diff --git a/SQF/dayz_code/compile/local_lights_tower.sqf b/SQF/dayz_code/compile/local_lights_tower.sqf index 3b6712f18..c0bc7129a 100644 --- a/SQF/dayz_code/compile/local_lights_tower.sqf +++ b/SQF/dayz_code/compile/local_lights_tower.sqf @@ -2,14 +2,13 @@ DayZ Epoch Lighting System -Illuminant Tower Lights Made for DayZ Epoch please ask permission to use/edit/distrubute email axeman@thefreezer.co.uk. */ -private ["_nrTowers","_rng","_nrstTrig","_lCol","_lbrt","_lamb","_twrCl"]; -_rng = (_this select 0)*2; +private ["_nrTowers","_nrstTrig","_lCol","_lbrt","_lamb","_twrCl"]; _nrstTrig = _this select 1; _lCol = [1, 0.88, 0.73]; _lbrt = 0.04; _lamb = [1, 0.88, 0.73]; _twrCl = "Land_Ind_IlluminantTower"; -_nrTowers = nearestObjects [_nrstTrig, [_twrCl], _rng]; +_nrTowers = nearestObjects [_nrstTrig, [_twrCl], 1000]; if(count _nrTowers >0)then{ { if((_x getVariable ["axeTLight", 0])<1)then{