Add wooden handrail

Also replace open door with open gate for all gates.
This commit is contained in:
AirwavesMan
2020-11-30 08:07:10 +01:00
parent 8f68065b14
commit d0f8d34ecd
7 changed files with 105 additions and 51 deletions

View File

@@ -441,6 +441,28 @@ class ItemWoodLadder: CA_Magazine
};
};
class ItemWoodHandRail: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EPOCH_WOODRAIL;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = $STR_EPOCH_WOODRAIL_DESC;
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "WoodHandrail_DZ";
};
};
};
class ItemWoodWall: CA_Magazine
{
scope = 2;

View File

@@ -43,6 +43,15 @@ class ItemLog : CA_Magazine
requiretools[] = {"ItemHatchet"};
output[] = {{"PartWoodPile",4}};
input[] = {{"ItemLog",1}};
};
class Crafting3
{
text = $STR_EPOCH_PLAYER_256;
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemHatchet","ItemCrowbar"};
output[] = {{"deer_stand_kit",1}};
input[] = {{"ItemLog",8},{"ItemPlank",2},{"equip_nails",2}};
};
};
};
@@ -76,7 +85,16 @@ class ItemPlank : CA_Magazine
requiretools[] = {"ItemKnife"};
output[] = {{"equip_woodensplint",1}};
input[] = {{"ItemPlank",1},{"equip_duct_tape",1},{"equip_string",1}};
};
};
class Crafting2
{
text = $STR_EPOCH_PLAYER_255;
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
output[] = {{"bulk_empty",1}};
input[] = {{"ItemPlank",2},{"PartGeneric",1}};
};
};
};
@@ -84,12 +102,12 @@ class PartWoodPile : CA_Magazine
{
scope = 2;
count = 1;
type = 256;
type = 256;
model = "\dayz_equip\models\woodPile.p3d";
picture = "\dayz_equip\textures\equip_woodPile_ca.paa";
displayName = $STR_EQUIP_NAME_40;
descriptionShort = $STR_EQUIP_DESC_40;
class ItemActions
{
class Build
@@ -195,7 +213,7 @@ class PartWoodLumber: CA_Magazine
type = 256;
displayName = $STR_EPOCH_LUMBER;
model = "\z\addons\dayz_epoch\models\planks.p3d";
picture= "\z\addons\dayz_epoch\pictures\equip_wood_planks_CA.paa";
picture = "\z\addons\dayz_epoch\pictures\equip_wood_planks_CA.paa";
descriptionShort = $STR_EPOCH_LUMBER_DESC;
class ItemActions
@@ -208,27 +226,15 @@ class PartWoodLumber: CA_Magazine
requiretools[] = {"ItemToolbox"};
output[] = {{"PartWoodPlywood",1}};
input[] = {{"PartWoodLumber",2}};
};
class Crafting1
{
text = $STR_EPOCH_PLAYER_255;
text = $STR_EPOCH_ACTION_WOODHANDRAIL;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
output[] = {{"bulk_empty",1}};
input[] = {{"PartWoodLumber",2},{"PartGeneric",1}};
};
class Crafting2
{
text = $STR_EPOCH_PLAYER_256;
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"deer_stand_kit",1}};
input[] = {{"PartWoodLumber",8},{"PartWoodPile",2},{"equip_nails",2}};
output[] = {{"ItemWoodHandRail",2}};
input[] = {{"PartWoodLumber",6},{"equip_nails",1}};
};
class Crafting3
{
@@ -287,7 +293,7 @@ class PartWoodPlywood: CA_Magazine
type = 256;
displayName = $STR_EPOCH_PLYWOOD;
model = "\z\addons\dayz_epoch\models\plywood.p3d";
picture= "\z\addons\dayz_epoch\pictures\equip_plywood_CA.paa";
picture = "\z\addons\dayz_epoch\pictures\equip_plywood_CA.paa";
descriptionShort = $STR_EPOCH_PLYWOOD_DESC;
class ItemActions

View File

@@ -491,7 +491,7 @@ class Land_DZE_WoodGate: Land_DZE_WoodDoor_Base {
{
class Open_Door
{
displayName = $STR_DN_OUT_O_DOOR;
displayName = $STR_BLD_ACTIONS_OPEN_GATE;
onlyforplayer = true;
position = "Door_knopf";
radius = 3;
@@ -500,7 +500,7 @@ class Land_DZE_WoodGate: Land_DZE_WoodDoor_Base {
};
class Close_Door : Open_Door
{
displayName = $STR_DN_OUT_C_DOOR;
displayName = $STR_BLD_ACTIONS_CLOSE_GATE;
condition = "this animationPhase ""Open_door"" >= 0.5";
statement = "this animate [""Open_door"", 0];this animate [""Open_doorR"", 0];";
};
@@ -538,7 +538,7 @@ class Land_DZE_WoodGateLocked: Land_DZE_WoodDoorLocked_Base {
{
class Open_Door
{
displayName = $STR_DN_OUT_O_DOOR;
displayName = $STR_BLD_ACTIONS_OPEN_GATE;
onlyforplayer = true;
position = "Door_knopf";
radius = 3;
@@ -547,25 +547,25 @@ class Land_DZE_WoodGateLocked: Land_DZE_WoodDoorLocked_Base {
};
class Close_Door : Open_Door
{
displayName = $STR_DN_OUT_C_DOOR;
displayName = $STR_BLD_ACTIONS_CLOSE_GATE;
condition = "(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_latch"" == 1)";
statement = "this animate [""Open_door"", 0];this animate [""Open_doorR"", 0];";
};
class Lock_Door : Open_Door
{
displayName = $STR_EPOCH_DOORS_LOCK;
displayName = $STR_BLD_ACTIONS_LOCKGATE;
condition = "(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
statement = "PVDZE_handleSafeGear = [player,this,4];publicVariableServer ""PVDZE_handleSafeGear"";this animate [""Open_latch"", 0]";
};
class Unlock_Door : Open_Door
{
displayName = $STR_EPOCH_DOORS_UNLOCK;
displayName = $STR_BLD_ACTIONS_UNLOCKGATE;
condition = "(!keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 0)";
statement = "this animate [""Open_latch"", 1];PVDZE_handleSafeGear = [player,this,5,DZE_Lock_Door];publicVariableServer ""PVDZE_handleSafeGear"";";
};
class Unlock_Door_Dialog : Open_Door
{
displayName = $STR_EPOCH_DOORS_UNLOCK;
displayName = $STR_BLD_ACTIONS_UNLOCKGATE;
condition = "!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
};
@@ -788,7 +788,7 @@ class CinderGate_DZ: CinderWallDoor_DZ_Base {
{
class Open_Door
{
displayName = $STR_DN_OUT_O_DOOR;
displayName = $STR_BLD_ACTIONS_OPEN_GATE;
onlyforplayer = true;
position = "Door_knopf";
radius = 3;
@@ -797,7 +797,7 @@ class CinderGate_DZ: CinderWallDoor_DZ_Base {
};
class Close_Door : Open_Door
{
displayName = $STR_DN_OUT_C_DOOR;
displayName = $STR_BLD_ACTIONS_CLOSE_GATE;
condition = "this animationPhase ""Open_door"" >= 0.5";
statement = "this animate [""Open_door"", 0];this animate [""Open_doorR"", 0];";
};
@@ -835,7 +835,7 @@ class CinderGateLocked_DZ: CinderWallDoorLocked_DZ_Base {
{
class Open_Door
{
displayName = $STR_DN_OUT_O_DOOR;
displayName = $STR_BLD_ACTIONS_OPEN_GATE;
onlyforplayer = true;
position = "Door_knopf";
radius = 3;
@@ -844,25 +844,25 @@ class CinderGateLocked_DZ: CinderWallDoorLocked_DZ_Base {
};
class Close_Door : Open_Door
{
displayName = $STR_DN_OUT_C_DOOR;
displayName = $STR_BLD_ACTIONS_CLOSE_GATE;
condition = "(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_latch"" == 1)";
statement = "this animate [""Open_door"", 0];this animate [""Open_doorR"", 0];";
};
class Lock_Door : Open_Door
{
displayName = $STR_EPOCH_DOORS_LOCK;
displayName = $STR_BLD_ACTIONS_LOCKGATE;
condition = "(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
statement = "PVDZE_handleSafeGear = [player,this,4];publicVariableServer ""PVDZE_handleSafeGear"";this animate [""Open_latch"", 0]";
};
class Unlock_Door : Open_Door
{
displayName = $STR_EPOCH_DOORS_UNLOCK;
displayName = $STR_BLD_ACTIONS_UNLOCKGATE;
condition = "(!keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 0)";
statement = "this animate [""Open_latch"", 1];PVDZE_handleSafeGear = [player,this,5,DZE_Lock_Door];publicVariableServer ""PVDZE_handleSafeGear"";";
};
class Unlock_Door_Dialog : Open_Door
{
displayName = $STR_EPOCH_DOORS_UNLOCK;
displayName = $STR_BLD_ACTIONS_UNLOCKGATE;
condition = "!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
};

View File

@@ -348,18 +348,7 @@ class WoodTriangleWall_DZ: ModularItems {
armor = 1500;
displayName = $STR_EPOCH_TRIANGLE_WOODWALL;
GhostPreview = "Wood_Triangle_Wall_Preview_DZ";
class DestructionEffects : DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
maintainBuilding[] = {{"PartWoodLumber",1}};
};
class WoodStairs_DZ: ModularItems {
@@ -404,6 +393,16 @@ class WoodStairsSans_DZ: ModularItems {
GhostPreview = "WoodStairsSans_Preview_DZ";
};
class WoodHandrail_DZ: ModularItems {
scope = 2;
offset[] = {0,1.5,0};
model = "\z\addons\dayz_epoch_v\base_building\wood\railing\railing.p3d";
armor = 300;
displayName = $STR_EPOCH_WOODRAIL;
maintainBuilding[] = {{"PartWoodLumber",1}};
GhostPreview = "Wood_Handrail_Preview_DZ";
};
class WoodGateFrame_DZ: ModularItems {
scope = 2;
offset[] = {0,3,0};

View File

@@ -139,4 +139,9 @@ class Wood_Triangle_Wall_Preview_DZ: DZE_Ghost_Previews {
scope = 2;
model = "\z\addons\dayz_epoch_v\base_building\wood\apex_tri\apex_tri.p3d";
displayName = "Wood Triangle wall";
};
};
class Wood_Handrail_Preview_DZ: DZE_Ghost_Previews {
scope = 2;
model = "\z\addons\dayz_epoch_v\base_building\wood\railing\railing.p3d";
displayName = "Wood Handrail";
};