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Update server_monitor
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@@ -54,7 +54,7 @@ _adjustedPos = [(_position select 0), (_position select 1), _newHeight];
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_crash setPos _adjustedPos;
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// I don't think this is needed (you can't get "in" a crash), but it was in the original DayZ Crash logic
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PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_crash];
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dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_crash];
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_crash setVariable ["ObjectID","1",true];
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_pos = getPos _crash;
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