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Update server_monitor
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@@ -71,6 +71,6 @@ if (DZE_GodModeBase) then {
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// Test disabling simulation server side on buildables only.
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_object enableSimulation false;
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PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object];
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dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
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diag_log ("PUBLISH: " + str(_activatingPlayer) + " upgraded " + (_class) + " with ID " + str(_uid));
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