mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Add wooden handrail
Also replace open door with open gate for all gates.
This commit is contained in:
@@ -43,6 +43,15 @@ class ItemLog : CA_Magazine
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requiretools[] = {"ItemHatchet"};
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output[] = {{"PartWoodPile",4}};
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input[] = {{"ItemLog",1}};
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};
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class Crafting3
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{
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text = $STR_EPOCH_PLAYER_256;
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script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemHatchet","ItemCrowbar"};
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output[] = {{"deer_stand_kit",1}};
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input[] = {{"ItemLog",8},{"ItemPlank",2},{"equip_nails",2}};
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};
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};
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};
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@@ -76,7 +85,16 @@ class ItemPlank : CA_Magazine
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requiretools[] = {"ItemKnife"};
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output[] = {{"equip_woodensplint",1}};
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input[] = {{"ItemPlank",1},{"equip_duct_tape",1},{"equip_string",1}};
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};
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};
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class Crafting2
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{
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text = $STR_EPOCH_PLAYER_255;
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script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"bulk_empty",1}};
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input[] = {{"ItemPlank",2},{"PartGeneric",1}};
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};
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};
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};
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@@ -84,12 +102,12 @@ class PartWoodPile : CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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type = 256;
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model = "\dayz_equip\models\woodPile.p3d";
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picture = "\dayz_equip\textures\equip_woodPile_ca.paa";
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displayName = $STR_EQUIP_NAME_40;
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descriptionShort = $STR_EQUIP_DESC_40;
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class ItemActions
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{
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class Build
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@@ -195,7 +213,7 @@ class PartWoodLumber: CA_Magazine
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type = 256;
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displayName = $STR_EPOCH_LUMBER;
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model = "\z\addons\dayz_epoch\models\planks.p3d";
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picture= "\z\addons\dayz_epoch\pictures\equip_wood_planks_CA.paa";
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picture = "\z\addons\dayz_epoch\pictures\equip_wood_planks_CA.paa";
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descriptionShort = $STR_EPOCH_LUMBER_DESC;
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class ItemActions
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@@ -208,27 +226,15 @@ class PartWoodLumber: CA_Magazine
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requiretools[] = {"ItemToolbox"};
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output[] = {{"PartWoodPlywood",1}};
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input[] = {{"PartWoodLumber",2}};
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};
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class Crafting1
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{
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text = $STR_EPOCH_PLAYER_255;
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text = $STR_EPOCH_ACTION_WOODHANDRAIL;
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script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"bulk_empty",1}};
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input[] = {{"PartWoodLumber",2},{"PartGeneric",1}};
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};
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class Crafting2
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{
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text = $STR_EPOCH_PLAYER_256;
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script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemCrowbar"};
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output[] = {{"deer_stand_kit",1}};
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input[] = {{"PartWoodLumber",8},{"PartWoodPile",2},{"equip_nails",2}};
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output[] = {{"ItemWoodHandRail",2}};
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input[] = {{"PartWoodLumber",6},{"equip_nails",1}};
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};
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class Crafting3
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{
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@@ -287,7 +293,7 @@ class PartWoodPlywood: CA_Magazine
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type = 256;
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displayName = $STR_EPOCH_PLYWOOD;
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model = "\z\addons\dayz_epoch\models\plywood.p3d";
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picture= "\z\addons\dayz_epoch\pictures\equip_plywood_CA.paa";
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picture = "\z\addons\dayz_epoch\pictures\equip_plywood_CA.paa";
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descriptionShort = $STR_EPOCH_PLYWOOD_DESC;
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class ItemActions
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