construction times for modular building now takes 3 stages.

This commit is contained in:
[VB]AWOL
2013-08-31 02:30:01 -05:00
parent b61c260eb6
commit cc1b0783e2

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@@ -1586,7 +1586,6 @@ class CfgVehicles {
displayName = "Wood Floor"; displayName = "Wood Floor";
vehicleClass = "Fortifications"; vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodLumber",4}}; maintainBuilding[] = {{"PartWoodLumber",4}};
constructioncount = 1;
GhostPreview = "WoodFloor_Preview_DZ"; GhostPreview = "WoodFloor_Preview_DZ";
}; };
class WoodFloorHalf_DZ: ModularItems class WoodFloorHalf_DZ: ModularItems
@@ -1602,7 +1601,7 @@ class CfgVehicles {
displayName = "Wood Floor 1/2"; displayName = "Wood Floor 1/2";
vehicleClass = "Fortifications"; vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodLumber",2}}; maintainBuilding[] = {{"PartWoodLumber",2}};
constructioncount = 1; constructioncount = 2;
GhostPreview = "WoodFloorHalf_Preview_DZ"; GhostPreview = "WoodFloorHalf_Preview_DZ";
}; };
class WoodFloorQuarter_DZ: ModularItems class WoodFloorQuarter_DZ: ModularItems
@@ -1635,7 +1634,6 @@ class CfgVehicles {
displayName = "Large Wall"; displayName = "Large Wall";
vehicleClass = "Fortifications"; vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}}; maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
constructioncount = 1;
GhostPreview = "WoodLargeWall_Preview_DZ"; GhostPreview = "WoodLargeWall_Preview_DZ";
}; };
@@ -1651,7 +1649,6 @@ class CfgVehicles {
armor = 200; armor = 200;
displayName = "Large Wall Doorway"; displayName = "Large Wall Doorway";
vehicleClass = "Fortifications"; vehicleClass = "Fortifications";
constructioncount = 1;
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}}; maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
upgradeBuilding[] = {"Land_DZE_LargeWoodDoor",{{"PartWoodPlywood",1},{"PartWoodLumber",1}}}; upgradeBuilding[] = {"Land_DZE_LargeWoodDoor",{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
GhostPreview = "WoodLargeWallDoor_Preview_DZ"; GhostPreview = "WoodLargeWallDoor_Preview_DZ";
@@ -1669,7 +1666,6 @@ class CfgVehicles {
displayName = "Large Wall Window"; displayName = "Large Wall Window";
vehicleClass = "Fortifications"; vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}}; maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
constructioncount = 1;
GhostPreview = "WoodLargeWallWin_Preview_DZ"; GhostPreview = "WoodLargeWallWin_Preview_DZ";
}; };
@@ -1686,7 +1682,6 @@ class CfgVehicles {
displayName = "Small Wall"; displayName = "Small Wall";
vehicleClass = "Fortifications"; vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}}; maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
constructioncount = 1;
GhostPreview = "WoodSmallWall_Preview_DZ"; GhostPreview = "WoodSmallWall_Preview_DZ";
}; };
class WoodSmallWallThird_DZ: ModularItems class WoodSmallWallThird_DZ: ModularItems
@@ -1719,7 +1714,6 @@ class CfgVehicles {
displayName = "Small Wall Window"; displayName = "Small Wall Window";
vehicleClass = "Fortifications"; vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}}; maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
constructioncount = 1;
GhostPreview = "WoodSmallWallWin_Preview_DZ"; GhostPreview = "WoodSmallWallWin_Preview_DZ";
}; };
class WoodSmallWallDoor_DZ: ModularItems class WoodSmallWallDoor_DZ: ModularItems
@@ -1734,7 +1728,6 @@ class CfgVehicles {
armor = 200; armor = 200;
displayName = "Small Wall Door"; displayName = "Small Wall Door";
vehicleClass = "Fortifications"; vehicleClass = "Fortifications";
constructioncount = 1;
upgradeBuilding[] = {"Land_DZE_WoodDoor",{{"PartWoodPlywood",1},{"PartWoodLumber",1}}}; upgradeBuilding[] = {"Land_DZE_WoodDoor",{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}}; maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
GhostPreview = "WoodSmallWallDoor_Preview_DZ"; GhostPreview = "WoodSmallWallDoor_Preview_DZ";
@@ -1752,7 +1745,6 @@ class CfgVehicles {
displayName = "Wood Stairs"; displayName = "Wood Stairs";
vehicleClass = "Fortifications"; vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodLumber",1}}; maintainBuilding[] = {{"PartWoodLumber",1}};
constructioncount = 1;
GhostPreview = "WoodStairs_Preview_DZ"; GhostPreview = "WoodStairs_Preview_DZ";
}; };
class WoodLadder_DZ: ModularItems class WoodLadder_DZ: ModularItems
@@ -1768,7 +1760,6 @@ class CfgVehicles {
displayName = "Wood Ladder"; displayName = "Wood Ladder";
vehicleClass = "Fortifications"; vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodLumber",1}}; maintainBuilding[] = {{"PartWoodLumber",1}};
constructioncount = 1;
GhostPreview = "WoodLadder_Preview_DZ"; GhostPreview = "WoodLadder_Preview_DZ";
ladders[] = {{"start1","end1"}}; ladders[] = {{"start1","end1"}};
}; };
@@ -1787,7 +1778,6 @@ class CfgVehicles {
vehicleClass = "Fortifications"; vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodLumber",1}}; maintainBuilding[] = {{"PartWoodLumber",1}};
upgradeBuilding[] = {"WoodStairs_DZ",{{"PartWoodLumber",2}}}; upgradeBuilding[] = {"WoodStairs_DZ",{{"PartWoodLumber",2}}};
constructioncount = 1;
GhostPreview = "WoodStairsSans_Preview_DZ"; GhostPreview = "WoodStairsSans_Preview_DZ";
}; };
@@ -2377,6 +2367,7 @@ class CfgVehicles {
transportMaxWeapons = 10; transportMaxWeapons = 10;
transportMaxBackpacks = 5; transportMaxBackpacks = 5;
create = "WeaponHolder_ItemTentOld"; create = "WeaponHolder_ItemTentOld";
constructioncount = 1;
offset[] = {0,2.5,0}; offset[] = {0,2.5,0};
}; };
class TentStorageDomed: TentStorage class TentStorageDomed: TentStorage