Move old files

This commit is contained in:
AirwavesMan
2020-09-12 01:09:25 +02:00
parent d9d34a73f0
commit cff5d38574
4 changed files with 7 additions and 151 deletions

View File

@@ -1,47 +0,0 @@
//fixHatchet old file
private ["_tool","_tape","_fixedItem","_config","_dName","_handle","_finished"];
_tool = _this;
_config = configFile >> "CfgWeapons" >> _tool;
_fixedItem = getText(_config >> "fixedTool");
_dName = getText(configFile >> "CfgWeapons" >> _fixedItem >> "displayName");
//Used for Grip
_tape = "equip_duct_tape";
//Handle
_handle = "equip_lever";
if (dayz_actionInProgress) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; };
dayz_actionInProgress = true;
call gear_ui_init;
closeDialog 0;
// Check if the player has the tape
if ((_tape in magazines player) && (_handle in magazines player) && (_tool in items player)) then {
[player,"bandage",0,false] call dayz_zombieSpeak;
_finished = ["Medic",1] call fn_loopAction;
if (!_finished) exitWith {};
// Check again to make sure player didn't drop item
if ((_tape in magazines player) && (_handle in magazines player) && (_tool in items player)) then {
player removeWeapon _tool;
player removeMagazine _tape;
player removeMagazine _handle;
player addWeapon _fixedItem;
format[localize "str_fixToolSuccess", _dName] call dayz_rollingMessages;
};
} else { //If the player doesn't have the mats.
if (!(_tape in magazines player)) then {
if (!(_handle in magazines player)) then {
localize "str_fixToolFail" call dayz_rollingMessages;
} else {
localize "str_fixtoolMissingTape" call dayz_rollingMessages;
};
} else {
localize "str_fixtoolMissingHandle" call dayz_rollingMessages;
};
};
dayz_actionInProgress = false;

View File

@@ -1,97 +0,0 @@
private ["_item","_config","_exit","_text","_booleans","_worldspace","_dir","_location","_fire","_tool","_itemPile","_posASL","_testSea","_finished"];
_tool = _this;
call gear_ui_init;
closeDialog 0;
if (dayz_actionInProgress) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; };
dayz_actionInProgress = true;
_item = "ItemLog";
_itemPile = "PartWoodPile";
_config = configFile >> "CfgMagazines" >> _item;
_text = getText (_config >> "displayName");
_exit = false;
if (_tool == "PartWoodPile") then {
_exit = true;
{if (_x in DayZ_Ignitors) exitWith {_exit = false};} forEach (items player);
};
if (_exit) exitWith {
localize "str_fireplace_noMatches" call dayz_rollingMessages;
dayz_actionInProgress = false;
};
// item is missing or tools are missing
if (!(_item in magazines player) && !(_itemPile in magazines player)) exitWith {
localize "str_player_22" call dayz_rollingMessages;
dayz_actionInProgress = false;
};
_booleans = []; //testonLadder, testSea, testPond, testBuilding, testSlope, testDistance
_worldspace = ["Land_Fire_DZ", player, _booleans] call fn_niceSpot;
// player on ladder or in a vehicle
if (_booleans select 0) exitWith {
localize "str_player_21" call dayz_rollingMessages;
dayz_actionInProgress = false;
};
_testSea = true;
_posASL = getPosASL player;
if ((_booleans select 1) && _posASL select 2 > 2) then {
//Allow building on raised platform 2m+ ASL (like docks)
_testSea = false;
_worldspace = [0,_posASL];
};
// object would be in the water (pool or sea)
if ((_booleans select 1 && _testSea) OR (_booleans select 2)) exitWith {
localize "str_player_26" call dayz_rollingMessages;
dayz_actionInProgress = false;
};
if ((count _worldspace) == 2) then {
[player,20,true,(getPosATL player)] call player_alertZombies;
_finished = ["Medic",1] call fn_loopAction;
if (!_finished or (!(_item in magazines player) && !(_itemPile in magazines player))) exitWith {};
if (_item in magazines player) then {
player removeMagazine _item;
} else {
player removeMagazine _itemPile;
};
_dir = _worldspace select 0;
_location = _worldspace select 1;
// fireplace location may not be in front of player (but in 99% time it should)
player setDir _dir;
player setPosATL (getPosATL player);
// Added Nutrition-Factor for work
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
_fire = createVehicle ["Land_Fire_DZ", [0,0,0], [], 0, "CAN_COLLIDE"];
_fire setDir _dir;
if (_testSea) then {
_fire setPos _location; // follow terrain slope
} else {
_fire setPosASL _location;
};
player reveal _fire;
[_fire,true] call dayz_inflame;
_fire spawn player_fireMonitor;
/*if (dayz_playerAchievements select 14 < 1) then {
// Firestarter
dayz_playerAchievements set [14,1];
achievement = [14, player, dayz_characterID];
publicVariableServer "achievement";
};*/
localize "str_fireplace_01" call dayz_rollingMessages;
} else {
localize "str_fireplace_02" call dayz_rollingMessages;
};
dayz_actionInProgress = false;

View File

@@ -1,4 +1,6 @@
//fixHatchet old file if (dayz_actionInProgress) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; };
dayz_actionInProgress = true;
private ["_tool","_tape","_fixedItem","_config","_dName","_handle","_finished"]; private ["_tool","_tape","_fixedItem","_config","_dName","_handle","_finished"];
_tool = _this; _tool = _this;
@@ -12,18 +14,16 @@ _tape = "equip_duct_tape";
//Handle //Handle
_handle = "equip_lever"; _handle = "equip_lever";
if (dayz_actionInProgress) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; };
dayz_actionInProgress = true;
call gear_ui_init; call gear_ui_init;
closeDialog 0; closeDialog 0;
// Check if the player has the tape // Check if the player has the tape
if ((_tape in magazines player) && (_handle in magazines player) && (_tool in items player)) then { if ((_tape in magazines player) && (_handle in magazines player) && (_tool in items player)) then {
[player,"bandage",0,false] call dayz_zombieSpeak; [player,(getPosATL player),20,"bandage"] spawn fnc_alertZombies;
_finished = ["Medic",1] call fn_loopAction; _finished = ["Medic",1] call fn_loopAction;
if (!_finished) exitWith {}; if (!_finished) exitWith {};
// Check again to make sure player didn't drop item // Check again to make sure player didn't drop item
if ((_tape in magazines player) && (_handle in magazines player) && (_tool in items player)) then { if ((_tape in magazines player) && (_handle in magazines player) && (_tool in items player)) then {
player removeWeapon _tool; player removeWeapon _tool;
@@ -44,4 +44,4 @@ if ((_tape in magazines player) && (_handle in magazines player) && (_tool in it
}; };
}; };
dayz_actionInProgress = false; dayz_actionInProgress = false;