From cc1b0783e21e00d98b24c3e4ea1bac2b818bbc6a Mon Sep 17 00:00:00 2001 From: "[VB]AWOL" Date: Sat, 31 Aug 2013 02:30:01 -0500 Subject: [PATCH] construction times for modular building now takes 3 stages. --- SQF/dayz_code/Configs/cfgVehicles.hpp | 13 ++----------- 1 file changed, 2 insertions(+), 11 deletions(-) diff --git a/SQF/dayz_code/Configs/cfgVehicles.hpp b/SQF/dayz_code/Configs/cfgVehicles.hpp index 250d074d1..8d1c49608 100644 --- a/SQF/dayz_code/Configs/cfgVehicles.hpp +++ b/SQF/dayz_code/Configs/cfgVehicles.hpp @@ -1586,7 +1586,6 @@ class CfgVehicles { displayName = "Wood Floor"; vehicleClass = "Fortifications"; maintainBuilding[] = {{"PartWoodLumber",4}}; - constructioncount = 1; GhostPreview = "WoodFloor_Preview_DZ"; }; class WoodFloorHalf_DZ: ModularItems @@ -1602,7 +1601,7 @@ class CfgVehicles { displayName = "Wood Floor 1/2"; vehicleClass = "Fortifications"; maintainBuilding[] = {{"PartWoodLumber",2}}; - constructioncount = 1; + constructioncount = 2; GhostPreview = "WoodFloorHalf_Preview_DZ"; }; class WoodFloorQuarter_DZ: ModularItems @@ -1635,7 +1634,6 @@ class CfgVehicles { displayName = "Large Wall"; vehicleClass = "Fortifications"; maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}}; - constructioncount = 1; GhostPreview = "WoodLargeWall_Preview_DZ"; }; @@ -1651,7 +1649,6 @@ class CfgVehicles { armor = 200; displayName = "Large Wall Doorway"; vehicleClass = "Fortifications"; - constructioncount = 1; maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}}; upgradeBuilding[] = {"Land_DZE_LargeWoodDoor",{{"PartWoodPlywood",1},{"PartWoodLumber",1}}}; GhostPreview = "WoodLargeWallDoor_Preview_DZ"; @@ -1669,7 +1666,6 @@ class CfgVehicles { displayName = "Large Wall Window"; vehicleClass = "Fortifications"; maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}}; - constructioncount = 1; GhostPreview = "WoodLargeWallWin_Preview_DZ"; }; @@ -1686,7 +1682,6 @@ class CfgVehicles { displayName = "Small Wall"; vehicleClass = "Fortifications"; maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}}; - constructioncount = 1; GhostPreview = "WoodSmallWall_Preview_DZ"; }; class WoodSmallWallThird_DZ: ModularItems @@ -1719,7 +1714,6 @@ class CfgVehicles { displayName = "Small Wall Window"; vehicleClass = "Fortifications"; maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}}; - constructioncount = 1; GhostPreview = "WoodSmallWallWin_Preview_DZ"; }; class WoodSmallWallDoor_DZ: ModularItems @@ -1734,7 +1728,6 @@ class CfgVehicles { armor = 200; displayName = "Small Wall Door"; vehicleClass = "Fortifications"; - constructioncount = 1; upgradeBuilding[] = {"Land_DZE_WoodDoor",{{"PartWoodPlywood",1},{"PartWoodLumber",1}}}; maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}}; GhostPreview = "WoodSmallWallDoor_Preview_DZ"; @@ -1752,7 +1745,6 @@ class CfgVehicles { displayName = "Wood Stairs"; vehicleClass = "Fortifications"; maintainBuilding[] = {{"PartWoodLumber",1}}; - constructioncount = 1; GhostPreview = "WoodStairs_Preview_DZ"; }; class WoodLadder_DZ: ModularItems @@ -1768,7 +1760,6 @@ class CfgVehicles { displayName = "Wood Ladder"; vehicleClass = "Fortifications"; maintainBuilding[] = {{"PartWoodLumber",1}}; - constructioncount = 1; GhostPreview = "WoodLadder_Preview_DZ"; ladders[] = {{"start1","end1"}}; }; @@ -1787,7 +1778,6 @@ class CfgVehicles { vehicleClass = "Fortifications"; maintainBuilding[] = {{"PartWoodLumber",1}}; upgradeBuilding[] = {"WoodStairs_DZ",{{"PartWoodLumber",2}}}; - constructioncount = 1; GhostPreview = "WoodStairsSans_Preview_DZ"; }; @@ -2377,6 +2367,7 @@ class CfgVehicles { transportMaxWeapons = 10; transportMaxBackpacks = 5; create = "WeaponHolder_ItemTentOld"; + constructioncount = 1; offset[] = {0,2.5,0}; }; class TentStorageDomed: TentStorage