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fixed #1040
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@@ -165,8 +165,11 @@ if (_damage > 0.4) then { //0.25
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_pos = getPosATL _unit;
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_inRange = _pos nearEntities ["CAManBase",1000];
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{
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PVDZE_send = [_x,"PlayerBleed",[_unit,_wound,_hit]];
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publicVariableServer "PVDZE_send";
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// only send to other players
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if(isPlayer _x and _x != player) then {
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PVDZE_send = [_x,"Bleed",[_unit,_wound,_hit]];
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publicVariableServer "PVDZE_send";
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};
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} forEach _inRange;
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//Set Injured if not already
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