Update local_lights_tower.sqf

This commit is contained in:
Andrew Gregory
2013-09-14 21:47:35 +01:00
parent 9b542f2f3c
commit cd10ebe4f5

View File

@@ -2,14 +2,13 @@
DayZ Epoch Lighting System -Illuminant Tower Lights
Made for DayZ Epoch please ask permission to use/edit/distrubute email axeman@thefreezer.co.uk.
*/
private ["_nrTowers","_rng","_nrstTrig","_lCol","_lbrt","_lamb","_twrCl"];
_rng = (_this select 0)*2;
private ["_nrTowers","_nrstTrig","_lCol","_lbrt","_lamb","_twrCl"];
_nrstTrig = _this select 1;
_lCol = [1, 0.88, 0.73];
_lbrt = 0.04;
_lamb = [1, 0.88, 0.73];
_twrCl = "Land_Ind_IlluminantTower";
_nrTowers = nearestObjects [_nrstTrig, [_twrCl], _rng];
_nrTowers = nearestObjects [_nrstTrig, [_twrCl], 1000];
if(count _nrTowers >0)then{
{
if((_x getVariable ["axeTLight", 0])<1)then{