Files
DayZ-Epoch/SQF/dayz_code/actions/player_makefire.sqf
ebayShopper 48858b2e6c Add medic anim function with proper interrupt
Closes #1386

Vanilla commits
applied:
f99a3deced
731b957e8e

Removed
two unused files and a few variables made redundant by actionInProgress
2017-06-06 15:25:14 -04:00

97 lines
2.9 KiB
Plaintext

private ["_item","_config","_exit","_text","_booleans","_worldspace","_dir","_location","_fire","_tool","_itemPile","_posASL","_testSea","_finished"];
_tool = _this;
call gear_ui_init;
closeDialog 0;
if (dayz_actionInProgress) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; };
dayz_actionInProgress = true;
_item = "ItemLog";
_itemPile = "PartWoodPile";
_config = configFile >> "CfgMagazines" >> _item;
_text = getText (_config >> "displayName");
_exit = false;
if (_tool == "PartWoodPile") then {
_exit = true;
{if (_x in DayZ_Ignitors) exitWith {_exit = false};} forEach (items player);
};
if (_exit) exitWith {
localize "str_fireplace_noMatches" call dayz_rollingMessages;
dayz_actionInProgress = false;
};
// item is missing or tools are missing
if (!(_item in magazines player) && !(_itemPile in magazines player)) exitWith {
localize "str_player_22" call dayz_rollingMessages;
dayz_actionInProgress = false;
};
_booleans = []; //testonLadder, testSea, testPond, testBuilding, testSlope, testDistance
_worldspace = ["Land_Fire_DZ", player, _booleans] call fn_niceSpot;
// player on ladder or in a vehicle
if (_booleans select 0) exitWith {
localize "str_player_21" call dayz_rollingMessages;
dayz_actionInProgress = false;
};
_testSea = true;
_posASL = getPosASL player;
if ((_booleans select 1) && _posASL select 2 > 2) then {
//Allow building on raised platform 2m+ ASL (like docks)
_testSea = false;
_worldspace = [0,_posASL];
};
// object would be in the water (pool or sea)
if ((_booleans select 1 && _testSea) OR (_booleans select 2)) exitWith {
localize "str_player_26" call dayz_rollingMessages;
dayz_actionInProgress = false;
};
if ((count _worldspace) == 2) then {
[player,20,true,(getPosATL player)] call player_alertZombies;
_finished = ["Medic",1] call fn_loopAction;
if (!_finished or (!(_item in magazines player) && !(_itemPile in magazines player))) exitWith {};
if (_item in magazines player) then {
player removeMagazine _item;
} else {
player removeMagazine _itemPile;
};
_dir = _worldspace select 0;
_location = _worldspace select 1;
// fireplace location may not be in front of player (but in 99% time it should)
player setDir _dir;
player setPosATL (getPosATL player);
// Added Nutrition-Factor for work
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
_fire = createVehicle ["Land_Fire_DZ", [0,0,0], [], 0, "CAN_COLLIDE"];
_fire setDir _dir;
if (_testSea) then {
_fire setPos _location; // follow terrain slope
} else {
_fire setPosASL _location;
};
player reveal _fire;
[_fire,true] call dayz_inflame;
_fire spawn player_fireMonitor;
/*if (dayz_playerAchievements select 14 < 1) then {
// Firestarter
dayz_playerAchievements set [14,1];
achievement = [14, player, dayz_characterID];
publicVariableServer "achievement";
};*/
localize "str_fireplace_01" call dayz_rollingMessages;
} else {
localize "str_fireplace_02" call dayz_rollingMessages;
};
dayz_actionInProgress = false;