Add wooden handrail

Also replace open door with open gate for all gates.
This commit is contained in:
AirwavesMan
2020-11-30 08:07:10 +01:00
parent 8f68065b14
commit d0f8d34ecd
7 changed files with 105 additions and 51 deletions

View File

@@ -43,6 +43,15 @@ class ItemLog : CA_Magazine
requiretools[] = {"ItemHatchet"};
output[] = {{"PartWoodPile",4}};
input[] = {{"ItemLog",1}};
};
class Crafting3
{
text = $STR_EPOCH_PLAYER_256;
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemHatchet","ItemCrowbar"};
output[] = {{"deer_stand_kit",1}};
input[] = {{"ItemLog",8},{"ItemPlank",2},{"equip_nails",2}};
};
};
};
@@ -76,7 +85,16 @@ class ItemPlank : CA_Magazine
requiretools[] = {"ItemKnife"};
output[] = {{"equip_woodensplint",1}};
input[] = {{"ItemPlank",1},{"equip_duct_tape",1},{"equip_string",1}};
};
};
class Crafting2
{
text = $STR_EPOCH_PLAYER_255;
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
output[] = {{"bulk_empty",1}};
input[] = {{"ItemPlank",2},{"PartGeneric",1}};
};
};
};
@@ -84,12 +102,12 @@ class PartWoodPile : CA_Magazine
{
scope = 2;
count = 1;
type = 256;
type = 256;
model = "\dayz_equip\models\woodPile.p3d";
picture = "\dayz_equip\textures\equip_woodPile_ca.paa";
displayName = $STR_EQUIP_NAME_40;
descriptionShort = $STR_EQUIP_DESC_40;
class ItemActions
{
class Build
@@ -195,7 +213,7 @@ class PartWoodLumber: CA_Magazine
type = 256;
displayName = $STR_EPOCH_LUMBER;
model = "\z\addons\dayz_epoch\models\planks.p3d";
picture= "\z\addons\dayz_epoch\pictures\equip_wood_planks_CA.paa";
picture = "\z\addons\dayz_epoch\pictures\equip_wood_planks_CA.paa";
descriptionShort = $STR_EPOCH_LUMBER_DESC;
class ItemActions
@@ -208,27 +226,15 @@ class PartWoodLumber: CA_Magazine
requiretools[] = {"ItemToolbox"};
output[] = {{"PartWoodPlywood",1}};
input[] = {{"PartWoodLumber",2}};
};
class Crafting1
{
text = $STR_EPOCH_PLAYER_255;
text = $STR_EPOCH_ACTION_WOODHANDRAIL;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
output[] = {{"bulk_empty",1}};
input[] = {{"PartWoodLumber",2},{"PartGeneric",1}};
};
class Crafting2
{
text = $STR_EPOCH_PLAYER_256;
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"deer_stand_kit",1}};
input[] = {{"PartWoodLumber",8},{"PartWoodPile",2},{"equip_nails",2}};
output[] = {{"ItemWoodHandRail",2}};
input[] = {{"PartWoodLumber",6},{"equip_nails",1}};
};
class Crafting3
{
@@ -287,7 +293,7 @@ class PartWoodPlywood: CA_Magazine
type = 256;
displayName = $STR_EPOCH_PLYWOOD;
model = "\z\addons\dayz_epoch\models\plywood.p3d";
picture= "\z\addons\dayz_epoch\pictures\equip_plywood_CA.paa";
picture = "\z\addons\dayz_epoch\pictures\equip_plywood_CA.paa";
descriptionShort = $STR_EPOCH_PLYWOOD_DESC;
class ItemActions