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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
construction times for modular building now takes 3 stages.
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@@ -1586,7 +1586,6 @@ class CfgVehicles {
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displayName = "Wood Floor";
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displayName = "Wood Floor";
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vehicleClass = "Fortifications";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodLumber",4}};
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maintainBuilding[] = {{"PartWoodLumber",4}};
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constructioncount = 1;
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GhostPreview = "WoodFloor_Preview_DZ";
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GhostPreview = "WoodFloor_Preview_DZ";
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};
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};
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class WoodFloorHalf_DZ: ModularItems
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class WoodFloorHalf_DZ: ModularItems
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@@ -1602,7 +1601,7 @@ class CfgVehicles {
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displayName = "Wood Floor 1/2";
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displayName = "Wood Floor 1/2";
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vehicleClass = "Fortifications";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodLumber",2}};
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maintainBuilding[] = {{"PartWoodLumber",2}};
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constructioncount = 1;
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constructioncount = 2;
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GhostPreview = "WoodFloorHalf_Preview_DZ";
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GhostPreview = "WoodFloorHalf_Preview_DZ";
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};
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};
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class WoodFloorQuarter_DZ: ModularItems
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class WoodFloorQuarter_DZ: ModularItems
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@@ -1635,7 +1634,6 @@ class CfgVehicles {
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displayName = "Large Wall";
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displayName = "Large Wall";
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vehicleClass = "Fortifications";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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constructioncount = 1;
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GhostPreview = "WoodLargeWall_Preview_DZ";
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GhostPreview = "WoodLargeWall_Preview_DZ";
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};
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};
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@@ -1651,7 +1649,6 @@ class CfgVehicles {
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armor = 200;
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armor = 200;
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displayName = "Large Wall Doorway";
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displayName = "Large Wall Doorway";
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vehicleClass = "Fortifications";
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vehicleClass = "Fortifications";
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constructioncount = 1;
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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upgradeBuilding[] = {"Land_DZE_LargeWoodDoor",{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
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upgradeBuilding[] = {"Land_DZE_LargeWoodDoor",{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
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GhostPreview = "WoodLargeWallDoor_Preview_DZ";
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GhostPreview = "WoodLargeWallDoor_Preview_DZ";
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@@ -1669,7 +1666,6 @@ class CfgVehicles {
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displayName = "Large Wall Window";
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displayName = "Large Wall Window";
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vehicleClass = "Fortifications";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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constructioncount = 1;
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GhostPreview = "WoodLargeWallWin_Preview_DZ";
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GhostPreview = "WoodLargeWallWin_Preview_DZ";
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};
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};
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@@ -1686,7 +1682,6 @@ class CfgVehicles {
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displayName = "Small Wall";
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displayName = "Small Wall";
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vehicleClass = "Fortifications";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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constructioncount = 1;
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GhostPreview = "WoodSmallWall_Preview_DZ";
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GhostPreview = "WoodSmallWall_Preview_DZ";
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};
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};
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class WoodSmallWallThird_DZ: ModularItems
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class WoodSmallWallThird_DZ: ModularItems
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@@ -1719,7 +1714,6 @@ class CfgVehicles {
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displayName = "Small Wall Window";
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displayName = "Small Wall Window";
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vehicleClass = "Fortifications";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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constructioncount = 1;
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GhostPreview = "WoodSmallWallWin_Preview_DZ";
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GhostPreview = "WoodSmallWallWin_Preview_DZ";
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};
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};
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class WoodSmallWallDoor_DZ: ModularItems
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class WoodSmallWallDoor_DZ: ModularItems
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@@ -1734,7 +1728,6 @@ class CfgVehicles {
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armor = 200;
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armor = 200;
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displayName = "Small Wall Door";
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displayName = "Small Wall Door";
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vehicleClass = "Fortifications";
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vehicleClass = "Fortifications";
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constructioncount = 1;
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upgradeBuilding[] = {"Land_DZE_WoodDoor",{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
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upgradeBuilding[] = {"Land_DZE_WoodDoor",{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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GhostPreview = "WoodSmallWallDoor_Preview_DZ";
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GhostPreview = "WoodSmallWallDoor_Preview_DZ";
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@@ -1752,7 +1745,6 @@ class CfgVehicles {
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displayName = "Wood Stairs";
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displayName = "Wood Stairs";
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vehicleClass = "Fortifications";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodLumber",1}};
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maintainBuilding[] = {{"PartWoodLumber",1}};
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constructioncount = 1;
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GhostPreview = "WoodStairs_Preview_DZ";
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GhostPreview = "WoodStairs_Preview_DZ";
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};
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};
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class WoodLadder_DZ: ModularItems
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class WoodLadder_DZ: ModularItems
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@@ -1768,7 +1760,6 @@ class CfgVehicles {
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displayName = "Wood Ladder";
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displayName = "Wood Ladder";
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vehicleClass = "Fortifications";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodLumber",1}};
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maintainBuilding[] = {{"PartWoodLumber",1}};
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constructioncount = 1;
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GhostPreview = "WoodLadder_Preview_DZ";
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GhostPreview = "WoodLadder_Preview_DZ";
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ladders[] = {{"start1","end1"}};
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ladders[] = {{"start1","end1"}};
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};
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};
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@@ -1787,7 +1778,6 @@ class CfgVehicles {
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vehicleClass = "Fortifications";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodLumber",1}};
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maintainBuilding[] = {{"PartWoodLumber",1}};
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upgradeBuilding[] = {"WoodStairs_DZ",{{"PartWoodLumber",2}}};
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upgradeBuilding[] = {"WoodStairs_DZ",{{"PartWoodLumber",2}}};
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constructioncount = 1;
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GhostPreview = "WoodStairsSans_Preview_DZ";
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GhostPreview = "WoodStairsSans_Preview_DZ";
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};
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};
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@@ -2377,6 +2367,7 @@ class CfgVehicles {
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transportMaxWeapons = 10;
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transportMaxWeapons = 10;
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transportMaxBackpacks = 5;
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transportMaxBackpacks = 5;
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create = "WeaponHolder_ItemTentOld";
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create = "WeaponHolder_ItemTentOld";
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constructioncount = 1;
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offset[] = {0,2.5,0};
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offset[] = {0,2.5,0};
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};
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};
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class TentStorageDomed: TentStorage
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class TentStorageDomed: TentStorage
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