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Add logging failed safe/lockbox and door lock/unlock/failed code attempts (#1853)
* Add logging failed safe/lockbox and door lock/unlock/failed code attempts This adds logging for both safes and lockboxes for failed code attempts. Also adds logging for locking, unlocking and failed code attempts for doors. "salival (playerUID) FAILED unlocking LockBox with code: Red11 (actual: Red57) @110069 [11044.4,8438.32,0.652]" "salival (playerUID) UNLOCKED LockBox with code: Green22 @110069 [11040.6,8438.91,0.834]" "salival (playerUID) PACKED LockBox with code: Green22 @110069 [11040.6,8438.91,0.834]" "salival (playerUID) UNLOCKED CinderWallDoorSmallLocked_DZ with code: 559 @110069 [11015.4,8458.74,5.272]" "salival (playerUID) LOCKED CinderWallDoorSmallLocked_DZ with code: 559 @110069 [11015.4,8458.74,5.272]" "salival (playerUID) FAILED unlocking CinderWallDoorSmallLocked_DZ with code: EYESCAN (actual: 559) @110069 [11015.4,8458.74,5.272]" "salival (playerUID) FAILED unlocking CinderWallDoorSmallLocked_DZ with code: 100 (actual: 559) @110069 [11015.4,8458.74,5.272]" "salival (playerUID) UNLOCKED CinderWallDoorSmallLocked_DZ with code: 559 @110069 [11015.4,8458.74,5.272]" "salival (playerUID) LOCKED CinderWallDoorSmallLocked_DZ with code: 559 @110069 [11015.4,8458.74,5.272]" * Revert wrong hinge type * Remove unused DZE_Lock_Door * Rework * Remove redundant code, Make single currency costs use BIS_fnc_numberText * Rework * Add changelog line
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[NEW] Building upgrades now source parts from the player's backpack and main inventory. @icomrade
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[NEW] Server owners can configure nutrition system effects with DZE_NutritionDivisor in configVariables.sqf @icomrade
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[NEW] Added back DZE_doorManagementHarderPenalty config variable. Required wait between incorrect entries of manual door codes is multiplied by two each time, starting at five seconds. #1847 @oiad
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[NEW] Added server logging of failed unlock attempts on doors, safes and lockboxes. Also added server logging of all door locking and unlocking. #1853 @oiad
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[CHANGED] Turbo and HoldBreath keybindings are now allowed again. @icomrade
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[CHANGED] Removed drink from hands at ponds due to client FPS impact. Players can still fill drinks at ponds by right clicking a container. @ebayShopper
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