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Add logging failed safe/lockbox and door lock/unlock/failed code attempts (#1853)
* Add logging failed safe/lockbox and door lock/unlock/failed code attempts This adds logging for both safes and lockboxes for failed code attempts. Also adds logging for locking, unlocking and failed code attempts for doors. "salival (playerUID) FAILED unlocking LockBox with code: Red11 (actual: Red57) @110069 [11044.4,8438.32,0.652]" "salival (playerUID) UNLOCKED LockBox with code: Green22 @110069 [11040.6,8438.91,0.834]" "salival (playerUID) PACKED LockBox with code: Green22 @110069 [11040.6,8438.91,0.834]" "salival (playerUID) UNLOCKED CinderWallDoorSmallLocked_DZ with code: 559 @110069 [11015.4,8458.74,5.272]" "salival (playerUID) LOCKED CinderWallDoorSmallLocked_DZ with code: 559 @110069 [11015.4,8458.74,5.272]" "salival (playerUID) FAILED unlocking CinderWallDoorSmallLocked_DZ with code: EYESCAN (actual: 559) @110069 [11015.4,8458.74,5.272]" "salival (playerUID) FAILED unlocking CinderWallDoorSmallLocked_DZ with code: 100 (actual: 559) @110069 [11015.4,8458.74,5.272]" "salival (playerUID) UNLOCKED CinderWallDoorSmallLocked_DZ with code: 559 @110069 [11015.4,8458.74,5.272]" "salival (playerUID) LOCKED CinderWallDoorSmallLocked_DZ with code: 559 @110069 [11015.4,8458.74,5.272]" * Revert wrong hinge type * Remove unused DZE_Lock_Door * Rework * Remove redundant code, Make single currency costs use BIS_fnc_numberText * Rework * Add changelog line
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@@ -1,8 +1,9 @@
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private ["_backpacks","_charID","_clientID","_dir","_holder","_lockCode","_lockColor","_lockedClass","_magazines","_name","_obj","_objectID","_objectUID","_ownerID","_packedClass","_player","_playerUID","_pos","_status","_statusText","_type","_unlockedClass","_vector","_weapons"];
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private ["_backpacks","_charID","_clientID","_dir","_holder","_lockCode","_lockColor","_lockedClass","_magazines","_name","_obj","_objectID","_objectUID","_ownerID","_packedClass","_player","_playerUID","_pos","_status","_statusText","_type","_unlockedClass","_vector","_weapons","_message","_suppliedCode","_fnc_lockCode"];
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_player = _this select 0;
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_obj = _this select 1;
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_status = _this select 2;
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if (count _this > 3) then {_suppliedCode = _this select 3;};
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_name = if (alive _player) then {name _player} else {"Dead Player"};
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_type = typeOf _obj;
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@@ -13,7 +14,7 @@ _charID = _obj getVariable ["CharacterID","0"];
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_objectID = _obj getVariable ["ObjectID","0"];
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_objectUID = _obj getVariable ["ObjectUID","0"];
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_ownerID = _obj getVariable ["ownerPUID","0"];
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_lockCode = "0";
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_lockCode = _charID;
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// Player may have disconnected or died before message send. Attempt lock/unlock/pack/save procedure anyway
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if (isNull _player) then {diag_log "ERROR: server_handleSafeGear called with Null player object";};
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@@ -22,15 +23,21 @@ _clientID = owner _player;
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_playerUID = getPlayerUID _player;
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_statusText = switch (_status) do {
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case 0: {"UNLOCKED"};
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case 1: {"LOCKED"};
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case 2: {"PACKED"};
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case 0: {"UNLOCKED"}; // unlock safe/lockbox
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case 1: {"LOCKED"}; // lock safe/lockbox
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case 2: {"PACKED"}; // pack safe/lockbox
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case 3: {"FAILED unlocking"}; // failed unlock safe/lockbox
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case 4: {"LOCKED"}; // lock door
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case 5: {"UNLOCKED"}; // unlock door
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case 6: {"FAILED unlocking"}; // failed unlocking door
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};
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if (isNull _obj) exitWith {
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diag_log format["ERROR: server_handleSafeGear called with Null safe object by %1(%2). %3 attempt failed.",_name,_playerUID,_statusText];
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dze_waiting = "fail";
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_clientID publicVariableClient "dze_waiting";
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diag_log format["ERROR: server_handleSafeGear called with Null object by %1 (%2). %3 attempt failed.",_name,_playerUID,_statusText];
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if (_status < 3) then {
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dze_waiting = "fail";
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_clientID publicVariableClient "dze_waiting";
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};
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};
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switch (_status) do {
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@@ -104,27 +111,46 @@ switch (_status) do {
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};
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};
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_type = switch _type do {
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case "VaultStorage";
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case "VaultStorageLocked": {
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_lockCode = _charID;
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"Safe"
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};
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case "LockboxStorage";
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case "LockboxStorageLocked": {
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_lockColor = "";
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_lockCode = parseNumber _charID;
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_lockCode = _lockCode - 10000;
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if (_lockCode <= 99) then { _lockColor = "Red"; };
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if (_lockCode >= 100 && _lockCode <= 199) then { _lockColor = "Green"; _lockCode = _lockCode - 100; };
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if (_lockCode >= 200) then { _lockColor = "Blue"; _lockCode = _lockCode - 200; };
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if (_lockCode <= 9) then { _lockCode = format["0%1", _lockCode]; };
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_lockCode = format ["%1%2",_lockColor,_lockCode];
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"LockBox"
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_fnc_lockCode = {
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private ["_color","_code"];
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if (_this == "") exitWith {0};
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_color = "";
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_code = if (typeName _this == "STRING") then {parseNumber _this} else {_this};
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_code = _code - 10000;
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if (_code <= 99) then {_color = localize "STR_TEAM_RED";};
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if (_code >= 100 && _code <= 199) then {_color = localize "STR_TEAM_GREEN"; _code = _code - 100;};
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if (_code >= 200) then {_color = localize "STR_TEAM_BLUE"; _code = _code - 200;};
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if (_code <= 9) then {_code = format["0%1", _code];};
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_code = format ["%1%2",_color,_code];
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_code
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};
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if (_status < 4) then {
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_type = switch _type do {
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case "VaultStorage";
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case "VaultStorageLocked": {
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"Safe"
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};
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case "LockboxStorage";
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case "LockboxStorageLocked": {
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_lockCode = _charID call _fnc_lockCode;
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if (_status == 3) then {_suppliedCode = _suppliedCode call _fnc_lockCode;};
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"LockBox"
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};
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};
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};
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diag_log format["%1 (%2) %3 %4 with code: %5 @%6 (%7)",_name,_playerUID,_statusText,_type,_lockCode,mapGridPosition _pos,_pos];
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if (_statusText == "FAILED unlocking") then {
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_message = format["%1 (%2) %3 %4 with code: %5 (actual: %8) @%6 %7",_name,_playerUID,_statusText,_type,_suppliedCode,mapGridPosition _pos,_pos,_lockCode];
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} else {
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_message = format["%1 (%2) %3 %4 with code: %5 @%6 %7",_name,_playerUID,_statusText,_type,_lockCode,mapGridPosition _pos,_pos];
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};
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dze_waiting = "success";
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_clientID publicVariableClient "dze_waiting";
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diag_log _message;
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if (_status < 3) then {
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dze_waiting = "success";
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_clientID publicVariableClient "dze_waiting";
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};
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