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Send damage selection normally for RPT log c10a7c3
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@@ -184,7 +184,7 @@ if (_unit == player) then {
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};
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//Damage values over 999,999 will kick for PV value restriction (e+). These should not be possible for legitimate players.
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PVDZ_sec_atp = [_unit, _source, toArray _sourceWeap, _sourceDist, toArray _hit, str _damage]; //Send arbitrary string as array to allow stricter publicVariableVal.txt filter
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PVDZ_sec_atp = [_unit, _source, toArray _sourceWeap, _sourceDist, _hit, str _damage]; //Send arbitrary string as array to allow stricter publicVariableVal.txt filter
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publicVariableServer "PVDZ_sec_atp";
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};
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