_BLD_ACTIONS_UNLOCKGATE;
condition = "!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
};
diff --git a/SQF/dayz_code/Configs/CfgVehicles/Buildables/ModularBuilding.hpp b/SQF/dayz_code/Configs/CfgVehicles/Buildables/ModularBuilding.hpp
index c91127a08..6ed1a01ee 100644
--- a/SQF/dayz_code/Configs/CfgVehicles/Buildables/ModularBuilding.hpp
+++ b/SQF/dayz_code/Configs/CfgVehicles/Buildables/ModularBuilding.hpp
@@ -348,18 +348,7 @@ class WoodTriangleWall_DZ: ModularItems {
armor = 1500;
displayName = $STR_EPOCH_TRIANGLE_WOODWALL;
GhostPreview = "Wood_Triangle_Wall_Preview_DZ";
- class DestructionEffects : DestructionEffects
- {
- class Ruin1
- {
- simulation = "ruin";
- type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
- position = "";
- intensity = 1;
- interval = 1;
- lifeTime = 1;
- };
- };
+ maintainBuilding[] = {{"PartWoodLumber",1}};
};
class WoodStairs_DZ: ModularItems {
@@ -404,6 +393,16 @@ class WoodStairsSans_DZ: ModularItems {
GhostPreview = "WoodStairsSans_Preview_DZ";
};
+class WoodHandrail_DZ: ModularItems {
+ scope = 2;
+ offset[] = {0,1.5,0};
+ model = "\z\addons\dayz_epoch_v\base_building\wood\railing\railing.p3d";
+ armor = 300;
+ displayName = $STR_EPOCH_WOODRAIL;
+ maintainBuilding[] = {{"PartWoodLumber",1}};
+ GhostPreview = "Wood_Handrail_Preview_DZ";
+};
+
class WoodGateFrame_DZ: ModularItems {
scope = 2;
offset[] = {0,3,0};
diff --git a/SQF/dayz_code/Configs/CfgVehicles/Buildables/ModularPreviews.hpp b/SQF/dayz_code/Configs/CfgVehicles/Buildables/ModularPreviews.hpp
index 27df49768..566b80520 100644
--- a/SQF/dayz_code/Configs/CfgVehicles/Buildables/ModularPreviews.hpp
+++ b/SQF/dayz_code/Configs/CfgVehicles/Buildables/ModularPreviews.hpp
@@ -139,4 +139,9 @@ class Wood_Triangle_Wall_Preview_DZ: DZE_Ghost_Previews {
scope = 2;
model = "\z\addons\dayz_epoch_v\base_building\wood\apex_tri\apex_tri.p3d";
displayName = "Wood Triangle wall";
-};
\ No newline at end of file
+};
+class Wood_Handrail_Preview_DZ: DZE_Ghost_Previews {
+ scope = 2;
+ model = "\z\addons\dayz_epoch_v\base_building\wood\railing\railing.p3d";
+ displayName = "Wood Handrail";
+};
diff --git a/SQF/dayz_code/init/variables.sqf b/SQF/dayz_code/init/variables.sqf
index 90702438c..0d84ff0eb 100644
--- a/SQF/dayz_code/init/variables.sqf
+++ b/SQF/dayz_code/init/variables.sqf
@@ -1,7 +1,7 @@
/**************Variables Compiled on Both Client and Server**************/
Dayz_plants = ["Dayz_Plant1","Dayz_Plant2","Dayz_Plant3"];
-DayZ_SafeObjects = ["Base_Fire_DZ","Land_Fire_DZ","TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","StashMedium4","Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","BearTrap_DZ","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","CamoNet_DZ","Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare","TentStorageDomed","VaultStorageLocked","VaultStorage2Locked","BagFenceRound_DZ","TrapBear","Fort_RazorWire","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","Wooden_shed2_DZ","WoodShack_DZ","WoodShack2_DZ","StorageShed_DZ","StorageShed2_DZ","Plastic_Pole_EP1_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","WinterCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","WinterLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","GunRack2_DZ","FireBarrel_DZ","WoodCrate_DZ","WoodCrate2_DZ","Scaffolding_DZ","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3","DesertTentStorage4","WoodenFence_1_foundation_DZ","WoodenFence_1_frame_DZ","WoodenFence_quaterpanel_DZ","WoodenFence_halfpanel_DZ","WoodenFence_thirdpanel_DZ","WoodenFence_1_DZ","WoodenFence_2_DZ","WoodenFence_3_DZ","WoodenFence_4_DZ","WoodenFence_5_DZ","WoodenFence_6_DZ","WoodenFence_7_DZ","MetalFence_1_foundation_DZ","MetalFence_1_frame_DZ","MetalFence_halfpanel_DZ","MetalFence_thirdpanel_DZ","MetalFence_1_DZ","MetalFence_2_DZ","MetalFence_3_DZ","MetalFence_4_DZ","MetalFence_5_DZ","MetalFence_6_DZ","MetalFence_7_DZ","WoodenGate_foundation_DZ","WoodenGate_1_DZ","WoodenGate_2_DZ","WoodenGate_3_DZ","WoodenGate_4_DZ","WoodGateFrame_DZ","Land_DZE_WoodGate","Land_DZE_WoodGateLocked","CinderGateFrame_DZ","CinderGate_DZ","CinderGateLocked_DZ","Metal_Drawbridge_DZ","Metal_DrawbridgeLocked_DZ","WoodTriangleWall_DZ"];
+DayZ_SafeObjects = ["Base_Fire_DZ","Land_Fire_DZ","TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","StashMedium4","Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","BearTrap_DZ","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","CamoNet_DZ","Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare","TentStorageDomed","VaultStorageLocked","VaultStorage2Locked","BagFenceRound_DZ","TrapBear","Fort_RazorWire","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","Wooden_shed2_DZ","WoodShack_DZ","WoodShack2_DZ","StorageShed_DZ","StorageShed2_DZ","Plastic_Pole_EP1_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","WinterCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","WinterLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","GunRack2_DZ","FireBarrel_DZ","WoodCrate_DZ","WoodCrate2_DZ","Scaffolding_DZ","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3","DesertTentStorage4","WoodenFence_1_foundation_DZ","WoodenFence_1_frame_DZ","WoodenFence_quaterpanel_DZ","WoodenFence_halfpanel_DZ","WoodenFence_thirdpanel_DZ","WoodenFence_1_DZ","WoodenFence_2_DZ","WoodenFence_3_DZ","WoodenFence_4_DZ","WoodenFence_5_DZ","WoodenFence_6_DZ","WoodenFence_7_DZ","MetalFence_1_foundation_DZ","MetalFence_1_frame_DZ","MetalFence_halfpanel_DZ","MetalFence_thirdpanel_DZ","MetalFence_1_DZ","MetalFence_2_DZ","MetalFence_3_DZ","MetalFence_4_DZ","MetalFence_5_DZ","MetalFence_6_DZ","MetalFence_7_DZ","WoodenGate_foundation_DZ","WoodenGate_1_DZ","WoodenGate_2_DZ","WoodenGate_3_DZ","WoodenGate_4_DZ","WoodGateFrame_DZ","Land_DZE_WoodGate","Land_DZE_WoodGateLocked","CinderGateFrame_DZ","CinderGate_DZ","CinderGateLocked_DZ","Metal_Drawbridge_DZ","Metal_DrawbridgeLocked_DZ","WoodTriangleWall_DZ","WoodHandrail_DZ"];
DayZ_GearedObjects = ["Car","Helicopter","Motorcycle","Ship","TentStorage_base","StashSmall_base","StashMedium_base","Plane","Tank","VaultStorage","VaultStorage2","LockboxStorage","LockboxStorage2","LockboxStorageWinter","LockboxStorageWinter2","TentStorage","OutHouse_DZ","Wooden_shed_DZ","Wooden_shed2_DZ","WoodShack_DZ","WoodShack2_DZ","StorageShed_DZ","StorageShed2_DZ","GunRack_DZ","GunRack2_DZ","WoodCrate_DZ","WoodCrate2_DZ","Scaffolding_DZ","Generator_DZ"];
dayz_typedBags = ["emptyBloodBag","bloodTester","bloodBagANEG","bloodBagAPOS","bloodBagBNEG","bloodBagBPOS","bloodBagABNEG","bloodBagABPOS","bloodBagONEG","bloodBagOPOS","wholeBloodBagANEG","wholeBloodBagAPOS","wholeBloodBagBNEG","wholeBloodBagBPOS","wholeBloodBagABNEG","wholeBloodBagABPOS","wholeBloodBagONEG","wholeBloodBagOPOS"];
dayz_plant = ["pumpkin.p3d","p_helianthus.p3d","p_fiberplant_ep1.p3d"];
@@ -289,7 +289,7 @@ if (!isDedicated) then {
DZE_tradeObject = DZE_tradeVehicle + ["trade_backpacks"];
DZE_Workshops = ["Wooden_shed_DZ","Wooden_shed2_DZ","WoodShack_DZ","WoodShack2_DZ","WorkBench_DZ","WorkBench"];
dayz_treeTypes = ["","MAP_t_picea1s","MAP_t_picea2s","MAP_t_picea3f","MAP_t_pinusN2s","MAP_t_pinusS2f","MAP_t_populus3s","MAP_t_betula2s","MAP_t_fagus2s","MAP_t_fagus2W","MAP_t_malus1s"];
- DayZ_DropDrageeObjects = ["TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","TentStorageDomed","VaultStorageLocked","BagFenceRound_DZ","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","Wooden_shed2_DZ","WoodShack_DZ","WoodShack2_DZ","StorageShed_DZ","StorageShed2_DZ","StickFence_DZ","SandNest_DZ","MetalPanel_DZ","WorkBench_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3","DesertTentStorage4","WoodFloorHalf_DZ","WoodFloor_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","MetalFloor_DZ","WoodRamp_DZ","WoodenFence_1_foundation_DZ","WoodenFence_1_frame_DZ","WoodenFence_quaterpanel_DZ","WoodenFence_halfpanel_DZ","WoodenFence_thirdpanel_DZ","WoodenFence_1_DZ","WoodenFence_2_DZ","WoodenFence_3_DZ","WoodenFence_4_DZ","WoodenFence_5_DZ","WoodenFence_6_DZ","MetalFence_1_foundation_DZ","MetalFence_1_frame_DZ","MetalFence_halfpanel_DZ","MetalFence_thirdpanel_DZ","MetalFence_1_DZ","MetalFence_2_DZ","MetalFence_3_DZ","MetalFence_4_DZ","MetalFence_5_DZ","MetalFence_6_DZ","MetalFence_7_DZ","WoodenGate_foundation_DZ","WoodenGate_1_DZ","WoodenGate_2_DZ","WoodenGate_3_DZ","WoodenGate_4_DZ","WoodGateFrame_DZ","Land_DZE_WoodGate","Land_DZE_WoodGateLocked","CinderGateFrame_DZ","CinderGate_DZ","CinderGateLocked_DZ","Metal_Drawbridge_DZ","Metal_DrawbridgeLocked_DZ","WoodTriangleWall_DZ"];
+ DayZ_DropDrageeObjects = ["TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","TentStorageDomed","VaultStorageLocked","BagFenceRound_DZ","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","Wooden_shed2_DZ","WoodShack_DZ","WoodShack2_DZ","StorageShed_DZ","StorageShed2_DZ","StickFence_DZ","SandNest_DZ","MetalPanel_DZ","WorkBench_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3","DesertTentStorage4","WoodFloorHalf_DZ","WoodFloor_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","MetalFloor_DZ","WoodRamp_DZ","WoodenFence_1_foundation_DZ","WoodenFence_1_frame_DZ","WoodenFence_quaterpanel_DZ","WoodenFence_halfpanel_DZ","WoodenFence_thirdpanel_DZ","WoodenFence_1_DZ","WoodenFence_2_DZ","WoodenFence_3_DZ","WoodenFence_4_DZ","WoodenFence_5_DZ","WoodenFence_6_DZ","MetalFence_1_foundation_DZ","MetalFence_1_frame_DZ","MetalFence_halfpanel_DZ","MetalFence_thirdpanel_DZ","MetalFence_1_DZ","MetalFence_2_DZ","MetalFence_3_DZ","MetalFence_4_DZ","MetalFence_5_DZ","MetalFence_6_DZ","MetalFence_7_DZ","WoodenGate_foundation_DZ","WoodenGate_1_DZ","WoodenGate_2_DZ","WoodenGate_3_DZ","WoodenGate_4_DZ","WoodGateFrame_DZ","Land_DZE_WoodGate","Land_DZE_WoodGateLocked","CinderGateFrame_DZ","CinderGate_DZ","CinderGateLocked_DZ","Metal_Drawbridge_DZ","Metal_DrawbridgeLocked_DZ","WoodTriangleWall_DZ","WoodHandrail_DZ"];
Dayz_fishingItems = ["MeleeFishingPole"];
snapGizmos = []; // may not need this
snapGizmosNearby = []; // may not need this
diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml
index 1075d8c4b..237a11f8c 100644
--- a/SQF/dayz_code/stringtable.xml
+++ b/SQF/dayz_code/stringtable.xml
@@ -26924,6 +26924,14 @@
Holzleiter
Деревянная лестница
+
+ Wood Handrail
+ Holzgeländer
+
+
+ Wood Handrail constructed out of lumber.
+ Holzgeländer bestehend aus Bauholz.
+
Triangle Wall
Dreieckige Wand
@@ -30900,7 +30908,21 @@
Craft Triangle Wall
Dreieckige Wand herstellen
-
+
+
+ Craft Wood Handrail
+ Holzgeländer herstellen
+
+
+ Open Gate
+ Tor öffnen
+ Открыть ворота
+
+
+ Close Gate
+ Tor schließen
+ Закрыть ворота
+
@@ -30920,7 +30942,7 @@
Maskovací oblečení vytvořeno speciálně pro použítí v lesních oblestech. Lze rozbalit a obléknout.
Une tenue de camouflage spécialement étudiée pour se fondre dans la végétation. Peut être porté.
Schwere Tarnkleidung, die dichtes Unterholz simuliert. Kann ausgepackt und getragen werden.
-
+