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spawn weapons now in small spawn positions
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@@ -42,11 +42,8 @@ switch (_iClass) do
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};
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case "weapon":
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{
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//do nothing for now
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/*
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_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
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_item addWeaponCargoGlobal [_iItem,1];
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*/
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};
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case "magazine":
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{
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