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https://github.com/EpochModTeam/DayZ-Epoch.git
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localization #2
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@@ -5,7 +5,7 @@
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*/
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private ["_isOk","_i","_objName","_started","_finished","_animState","_isMedic","_proceed","_itemOut","_countOut","_tree","_trees","_findNearestTree","_index","_invResult","_treesOutput","_text"];
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if(TradeInprogress) exitWith { cutText ["\n\nHarvest already in progress." , "PLAIN DOWN"]; };
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if(TradeInprogress) exitWith { cutText [(localize "str_epoch_player_72") , "PLAIN DOWN"]; };
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TradeInprogress = true;
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// allowed trees list move this later
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@@ -113,7 +113,7 @@ if (count(_findNearestTree) >= 1) then {
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cutText [format["\n\n%1 of %2 has been successfully added to your inventory.", _i,_text], "PLAIN DOWN"];
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} else {
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cutText [format["\n\n%1 of %2 could not be added to your inventory. (not enough room?)", _i,_text], "PLAIN DOWN"];
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cutText [format[(localize "str_epoch_player_143"), _i,_text], "PLAIN DOWN"];
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};
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} else {
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r_interrupt = false;
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@@ -121,12 +121,12 @@ if (count(_findNearestTree) >= 1) then {
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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};
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cutText ["\n\nCanceled Harvesting.", "PLAIN DOWN"];
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cutText [(localize "str_epoch_player_73"), "PLAIN DOWN"];
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};
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} else {
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cutText ["\n\nYou must be close to a plant to harvest.", "PLAIN DOWN"];
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cutText [(localize "str_epoch_player_74"), "PLAIN DOWN"];
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};
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TradeInprogress = false;
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